Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 30 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by orc pyromancer at level 30 on the 7th Allure 123rd year of Ascendancy at 13:36 / 1 |
Primary Stats
| Strength | 38.944033603778 (base 13) |
| Dexterity | 30.944033603778 (base 10) |
| Constitution | 21 (base 13) |
| Magic | 92 (base 60) |
| Willpower | 66 (base 19) |
| Cunning | 66 (base 47) |
Resources
| Life | -62/801 |
| Mana | 255/308 |
| Stamina | 232/257 |
| Positive | 0/117 |
| Healing Factor | 1.18 |
| Regeneration | 1.829 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 53 |
| Crit Chance | 41% |
| APR | 5 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 65.356201116089 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52.533333333333 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +11% |
| Physical | +37% |
| Mind | +12% |
| All | 0% |
| Darkness | +15% |
| Light | +15% |
| Fire | +5% |
| Lightning | +5% |
Offense: Damage Penetration
| Blight | +5% |
| Physical | +38% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 47.62608349496 (76.629213483146%) |
| Defense | 20.809120104362 |
| Ranged Defense | 20.809120104362 |
| Fatigue | 26 |
| Physical Save | 47.146514569647 |
| Spell Save | 56.919710649206 |
| Mental Save | 48.066666666667 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 37%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 21%( 70%) |
| Mind | + 15%( 70%) |
| Darkness | + 37%( 70%) |
| Arcane | + 8%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1431% over 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Stone Skin |
| talent | Crystalline Focus |
| talent | Precise Strikes |
| talent | Fiery Hands |
| talent | Shock Hands |
| talent | Premonition |
| talent | Shielding |
| talent | Defensive Posture |
| detrimental effect | The target is on fire, taking 33.77 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | Reduces cold damage received by 18%. Premonition Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 240. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of elder vampire blood. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of greater demon bile. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blightbringer's pair of dwarven-steel boots of rushing (0 def, 4 armour) blightbringer's pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +6 Mag / +2 Con Changes damage: +8% blight / +7% acid Disease immunity: +22% Spellpower: +5 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Velylravea the Loamravager (0 def, 5 armour) Velylravea the Loamravager (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +6 Wil Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 12 blight Changes resistances: +8% fire / +11% cold / +11% lightning / +11% acid / +6% nature / +11% blight Changes resistances penetration: +5% blight Changes damage: +3% blight Mental save: +13 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 93 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | conjurer's gold ring of life conjurer's gold ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil / +6 Mag Life regen: +0.80 Maximum life: +48.00 Spellpower: +7 Healing mod.: +18% Rings can have magical properties. |
| On fingers | sneakthief's gold ring of the mind (+12%) sneakthief's gold ring of the mind (+12%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +5 Cun / +7 Dex Changes resistances: +12% mind Changes damage: +12% mind Rings can have magical properties. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | blighted elven-wood starstaff of wizardry (25-30 power, 5 apr, physical damage) blighted elven-wood starstaff of wizardry (25-30 power, 5 apr, physical damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil / +3 Mag Damage when the wearer hits(melee): 11 infective blight Changes damage: +25% physical Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum mana: +73.00 Maximum vim: +14.00 Spellpower: +17 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | alchemist's dwarven-steel gauntlets of dispersion (0 def, 2 armour) alchemist's dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +9 Wil / +9 Mag Damage when the wearer hits(melee): 10 arcane / 5 fire / 7 cold / 7 lightning / 6 acid Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +3 Wil / +2 Con Damage when the wearer is hit: 10 light Changes resistances: +7% physical / +7% fire / +6% cold / +8% lightning / +7% acid / +16% blight / +15% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +29% Stun/Freeze immunity: +20% Knockback immunity: +23% Light radius: +1 A suit of armour made of metal plates. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Wil / +6 Mag Spell save: +7 Maximum mana: +48.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +2 Mag / +5 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.60 Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +23.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Rune of the Rift (414.00 temporal damage, removed from time 4 turns) Rune of the Rift (414.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 414.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
cleansing steel amulet of strength (+5) cleansing steel amulet of strength (+5)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str Changes resistances: +11% nature / +13% blight Poison immunity: +25% Disease immunity: +25% Amulets can have magical properties. |
gladiator's gold ring of light (+24%) gladiator's gold ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +5 Con Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
gladiator's gold ring of power gladiator's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 Changes stats: +6 Str / +7 Con Spellpower: +6 Mindpower: +8 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatmaul (54-81 power, 3 apr)warbringer's stralite greatmaul (54-81 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +4 Con Changes resistances penetration: +12% physical Disarm immunity: +26% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of recursionmighty elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 25% temporal When wielded/worn: Physical power: +10 Changes stats: +4 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. greater dragonbone vilestaff of might (30-36 power, 6 apr, acid damage)greater dragonbone vilestaff of might (30-36 power, 6 apr, acid damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid / +30% blight / +30% darkness / +30% fire Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ZaniziladarZaniziladar Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when the wearer is hit: 16 acid Changes damage: +15% acid Mental save: +12 Spellpower: +10 Mindpower: +4 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
This item will automatically be transmogrified when you leave the level. Belutha (9 def, 16 armour)Belutha (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +2 Armour: +16 Defense: +9 Fatigue: +18% Changes stats: +2 Dex / +7 Wil / +8 Cun Changes damage: +6% physical Mental save: +25 Maximum life: +20.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Falavor the Firespike (14/14, 55.5-77.7 power, 18 apr)Falavor the Firespike (14/14, 55.5-77.7 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.5 - 77.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +16 fire / +19 bleed / +8 acid / +4 acid blind Damage conversion: 30% acid Arrows are used with bows to pierce your foes to death. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Pewman the Skeleton Arcane Blade level 25
34th Haze 122nd year of Ascendancy at 23:08 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Pewman the Skeleton Arcane Blade level 25
32nd Haze 122nd year of Ascendancy at 17:53 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Pewman the Skeleton Arcane Blade level 30
4th Allure 123rd year of Ascendancy at 03:33 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Pewman the Skeleton Arcane Blade level 29
1st Allure 123rd year of Ascendancy at 18:03 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Pewman the Skeleton Arcane Blade level 18
77th Dusk 122nd year of Ascendancy at 12:17 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Pewman the Skeleton Arcane Blade level 28
10th Decay 122nd year of Ascendancy at 20:17 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Pewman the Skeleton Arcane Blade level 16
31st Dusk 122nd year of Ascendancy at 16:53 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pewman the Skeleton Arcane Blade level 20
9th Haze 122nd year of Ascendancy at 10:16 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Pewman the Skeleton Arcane Blade level 23
30th Haze 122nd year of Ascendancy at 17:13 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Pewman the Skeleton Arcane Blade level 27
8th Decay 122nd year of Ascendancy at 07:14 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pewman the Skeleton Arcane Blade level 15
19th Dusk 122nd year of Ascendancy at 05:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Pewman the Skeleton Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 09:39 see stats
Level 20 (Roguelike)
Got a character to level 20.By Pewman the Skeleton Arcane Blade level 20
3rd Haze 122nd year of Ascendancy at 22:34 see stats
Level 30 (Roguelike)
Got a character to level 30.By Pewman the Skeleton Arcane Blade level 30
3rd Allure 123rd year of Ascendancy at 22:38 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Pewman the Skeleton Arcane Blade level 16
45th Dusk 122nd year of Ascendancy at 00:47 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Pewman the Skeleton Arcane Blade level 26
38th Haze 122nd year of Ascendancy at 23:58 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Pewman the Skeleton Arcane Blade level 8
9th Mirth 122nd year of Ascendancy at 21:36 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Pewman the Skeleton Arcane Blade level 29
10th Decay 122nd year of Ascendancy at 21:35 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Pewman the Skeleton Arcane Blade level 4
3rd Mirth 122nd year of Ascendancy at 14:48 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Pewman the Skeleton Arcane Blade level 14
17th Dusk 122nd year of Ascendancy at 00:39 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Pewman the Skeleton Arcane Blade level 26
3rd Decay 122nd year of Ascendancy at 14:04 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Pewman the Skeleton Arcane Blade level 10
7th Flare 122nd year of Ascendancy at 07:29 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Pewman the Skeleton Arcane Blade level 22
26th Haze 122nd year of Ascendancy at 18:24 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Pewman the Skeleton Arcane Blade level 24
32nd Haze 122nd year of Ascendancy at 07:04 see stats
Log
The shield around Pewman crumbles.
Pewman slows down.
Orc high cryomancer casts Freeze.
Pewman is encased in ice!
Orc high cryomancer hits Pewman for 230 cold damage.
Orc pyromancer casts Fireflash.
Pewman performs a melee critical strike against Pewman!
Pewman shrugs off the critical damage!
Pewman forces the iceblock to shatter.
Pewman is free from the ice.
The protective shield of Pewman disappears.
Pewman hits Iceblock for 114 physical, 30 arcane, 66 fire, 21 cold, 23 lightning, 20 acid, 9 blight, 37 blight, 24 lightning, 40 blight, 73 light (453 total damage).
Orc high cryomancer casts Frozen Ground.
Storm drake hatchling is frozen to the ground!
Pewman casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Pewman is frozen to the ground!
Orc high cryomancer hits Storm drake hatchling for 248 cold damage.
Orc high cryomancer hits Pewman for 179 cold damage.
Orc pyromancer casts Flame.
Storm drake hatchling hits Pewman for 17 physical damage.
Pewman hits Storm drake hatchling for 16 blight, 29 light (45 total damage).
Pewman is on fire!
Orc pyromancer's Flame hits Pewman for 88 fire damage.
Saving done.
Saving done.
Saving game...
