Spave the level 10 Yeek Archmage by tauzer0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 11)
Dexterity10 (base 10)
Constitution15 (base 20)
Magic34 (base 34)
Willpower25 (base 13)
Cunning18 (base 11)

Resources

Life144/144
Mana126/159
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance7%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+5%
Arcane+15%

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save13
Spell Save22
Mental Save20

Defense: Resistances

Mind+ 10%( 70%)
Arcane+ 14%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance72%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done

Equipment

Tool
On hands
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Spave the Yeek Archmage level 10
5th Mirth 122nd year of Ascendancy at 10:02
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


New shimmer option unlocked: ash magestaff
Spave wears (replacing
elm vilestaff (10-12 power, 2 apr, darkness element)): shimmering ash magestaff of projection (15-18 power, 3 apr, lightning element).

You gain 1.05 gold from the transmogrification of
prismatic cured leather armour (2 def, 4 armour).
You gain 1.07 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 1.28 gold from the transmogrification of
arcing steel waraxe (16-22.4 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (27.5-41.25 power, 2 apr).
You gain 1.70 gold from the transmogrification of
insidious steel dagger (12.5-16.25 power, 6 apr).
You gain 2.68 gold from the transmogrification of
balanced steel dagger of massacre (18.5-24.05 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (23.5-35.25 power, 2 apr).
You gain 2.26 gold from the transmogrification of
movement infusion of the wizard (402% speed; 5 turns).
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.


Talent Command Staff is ready to use.

Spave refocuses the energies of his staff.


You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
Spave deactivates Arcane Power.

Spave deactivates Shielding.

Spave deactivates Arcane Shield.