Golden Guard the level 18 Ogre Sun Paladin by Jyhm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp18 / 7%
Sizehuge
Lifes / Deaths

Primary Stats

Strength50 (base 33)
Dexterity10 (base 10)
Constitution22 (base 13)
Magic57 (base 44)
Willpower17 (base 10)
Cunning20 (base 10)

Resources

Life553/553
Mana237/237
Stamina168/168
Positive33/61
Healing Factor1.37
Regeneration6.5654153526121

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage42
Accuracy37
Crit Chance11%
APR19
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower46
Crit Chance11%
Speed1

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)37.93 (69.102564102564%)
Defense26
Ranged Defense26
Fatigue38
Physical Save28
Spell Save40
Mental Save31

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance4%
Bleed Resistance50%
Instadeath Resistance100%
Pinning Resistance20%
Poison Resistance5%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Crusader1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
2/5
1/5
Celestial / Combat1.30
1/5
1/5
1/5
5/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
1/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Spell / Staff combat1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
3/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
failed
done
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Golden Guard the Ogre Sun Paladin level 17
61st Haze 122nd year of Ascendancy at 03:16
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Golden Guard the Ogre Sun Paladin level 16
37th Haze 122nd year of Ascendancy at 16:20
see stats
Exterminator Killed 1000 creatures.
By Golden Guard the Ogre Sun Paladin level 16
66th Dusk 122nd year of Ascendancy at 21:49
see stats
Level 10 Got a character to level 10.
By Golden Guard the Ogre Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 16:45
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Golden Guard the Ogre Sun Paladin level 12
29th Dusk 122nd year of Ascendancy at 02:59
see stats
The Arena Unlocked Arena mode.
By Golden Guard the Ogre Sun Paladin level 7
10th Mirth 122nd year of Ascendancy at 01:55
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Golden Guard the Ogre Sun Paladin level 17
46th Haze 122nd year of Ascendancy at 14:14
see stats
The secret city Discovered the truth about mages.
By Golden Guard the Ogre Sun Paladin level 11
9th Dusk 122nd year of Ascendancy at 07:59
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Golden Guard the Ogre Sun Paladin level 17
45th Haze 122nd year of Ascendancy at 22:14
see stats

Log

Golden Guard has 3 stat point(s), 4 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Golden Guard hits Andrjam the Bringer of Doom for 69 physical damage.
Golden Guard killed Andrjam the Bringer of Doom!
Talent Bathe in Light is ready to use.

Talent Rune: Shielding is ready to use.

Golden Guard picks up (h.):
Eye of Summer (8-8.8 power, 18 apr, fire damage).
Golden Guard picks up (v.):
spiked steel mail armour of fire resistance (2 def, 6 armour).
Golden Guard picks up (e.):
acidic steel greatsword of paradox (22.5-36 power, 2 apr).
Lore found:
Eye of Summer
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Talent Wave of Power is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

Ran for 6 turns (stop reason: something interesting).


Golden Guard picks up (f.):
balanced steel greatsword (23.5-37.6 power, 2 apr).
Golden Guard picks up (B.): 61
alchemist agate.
Golden Guard picks up (u.):
verdant woollen robe of fire (+18%) (0 def, 0 armour).
Golden Guard picks up (o.):
magewarrior's short ash starstaff of wizardry (15-18 power, 3 apr, darkness element).

Golden Guard deactivates Weapon of Wrath.

Golden Guard deactivates Weapon of Light.

Golden Guard deactivates Chant of Resistance.