elyst the level 7 Shalore Archmage by Elyst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic30 (base 28)
Willpower21 (base 18)
Cunning15 (base 14)

Resources

Life126/126
Mana192/197
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage14
Accuracy8
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance18%
Speed1

Offense: Mind

Mindpower20.35
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1.4
Ranged Defense1.4
Fatigue1
Physical Save6.3
Spell Save26.425
Mental Save12.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
failed
active
done

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By elyst the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 15:21
see stats

Log

You pickup 0.60 gold pieces.
There is an item here:
surging elm vilestaff (10-12 power, 2 apr, darkness element)
Ran for 6 turns (stop reason: object seen).


Elyst picks up (j.):
surging elm vilestaff (10-12 power, 2 apr, darkness element).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 33 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.