ArchSummoner the level 1 Cornac Adventurer by Kreg_Xek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp1 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity15 (base 12)
Constitution15 (base 12)
Magic17 (base 14)
Willpower9 (base 12)
Cunning13 (base 13)

Resources

Life120/120
Mana95/95
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy9
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance8%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Physical+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save10
Spell Save9
Mental Save7

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Shadow magic1.00
0/5
0/5
0/5
0/5
Spell / Golemancy1.00
2/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the melting of iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9.5-12.35 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 16).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 96%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 73%).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

ArchSummoner wears:
It Which Writhes.

You squeeze
It Which Writhes to make it release its fluids!
Lore found:
It Which Writhes
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).