














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 17 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Aerolle the deformed fox at level 13 on the 23rd Dusk 122nd year of Ascendancy at 20:57 3 / 3Killed by Emawe the orc warrior at level 17 on the 17th Haze 122nd year of Ascendancy at 21:40 Killed by oozi gun at level 17 on the 17th Haze 122nd year of Ascendancy at 21:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 17) |
| Dexterity | 33 (base 19) |
| Constitution | 19 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 49 (base 43) |
| Cunning | 38 (base 20) |
Resources
| Hate | 104/104 |
| Equilibrium | 0 |
| Life | 360/360 |
| Steam | 100/100 |
| Psi | 139/139 |
| Healing Factor | 1.1914285714286 |
| Regeneration | 5.8975714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 42 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Fire | +3% |
| Physical | +16% |
| Cold | +3% |
| Mind | +9% |
Offense: Damage Penetration
| Physical | +11% |
| Light | +10% |
| Cold | +6% |
Defense: Base
| Armour (hardiness) | 33.413408721348 (66.666666666667%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 12 |
| Physical Save | 35 |
| Spell Save | 24 |
| Mental Save | 36 |
Defense: Resistances
| Light | + 9%( 70%) |
| Temporal | + 11%( 70%) |
| Fire | + 6%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
| Stun Resistance | 42% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 384% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Dread | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psionic fog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Nightmare | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Beyond the Flesh |
| beneficial effect | Steampower increased by 8. Gestalt |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 1 of Heart of the Gloom. Escort: lost tinker (level 1 of Heart of the Gloom) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed warg claw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | iron steamgun 'Camiromitir'4.0 T1 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +6 ice Uses 2.0 Steam While equipped: Stats +3 Dex +5 Con dps ---------- Phys.pwr +8 (+4 eff.) Res.pen +6% cold ----- def ----- Armour +6 Fatigue -4% ---------- misc Stam/turn +0.40 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | deadly pouch of iron shots of erosion (24/24, 20-24 power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 99% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 24 Ranged+ +7 nature +6 temporal Shots are used with slings to pummel your foes to death. |
| On hands | Belaldara the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +5 Dex +3 Cun dps ---------- Melee+ 6 cold Dmg.mod +3% cold ----- def ----- Armour +1 Resists +5% cold ---------- misc Light +3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern 'Teharador'2.0 T1 lite [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +6% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gleamsnake the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +2 Dex dps ---------- Dmg.mod +3% light Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +3% light Phys.save +11 (+5 eff.) A hat made of leather. Very stylish. |
| On feet | Emolradatira the Balanceflash (11 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical Res.pen +5% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Defense +11 (+6 eff.) Fatigue +1% Max.HP +10.00 ---------- misc Max.stam +5.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Tool | supercharged dwarven-steel torque of mindblast [power 229] (4/8 cooldown)2.0 T3 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 8 beam dealing 114.50 to 229.00 mind damage Puts all charms on 8 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Brightqueen'0.1 T2 ring jewelry [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% fire Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) HP.reg +1.60 Stun/Frz- +42% Rings can have magical properties. |
| Around neck | stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +20% Amulets can have magical properties. |
| In main hand | Tinkerer's Twinblaster4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +4 Atk.spd 100% Dmg.mult 50% Range +4 Proj.spd +600% Ranged+ +5 physical Recurse +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
| Around waist | Adolratira the Morningkiss1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +4 Cun +6 Lck ----- def ----- Resists +6% light Stealth +7 ---------- misc T.Disarm +9 Hate/m.crit +3.00 Max.hate +4.00 Infravis +4 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
| In off hand | Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Cloak | Halagrim the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Cun dps ---------- Dmg.mod +3% mind ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+3 eff.) ---------- misc Psi/ret +0.04 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel mail armour of command (8 def, 14 armour)14.0 T3 heavy armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +8 (+4 eff.) Fatigue +16% Mind.save +15 (+6 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (384% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 384% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 6; power 31; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings can have magical properties. |
wizard's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) Spell.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
insidious stralite battleaxe of massacre (58.5-87.75 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Nature/Master Power 58.5 - 87.8 Physical Uses 84% Wil Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +42 insidious poison Massive two-handed battleaxes. |
iron greatsword 'Glamira' (24-38.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 24.0 - 38.4 Physical Uses 84% Wil Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Phasing +30% While equipped: dps ---------- Res.pen +25% physical Acc +10 (+4 eff.) Apr +3 ----- def ----- Defense +10 (+5 eff.) Disarm- +31% ---------- misc Max.stam +25.00 Massive two-handed swords. |
Xerura the Venomquake (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Spell.crit +2% Crit.mult +17.00% Spell.pwr +11 (+9 eff.) Melee+ 20 fire Dmg.mod +15% darkness ----- def ----- Resists +9% nature +9% light ---------- misc Light +3 See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xeruratta the elm starstaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +1% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% light +6% temporal Poison- +20% Cut- +10% Knockbk- +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Relgaromilin the steel steamsaw (13.5-20.25 power, 8 apr)3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 13.5 - 20.3 Phys.bleed Uses 70% Wil Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Melee+ +7 temporal +11 nature +16 mind Uses 1.0 Steam While equipped: Stats +3 Str dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +15% mind ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Light +3 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Balydogagund the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +3% Spell.pwr +6 (+6 eff.) Mind.pwr +3 (+1 eff.) S.pwr/crit +4 Res.pen +5% mind ----- def ----- Phys.save +7 (+4 eff.) A belt that goes around your waist. |
cleansing rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +5% acid +5% blight Max.HP +35.00 A belt that goes around your waist. |
spellwoven linen robe of protection (3 def, 3 armour)2.0 T1 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+2 eff.) ----- def ----- Armour +3 Defense +3 (+2 eff.) Phys.save +18 (+8 eff.) Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelebeth (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Dex +6 Lck ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +6% cold +9% nature +9% temporal Stealth +6 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 54.20 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+4 eff.) ----- def ----- Armour +2 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Betyreba the Moldbane (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind Melee Ret 20 mind On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Fatigue +1% Resists +7% cold +6% fire +9% mind +6% nature A cap made of leather. |
iron helm 'Isynor' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +15% blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +3 Fatigue +5% Resists +3% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% Resists +17% fire HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
prismatic cured leather armour of clarity (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +12% darkness +6% mind +11% light Mind.save +10 (+5 eff.) A suit of armour made of leather. |
Loranik (4 def, 2 armour, 17 block)7.0 T1 shield armor [Rare] Nature While equipped: Stats +3 Str +2 Wil +3 Con dps ---------- Melee+ 6 acid Res.pen +10% acid Melee Ret 10 acid ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc See.Invis +9 Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Voidslice' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% blight +6% fire +3% darkness +6% light ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brodyragorn the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +5% arcane Phys.save +6 (+3 eff.) Disease- +20% Cut- +10% Disarm- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Turathel the Shimmerwilder (12/12, 16-19.2 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 16.0 - 19.2 Physical Uses 99% Cun Acc+ +0.1% dam / acc Acc +7 Apr +1 Crit +4.0% Capacity 12 Ranged+ +20 darkness +4 lightning On Hit.r1 +4 lightning Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Hellgash' (16/16, 13.5-16.2 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 13.5 - 16.2 Physical Uses 99% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 16 Ranged+ +5 bleed +12 fire On Hit.r1 +28 fire On Crit: * wounds the target for 7 turns: 11 bleeding, 46% reduced healing Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
supercharged iron torque of psychoportation [power 23] (4/36 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 23) Puts all charms on 36 cooldown Torques are made by powerful psionics to store psionic powers. |
rushing ash totem of thorny skin [power 27] (4/20 cooldown)2.0 T2 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
yew wand of clairvoyance 'Blindwrest' [power 11] (4/6 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +2 Dex dps ---------- Res.pen +15% physical On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Die.at -40.00 life ---------- misc Talents +3 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 11, power 38 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 6 mana. 100% to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By oozi gun the Cornac Adventurer level 16
51st Dusk 122nd year of Ascendancy at 20:46 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By oozi gun the Cornac Adventurer level 16
68th Dusk 122nd year of Ascendancy at 22:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By oozi gun the Cornac Adventurer level 10
5th Dusk 122nd year of Ascendancy at 22:08 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By oozi gun the Cornac Adventurer level 16
11st Haze 122nd year of Ascendancy at 23:14 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By oozi gun the Cornac Adventurer level 11
14th Dusk 122nd year of Ascendancy at 17:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By oozi gun the Cornac Adventurer level 16
42nd Dusk 122nd year of Ascendancy at 10:06 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By oozi gun the Cornac Adventurer level 15
35th Dusk 122nd year of Ascendancy at 11:28 see stats
Log
Your hatred grows even as your life fades! (+6 hate)
Emawe the orc warrior roars triumphantly.
Emawe the orc warrior is back to normal.
oozi gun shares damage with his oozes!
Emawe the orc warrior hits oozi gun for 54 physical damage.
oozi gun the level 17 cornac adventurer was tortured to death by Emawe the orc warrior on level 2 of Dairuvor.
You have 3 life(s) left.
Oozi gun stops regenerating health quickly.
Oozi gun is no longer attuned.
Oozi gun deactivates Mechanical Arms.
A psionic shield forms around oozi gun.
Oozi gun deactivates Beyond the Flesh.
Oozi gun deactivates Mitosis.
Oozi gun deactivates Gestalt.
Oozi gun deactivates Antimagic Shield.
Oozi gun has finished recovering.
The psionic shield around oozi gun crumbles.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Emawe the orc warrior killed oozi gun!
Talent Psyshot is ready to use.
Oozi gun activates Beyond the Flesh.
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...















































































































