Flamme the level 17 Skeleton Archmage by rolfh

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp17 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity17 (base 10)
Constitution30 (base 30)
Magic51 (base 43)
Willpower28 (base 13)
Cunning19 (base 11)

Resources

Life341/341
Mana262/262
Positive0/98
Healing Factor1.3
Regeneration2.73

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage44
Accuracy11
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower48.333333333333
Crit Chance10%
Speed1

Offense: Mind

Mindpower28.6
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense11.45
Ranged Defense11.45
Fatigue0
Physical Save28.75
Spell Save23.825
Mental Save21.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
2/5
2/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
3/5
0/5
0/5
Undead / Skeleton1.10
1/5
3/5
1/5
2/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
1/5

Effects

talent
beneficial effect
detrimental effect

Quests

done
done
done
done
done
done
active
active
active
done
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Flamme the Skeleton Archmage level 14
68th Dusk 122nd year of Ascendancy at 23:25
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Flamme the Skeleton Archmage level 16
7th Haze 122nd year of Ascendancy at 04:22
see stats
Exterminator Killed 1000 creatures.
By Flamme the Skeleton Archmage level 16
7th Haze 122nd year of Ascendancy at 04:22
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Flamme the Skeleton Archmage level 16
74th Dusk 122nd year of Ascendancy at 03:28
see stats
Level 10 Got a character to level 10.
By Flamme the Skeleton Archmage level 10
6th Dusk 122nd year of Ascendancy at 04:14
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Flamme the Skeleton Archmage level 10
18th Dusk 122nd year of Ascendancy at 06:34
see stats
The Arena Unlocked Arena mode.
By Flamme the Skeleton Archmage level 10
13rd Dusk 122nd year of Ascendancy at 19:05
see stats
The secret city Discovered the truth about mages.
By Flamme the Skeleton Archmage level 4
5th Mirth 122nd year of Ascendancy at 17:55
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Flamme the Skeleton Archmage level 16
73rd Dusk 122nd year of Ascendancy at 19:37
see stats

Log


Burning from Flamme hits Rantha the Worm for
26 fire damage.
Flamme's cleansing fire area effect hits
Flamme for 16 fire damage.
Rantha the Worm stops burning.

Rantha the Worm breathes ice!

Flamme slows down.

Rantha the Worm hits Flamme for 210 cold damage.
Flamme the level 17 skeleton archmage was cooled to death by Rantha the Worm and fed to the hatchlings on level 4 of Daikara.
You have 2 life(s) left.
Flamme stops surging mana.

Flamme deactivates Shielding.

Flamme speeds up.

Flamme deactivates Arcane Power.

Flamme deactivates Burning Wake.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Rantha the Worm killed Flamme!
Resting starts...

Talent Blastwave is ready to use.
Talent Flameshock is ready to use.
Talent Inferno is ready to use.
Talent Shielding is ready to use.
Flamme activates Shielding.

Talent Bone Armour is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Saving done.

Flamme deactivates Shielding.