








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 46 / 41% |
Size | medium |
Lifes / Deaths | Killed by bone horror at level 46 on the 39th Regrowth 124th year of Ascendancy at 16:39 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 39 (base 11) |
Dexterity | 27 (base 10) |
Constitution | 52 (base 60) |
Magic | 21 (base 10) |
Willpower | 90 (base 60) |
Cunning | 67.739269353323 (base 60) |
Resources
Life | -160/1090 |
Equilibrium | 63 |
Psi | 150/150 |
Healing Factor | 1.8137837837837 |
Regeneration | 4.2623918918917 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.0428103653103E-12% |
Spell | 0% |
Global | +75.038247650501% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 50.46869886505 |
See Invisible | 50.46869886505 |
Offense: Mainhand
Damage | 114 |
Accuracy | 64 |
Crit Chance | 43% |
APR | 86 |
Speed | 1.00 |
Offense: Offhand
Damage | 109 |
Accuracy | 64 |
Crit Chance | 43% |
APR | 86 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6.6666666666667 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +35% |
Darkness | +20% |
Cold | +23% |
Blight | +3% |
Mind | +16% |
Fire | +65% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Acid | +15% |
Fire | +35% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 32.5 (80%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 7 |
Physical Save | 39 |
Spell Save | 50 |
Mental Save | 55 |
Defense: Resistances
Acid | + 1%( 70%) |
Blight | + 33%( 70%) |
Arcane | -11%( 70%) |
Cold | + 70%( 70%) |
All | -23%( 70%) |
Darkness | + 19%( 70%) |
Light | + 3%( 70%) |
Temporal | -5%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 47%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 10% |
Teleport Resistance | 5% |
Instadeath Resistance | 100% |
Poison Resistance | 13% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Voracity | 1.40 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Focus | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Charged Shield |
talent | Augmentation |
talent | Kinetic Shield |
talent | Wild Growth |
talent | Psiblades |
talent | Antimagic Shield |
talent | Beyond the Flesh |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | The target is cursed, reducing all resistances by 39%. Curse of Vulnerability |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | 26% chance to fully absorb any damaging actions. Leaves Cover |
beneficial effect | The target is recovering 21 life each turn. Recovery |
detrimental effect | The target is plagued by inner demons and each turn there's a 42% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
detrimental effect | The target is encased in thorny vines, dealing 35 nature damage each turn and reducing its speed by 18%. Thorn Grab |
detrimental effect | Huge cut that bleeds, doing 332.74 physical damage per turn. Bleeding |
beneficial effect | Target is using his telekinetically wielded weapon defensively and will block the next melee attack and retaliate. Weapon Warding |
beneficial effect | You gain 39% resistance against nature. Resolve |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (6). Armor Corroded |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 10. Illness |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0 Physical Uses 102% Wil Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 110.66 fire damage, and flames will be left dealing a further 25.55 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
On hands | ![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 165.21 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Disrupt While equipped: dps ---------- Res.pen +15% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% blight +6% cold +5% arcane +3% all Phys.save +11 (+4 eff.) Spell.save +8 (+3 eff.) Max.HP +46.00 Heal.mod +13% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Mag +4 Wil +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% Res.pen +15% arcane On Melee Ret: * 34% chance to inflict 15% damage reduction * 28% chance to disease ----- def ----- Armour +3 Fatigue +3% Resists +10% blight +8% temporal +8% lightning Spell.save +13 (+4 eff.) Mind.save +8 (+3 eff.) A cap made of leather. |
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +19% lightning +7% temporal +9% light +27% cold +15% darkness A pair of boots made of leather. |
Tool | ![]() 2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +12% fire ----- def ----- Armour +2 Resists +9% blight +24% fire +8% nature +3% lightning Spell.save +12 (+4 eff.) Die.at -40.00 life Poison- +13% Disease- +13% Teleport- +5% ---------- misc Max.stam +17.00 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +12% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 20% chance to disease ----- def ----- Resists +26% lightning +6% darkness +15% blight Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +9% acid +9% light +3% cold +5% arcane +15% fire Phys.save +14 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +12 (+4 eff.) Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. Power 18.0 - 19.8 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% Melee+ +4 acid On Hit: * 20% chance to corrode armour by 30% While equipped: Stats +4 Cun dps ---------- Mind.crit +7% Mind.pwr +19 (+5 eff.) Dmg.mod +4% mind +8% darkness Res.pen +15% acid Melee Ret 6 mind 8 darkness ----- def ----- Resists +3% acid Mind.save +6 (+2 eff.) Max.HP +35.00 HP.reg +1.10 ---------- misc Hate/m.crit +3.00 Psi/m.crit +4.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This mindstar absorbs psionic energy that needs to be projected. Power 15.5 - 17.1 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% On Hit: 20% Netherblast 5 While equipped: dps ---------- Mind.crit +5% Mind.pwr +41 (+11 eff.) Dmg.mod +22% lightning +17% fire +23% cold ----- def ----- Resists +16% lightning +3% darkness +17% fire +17% cold +3% light Blind- +15% Stun/Frz- +20% ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Absorption +0.10 Psionic/Voracity +0.20 Psionic/Projection On Spell Hit: 20% Netherblast 5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +33 (+8 eff.) ----- def ----- Defense +3 (+2 eff.) Fatigue -7% Resists +8% acid +8% fire +7% cold +8% lightning Max.HP +77.00 ---------- misc Max.stam +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% blight +6% fire Res.pen +10% fire ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +6% blight +22% fire Mind.save +10 (+4 eff.) Max.HP +42.00 HP.reg +1.00 Heal.mod +10% A suit of armour made of mail. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 5.0 T4 greatmaul 2H weapon [Unique] Arcane/Master/Psionic Power 56.0 - 84.0 Physical Uses 129% Wil Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Melee+ +17 mind +24 cold On Hit: * 26% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +9 Dex +2 Wil +2 Cun dps ---------- Mind.crit +5% Mind.pwr +15 (+4 eff.) Dmg.mod +10% mind +10% physical ---------- misc Psi/turn +0.10 Talents +3 Hammer Toss +3 Dream Smith's Hammer Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Spell.crit +13% Crit.mult +15.00% Spell.pwr +20 (+3 eff.) S.pwr/crit +18 Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ----- def ----- Phys.save +8 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 47.0 - 65.8 Physical Uses 85% Wil Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +10% acid +13% fire +9% cold +16% lightning One-handed war axes. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +3 Dex dps ---------- Phys.crit +11.0% Mind.crit +8% ----- def ----- Resists +7% acid +9% fire +8% cold +9% lightning A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +3 Dex +2 Mag +3 Wil +7 Cun dps ---------- Mind.crit +6% Res.pen +25% light Acc +5 (+1 eff.) Apr +3 On Melee Ret: * 28% chance to inflict 15% damage reduction * 29% chance to disease ----- def ----- Defense +2 (+1 eff.) Max.HP +35.00 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 T5 hands armor [Ego++] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 26% chance to reduce effective powers by 20% * 20 arcane resource burn ----- def ----- Armour +3 Spell.save +15 (+5 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.70 Psi/turn +0.28 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 14.0 T5 heavy armor Reqs Str 48 [Rare] Master While equipped: dps ---------- Dmg.mod +6% arcane +21% blight Res.pen +10% arcane Melee Ret 16 arcane On Hit (Melee): * 20% chance to disease ----- def ----- Armour +20 Defense +5 (+3 eff.) Fatigue +16% Resists +13% acid +13% physical +9% blight +13% fire +12% cold +13% lightning A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Str 48 [Ego++] Nature/Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +16 Defense +5 (+3 eff.) Fatigue +16% Resists +12% acid +7% cold Mind.save +19 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego+] Master/Psionic While equipped: Stats +5 Str +5 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +7% mind Mind.save +15 (+5 eff.) Max.HP +80.00 A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Str 60 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +16 Defense +9 (+5 eff.) Fatigue +26% Resists +15% darkness +10% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Arcane/Master Power 64.5 - 90.3 Physical Uses 42% Wil, 59% Cun Acc+ +0.2% crit / acc Apr +29 Crit +20.0% Capacity 47 Rld cld 0 On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 140 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By PsyBiz the Cornac Mindslayer level 37
4th Haze 123rd year of Ascendancy at 09:20 see stats
By PsyBiz the Cornac Mindslayer level 22
27th Regrowth 123rd year of Ascendancy at 07:29 see stats
By PsyBiz the Cornac Mindslayer level 37
1st Haze 123rd year of Ascendancy at 14:53 see stats
By PsyBiz the Cornac Mindslayer level 16
2nd Allure 123rd year of Ascendancy at 01:33 see stats
By PsyBiz the Cornac Mindslayer level 42
70th Haze 123rd year of Ascendancy at 04:58 see stats
By PsyBiz the Cornac Mindslayer level 40
48th Haze 123rd year of Ascendancy at 17:56 see stats
By PsyBiz the Cornac Mindslayer level 25
32nd Pyre 123rd year of Ascendancy at 01:22 see stats
By PsyBiz the Cornac Mindslayer level 16
44th Haze 122nd year of Ascendancy at 04:10 see stats
By PsyBiz the Cornac Mindslayer level 39
27th Haze 123rd year of Ascendancy at 05:57 see stats
By PsyBiz the Cornac Mindslayer level 38
24th Haze 123rd year of Ascendancy at 16:10 see stats
By PsyBiz the Cornac Mindslayer level 17
7th Allure 123rd year of Ascendancy at 02:05 see stats
By PsyBiz the Cornac Mindslayer level 17
7th Allure 123rd year of Ascendancy at 10:49 see stats
By PsyBiz the Cornac Mindslayer level 20
10th Regrowth 123rd year of Ascendancy at 16:38 see stats
By PsyBiz the Cornac Mindslayer level 37
19th Haze 123rd year of Ascendancy at 02:50 see stats
By PsyBiz the Cornac Mindslayer level 22
27th Regrowth 123rd year of Ascendancy at 06:38 see stats
By PsyBiz the Cornac Mindslayer level 44
70th Haze 123rd year of Ascendancy at 15:25 see stats
By PsyBiz the Cornac Mindslayer level 31
8th Flare 123rd year of Ascendancy at 02:21 see stats
By PsyBiz the Cornac Mindslayer level 10
1st Dusk 122nd year of Ascendancy at 17:01 see stats
By PsyBiz the Cornac Mindslayer level 20
1st Regrowth 123rd year of Ascendancy at 10:16 see stats
By PsyBiz the Cornac Mindslayer level 30
10th Mirth 123rd year of Ascendancy at 17:38 see stats
By PsyBiz the Cornac Mindslayer level 40
45th Haze 123rd year of Ascendancy at 06:55 see stats
By PsyBiz the Cornac Mindslayer level 33
57th Dusk 123rd year of Ascendancy at 09:35 see stats
By PsyBiz the Cornac Mindslayer level 16
75th Dusk 122nd year of Ascendancy at 20:28 see stats
By PsyBiz the Cornac Mindslayer level 28
57th Pyre 123rd year of Ascendancy at 00:26 see stats
By PsyBiz the Cornac Mindslayer level 39
45th Haze 123rd year of Ascendancy at 06:41 see stats
By PsyBiz the Cornac Mindslayer level 22
27th Regrowth 123rd year of Ascendancy at 07:29 see stats
By PsyBiz the Cornac Mindslayer level 10
3rd Dusk 122nd year of Ascendancy at 00:26 see stats
By PsyBiz the Cornac Mindslayer level 22
27th Regrowth 123rd year of Ascendancy at 07:29 see stats
By PsyBiz the Cornac Mindslayer level 23
45th Regrowth 123rd year of Ascendancy at 09:52 see stats
By PsyBiz the Cornac Mindslayer level 10
4th Dusk 122nd year of Ascendancy at 13:24 see stats
By PsyBiz the Cornac Mindslayer level 23
44th Regrowth 123rd year of Ascendancy at 20:39 see stats
By PsyBiz the Cornac Mindslayer level 31
8th Flare 123rd year of Ascendancy at 02:21 see stats
By PsyBiz the Cornac Mindslayer level 24
16th Pyre 123rd year of Ascendancy at 05:31 see stats
By PsyBiz the Cornac Mindslayer level 36
1st Time of Equilibrium 123rd year of Ascendancy at 18:31 see stats
Log
PsyBiz is invigorated by the attack!
PsyBiz is invigorated by the attack!
PsyBiz's Inner Demon is invigorated by the attack!
PsyBiz's Inner Demon resists the mind attack!
PsyBiz is invigorated by the attack!
PsyBiz's mind surges with critical power!
PsyBiz is invigorated by the attack!
PsyBiz's Inner Demon's mind surges with critical power!
PsyBiz's Inner Demon is invigorated by the attack!
PsyBiz's Inner Demon resists the mind attack!
PsyBiz's Inner Demon shrugs off the critical damage!
PsyBiz's Inner Demon performs a melee critical strike against PsyBiz!
PsyBiz is invigorated by the attack!
PsyBiz is not dazed anymore.
PsyBiz is invigorated by the attack!
PsyBiz is invigorated by the attack!
PsyBiz's Inner Demon is invigorated by the attack!
PsyBiz's Inner Demon starts to bleed.
PsyBiz's Inner Demon starts to bleed.
PsyBiz hits PsyBiz's Inner Demon for (1 to psi shield), (0 antimagic), 0 darkness, (1 to psi shield), 0 mind, (1 to psi shield), (0 antimagic), 0 darkness, (0 to psi shield), 0 mind, (1 to psi shield), (1 antimagic), 0 darkness, (3 to psi shield), 1 mind (2 total damage).
PsyBiz's Inner Demon hits PsyBiz for (40 to psi shield), (19 antimagic), 0 nature, (1 to psi shield), (1 antimagic), 0 acid, 0 arcane, (39 to psi shield), (19 antimagic), 0 nature, 0 arcane, (15 antimagic), 0 fire, (39 to psi shield), 19 physical, (27 antimagic), 0 fire, 0 arcane (19 total damage).
PsyBiz is dazed!
PsyBiz's Inner Demon forces the iceblock to shatter.
PsyBiz's Inner Demon is free from the illness.
PsyBiz's Inner Demon hits Iceblock for 2 acid, 6 darkness, 4 mind, 60 nature, 6 darkness, 4 mind (81 total damage).
PsyBiz's Inner Demon is free from the ice.
PsyBiz's mind surges with critical power!
PsyBiz is invigorated by the attack!
PsyBiz is not dazed anymore.
Saving game...