


Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 70 (base 48) |
| Dexterity | 21 (base 12) |
| Constitution | 81 (base 32) |
| Magic | 77 (base 60) |
| Willpower | 35 (base 10) |
| Cunning | 42 (base 10) |
Resources
| Life | 1276/1276 |
| Hate | 106/106 |
| Vim | 196/196 |
| Healing Factor | 1.0243027888446 |
| Regeneration | 12.291633466135 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | 0% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Barehand
| Damage | 49 |
| Accuracy | 73 |
| Crit Chance | 11% |
| APR | 0 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 101 |
| Crit Chance | 16% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -54% |
| Lightning | -40% |
| Fire | -43% |
| All | -60% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.551211628464 (74.117647058824%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 25 |
| Physical Save | 54 |
| Spell Save | 41 |
| Mental Save | 29 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 48%(100%) |
| Cold | + 68%(100%) |
| All | + 36%(100%) |
| Lightning | + 67%(100%) |
| Darkness | + 42%(100%) |
| Fire | + 30%(100%) |
| Nature | + 57%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Poison Resistance | 14% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 636 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| talent | Bone Shield |
| detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost! Worm that Walks out of sight |
| beneficial effect | The target's skin turns to stone, granting 10 armour, 10 physical save and 10 spell save. Dwarven Resilience |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Qog's EssentialsRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con It can be used to Gain a random beneficial effect Activation costs 30 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. This item has been sent to the Item's Vault. |
| On fingers | stralite jade ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes stats: +5 Cun / +5 Mag Changes resistances: +4% all Spellpower: +9 (+1 eff.) Rings can have magical properties. |
| On fingers | steel ruby ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% nature / +7% blight Poison immunity: +14% Disease immunity: +14% Life regen: +11.00 Maximum life: +52.00 Healing mod.: +10% Rings can have magical properties. |
| On fingers | voratun ring 'Yaradrantir'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +16 Cun / +16 Wil Changes resistances: +40% lightning / +34% fire Changes damage: +20% lightning / +17% fire / +6% acid Vim when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +5% Mindpower: +27 (+9 eff.) Rings can have magical properties. |
| On fingers | wizard's copper ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 27 Damage (Melee): 8 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 27 Damage (Ranged): 6 physical Changes stats: +2 Cun / +3 Mag Spell save: +6 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around waist | monstrous drakeskin leather belt of dampeningRequires: - Level 35 Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +3 Str / +5 Con Changes resistances: +8% acid / +8% fire / +8% cold / +8% lightning Physical save: +10 (+3 eff.) Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +35 Con Changes resistances: +10% darkness / +10% cold / +25% nature / +20% physical Reduces incoming crit damage: 23.00% Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 10 It can be used to drain blood from all creatures within range 5, causing them to bleed for 61.20 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This item has been sent to the Item's Vault. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
rogue's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
solipsist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Cun / +5 Wil Spellpower: +5 (+1 eff.) Mindpower: +12 (+4 eff.) Rings can have magical properties. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. This item has been sent to the Item's Vault. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Worm that walks (servant of test~3) is out of sight of its master; direct control will break!.
You don't see how to get there...
Worm that walks (servant of test~3) no longer seems to be in sync with his ally.
You transfer Malediction (40-48 power, 15 apr) to the online item's vault.
Saving done.
Character control switched to test~3.
Character control switched to worm that walks (servant of test~3).
Saving game...
Saving done.
You lost sight of your worm that wakls for too long; direct control is broken!
Ran for 2 turns (stop reason: worm that walks out of sight).
Character control switched to test~3.
Test~3 links closer to his ally!
Worm that walks (servant of test~3) links closer to his ally!
Character control switched to worm that walks (servant of test~3).
Ran for 2 turns (stop reason: detrimental status effect).
Worm that walks (servant of test~3) is out of sight of its master; direct control will break!.
You transfer Blood-Edge (46-64.4 power, 7 apr) to the online item's vault.
Saving done.
Worm that walks (servant of test~3) deactivates Ruin.
Worm that walks (servant of test~3) deactivates Bone Shield.
Worm that walks (servant of test~3) deactivates Infestation.
Worm that walks (servant of test~3) deactivates Worm that Walks Link.




































