Eh mate the level 8 Yeek Anorithil by mikleo2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAnorithil
Level / Exp8 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution9 (base 10)
Magic32 (base 32)
Willpower18 (base 10)
Cunning25 (base 21)

Resources

Life159/162
Positive11/51
Negative12/51
Healing Factor1.0916201117318
Regeneration0.27290502793296

Speed

Mental0%
Attack0%
Movement+11.05550677282%
Spell+4.8522723090022%
Global+100%

Vision

Sight10
Lite4
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage12
Accuracy2
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance6%
Speed0.95372277393567

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+10%
Lightning+11%
Light+10%
Darkness+10%

Defense: Base

Armour (hardiness)12 (30%)
Defense0
Ranged Defense0
Fatigue2
Physical Save5
Spell Save21
Mental Save25

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 22%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
5/5
0/5
0/5
0/5
Celestial / Sunlight1.30
5/5
1/5
1/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.43 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of strength (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.56 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.83 gold from the transmogrification of
thick linen cloak (1 def, 5 armour).
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of slime (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-18 power, 1 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.


Eh mate deactivates Hymn of Shadows.

Eh mate activates Hymn of Shadows.

Eh mate deactivates Chant of Fortitude.

Eh mate activates Chant of Fortitude.

Eh mate deactivates Chant of Fortitude.

Eh mate deactivates Hymn of Shadows.