Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 30 / 65% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 2 on the 77th Dusk 122nd year of Ascendancy at 04:54 / 94Killed by skeleton warrior at level 3 on the 77th Dusk 122nd year of Ascendancy at 23:22 Killed by skeleton warrior at level 3 on the 77th Dusk 122nd year of Ascendancy at 23:39 Killed by skeleton warrior at level 5 on the 78th Dusk 122nd year of Ascendancy at 23:08 Killed by armoured skeleton warrior at level 5 on the 78th Dusk 122nd year of Ascendancy at 23:25 Killed by skeleton warrior at level 6 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:30 Killed by skeleton warrior at level 6 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:40 Killed by Subject Z at level 6 on the 1st Haze 122nd year of Ascendancy at 04:40 Killed by armoured skeleton warrior at level 8 on the 5th Haze 122nd year of Ascendancy at 11:53 Killed by elven blood mage at level 9 on the 27th Haze 122nd year of Ascendancy at 10:29 Killed by elven blood mage at level 9 on the 27th Haze 122nd year of Ascendancy at 10:39 Killed by elven mage at level 9 on the 27th Haze 122nd year of Ascendancy at 10:56 Killed by elven mage at level 9 on the 27th Haze 122nd year of Ascendancy at 11:06 Killed by elven blood mage at level 9 on the 27th Haze 122nd year of Ascendancy at 15:23 Killed by elven blood mage at level 9 on the 27th Haze 122nd year of Ascendancy at 16:52 Killed by elven blood mage at level 9 on the 27th Haze 122nd year of Ascendancy at 17:39 Killed by elven blood mage at level 9 on the 27th Haze 122nd year of Ascendancy at 19:22 Killed by elven tempest at level 9 on the 27th Haze 122nd year of Ascendancy at 19:36 Killed by elven cultist at level 9 on the 27th Haze 122nd year of Ascendancy at 20:59 Killed by greater faeros at level 9 on the 27th Haze 122nd year of Ascendancy at 21:48 Killed by orc corruptor at level 10 on the 30th Haze 122nd year of Ascendancy at 22:02 Killed by snow giant boulder thrower at level 17 on the 24th Regrowth 123rd year of Ascendancy at 15:42 Killed by snow giant thunderer at level 17 on the 24th Regrowth 123rd year of Ascendancy at 15:59 Killed by snow giant boulder thrower at level 20 on the 28th Regrowth 123rd year of Ascendancy at 11:49 Killed by skeleton mage at level 20 on the 39th Regrowth 123rd year of Ascendancy at 09:43 Killed by skeleton warrior at level 20 on the 39th Regrowth 123rd year of Ascendancy at 11:07 Killed by skeleton master archer at level 20 on the 39th Regrowth 123rd year of Ascendancy at 11:56 Killed by skeleton warrior at level 20 on the 39th Regrowth 123rd year of Ascendancy at 22:41 Killed by skeleton warrior at level 20 on the 39th Regrowth 123rd year of Ascendancy at 23:03 Killed by skeleton warrior at level 21 on the 40th Regrowth 123rd year of Ascendancy at 08:27 Killed by storm drake hatchling at level 21 on the 40th Regrowth 123rd year of Ascendancy at 08:46 Killed by elder vampire at level 21 on the 41st Regrowth 123rd year of Ascendancy at 19:40 Killed by luminous horror at level 21 on the 41st Regrowth 123rd year of Ascendancy at 20:06 Killed by cold drake hatchling at level 21 on the 41st Regrowth 123rd year of Ascendancy at 21:02 Killed by skeleton archer at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 05:50 Killed by skeleton master archer at level 21 on the 42nd Regrowth 123rd year of Ascendancy at 08:03 Killed by emperor wight at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 21:18 Killed by emperor wight at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 22:22 Killed by grave wight at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 23:32 Killed by skeleton mage at level 22 on the 44th Regrowth 123rd year of Ascendancy at 00:56 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 01:15 Killed by ghast at level 22 on the 44th Regrowth 123rd year of Ascendancy at 01:37 Killed by armoured skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 01:48 Killed by grave wight at level 22 on the 44th Regrowth 123rd year of Ascendancy at 02:08 Killed by forest wight at level 22 on the 44th Regrowth 123rd year of Ascendancy at 02:23 Killed by skeleton mage at level 22 on the 44th Regrowth 123rd year of Ascendancy at 14:18 Killed by skeleton mage at level 22 on the 44th Regrowth 123rd year of Ascendancy at 14:33 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 15:57 Killed by The Master at level 22 on the 44th Regrowth 123rd year of Ascendancy at 16:08 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 16:32 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 17:00 Killed by armoured skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 17:10 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 17:27 Killed by armoured skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 17:50 Killed by The Master at level 22 on the 44th Regrowth 123rd year of Ascendancy at 18:05 Killed by skeleton mage at level 22 on the 44th Regrowth 123rd year of Ascendancy at 18:43 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 18:57 Killed by skeleton mage at level 22 on the 44th Regrowth 123rd year of Ascendancy at 19:14 Killed by The Master at level 22 on the 44th Regrowth 123rd year of Ascendancy at 19:31 Killed by skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 19:52 Killed by The Master at level 22 on the 44th Regrowth 123rd year of Ascendancy at 20:32 Killed by armoured skeleton warrior at level 22 on the 44th Regrowth 123rd year of Ascendancy at 21:10 Killed by skeleton mage at level 23 on the 47th Regrowth 123rd year of Ascendancy at 18:12 Killed by Ce'Nynne the master vampire at level 23 on the 47th Regrowth 123rd year of Ascendancy at 18:24 Killed by Silybeth the heavy bone giant at level 23 on the 47th Regrowth 123rd year of Ascendancy at 18:43 Killed by Silybeth the heavy bone giant at level 23 on the 47th Regrowth 123rd year of Ascendancy at 18:51 Killed by Layiriathra the master vampire at level 23 on the 47th Regrowth 123rd year of Ascendancy at 19:01 Killed by Ce'Nynne the master vampire at level 23 on the 47th Regrowth 123rd year of Ascendancy at 19:19 Killed by Bethinne the vampire at level 23 on the 48th Regrowth 123rd year of Ascendancy at 06:27 Killed by Xanomith the ghast at level 23 on the 48th Regrowth 123rd year of Ascendancy at 07:02 Killed by Meh The Meh at level 23 on the 63rd Regrowth 123rd year of Ascendancy at 18:12 Killed by armoured skeleton warrior at level 23 on the 16th Pyre 123rd year of Ascendancy at 05:48 Killed by ancient elven mummy at level 24 on the 17th Pyre 123rd year of Ascendancy at 11:33 Killed by Greater Mummy Lord at level 24 on the 17th Pyre 123rd year of Ascendancy at 12:07 Killed by Greater Mummy Lord at level 24 on the 17th Pyre 123rd year of Ascendancy at 13:19 Killed by Greater Mummy Lord at level 24 on the 17th Pyre 123rd year of Ascendancy at 14:31 Killed by thaurhereg at level 24 on the 17th Pyre 123rd year of Ascendancy at 15:47 Killed by minotaur at level 25 on the 24th Pyre 123rd year of Ascendancy at 14:01 Killed by war hound at level 25 on the 24th Pyre 123rd year of Ascendancy at 14:20 Killed by elven blood mage at level 25 on the 28th Pyre 123rd year of Ascendancy at 23:26 Killed by elven cultist at level 25 on the 28th Pyre 123rd year of Ascendancy at 23:42 Killed by elven tempest at level 26 on the 29th Pyre 123rd year of Ascendancy at 23:02 Killed by elven tempest at level 26 on the 29th Pyre 123rd year of Ascendancy at 23:12 Killed by elven corruptor at level 26 on the 29th Pyre 123rd year of Ascendancy at 23:26 Killed by elven corruptor at level 26 on the 29th Pyre 123rd year of Ascendancy at 23:43 Killed by elven blood mage at level 26 on the 30th Pyre 123rd year of Ascendancy at 15:13 Killed by gwelgoroth at level 27 on the 3rd Summertide 123rd year of Ascendancy at 04:41 Killed by skeleton warrior at level 30 on the 7th Haze 123rd year of Ascendancy at 17:50 Killed by orc necromancer at level 30 on the 7th Haze 123rd year of Ascendancy at 18:06 Killed by orc necromancer at level 30 on the 36th Haze 123rd year of Ascendancy at 03:50 Killed by skeleton mage at level 30 on the 42nd Haze 123rd year of Ascendancy at 15:39 Killed by orc necromancer at level 30 on the 42nd Haze 123rd year of Ascendancy at 15:54 Killed by orc corruptor at level 30 on the 42nd Haze 123rd year of Ascendancy at 17:04 Killed by orc archer at level 30 on the 3rd Decay 123rd year of Ascendancy at 12:31 |
Antimagic | Follower |
Primary Stats
Strength | 67 (base 58) |
Dexterity | 52 (base 41) |
Constitution | 32 (base 29) |
Magic | 10 (base 10) |
Willpower | 19 (base 13) |
Cunning | 17 (base 11) |
Resources
Life | 760/760 |
Stamina | 170/170 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 3.85 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
Offense: Mainhand
Damage | 114 |
Accuracy | 58 |
Crit Chance | 10% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 20.05 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 75.2 (100%) |
Defense | 31.75 |
Ranged Defense | 36.75 |
Fatigue | 60 |
Physical Save | 41.625 |
Spell Save | 35.1875 |
Mental Save | 25.4125 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 30% |
Poison Resistance | 27% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 10 turns. While Heroism is active, you will only die when reaching -520 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Superiority | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shattering Impact |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by skeleton archer. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Meh The Meh. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You abandoned repented thief to death. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 95. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | Lightningmire (0 def, 8 armour) Lightningmire (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Damage when hit (Melee): 8 lightning Changes resistances penetration: +10% nature Changes damage: +3% lightning Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | sand rough leather gloves of strength (+2) (0 def, 6 armour) sand rough leather gloves of strength (+2) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +6 Damage (Melee): 6 physical Changes stats: +2 Str Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On fingers | copper ring of misery copper ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +1 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 34%. Rings can have magical properties. |
On fingers | Ce'Neralle Ce'NeralleInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +31% cold Changes damage: +11% cold Spell save: +25 (+10 eff.) Rings can have magical properties. |
Around neck | stralite amulet 'Nerota' stralite amulet 'Nerota'Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +7 Str / +7 Dex / +6 Wil Changes resistances: +11% blight / +11% nature / +6% mind Changes damage: +15% mind Physical save: +17 (+6 eff.) Spell save: +14 (+6 eff.) Mental save: +17 (+8 eff.) Poison immunity: +27% Disease immunity: +23% Amulets can have magical properties. |
In main hand | stralite longsword of massacre (42.5-59.5 power, 5 apr) stralite longsword of massacre (42.5-59.5 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
Around waist | Delenaridin the hardened leather belt Delenaridin the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +7 Lck Changes resistances: +3% lightning / +3% darkness / +3% blight / +3% mind / +6% light Trap disarming bonus: +11 Stealth bonus: +9 Infravision radius: +5 A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+9 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | resilient linen cloak of battle (1 def, 0 armour) resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -2% Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating dwarven-steel plate armour of the deep (5 def, 13 armour) rejuvenating dwarven-steel plate armour of the deep (5 def, 13 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water Life regen: +3.60 Stamina each turn: +1.00 A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
steel amulet 'Glarevault' steel amulet 'Glarevault'Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +14% blight / +12% fire / +10% nature / +6% lightning Poison immunity: +21% Disease immunity: +26% Amulets can have magical properties. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
living stralite shield (10 def, 2 armour, 49.5-59.4 power, 138 block) living stralite shield (10 def, 2 armour, 49.5-59.4 power, 138 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.5 - 59.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +138 Damage (Melee): +12 nature When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 16 nature Changes resistances: +14% nature / +12% blight Talent granted: +4 Block Maximum life: +56.00 Handheld deflection devices. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Talent Rush is ready to use.
Today is the 2nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Nature's Touch is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
You gain 1.34 gold from the transmogrification of dwarven-steel longsword of evisceration (22.5-31.5 power, 4 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 3rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 4th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Today is the 5th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Gates of Morning (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: hostile spotted to the southwest (Orcs patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (Orcs patrol)).
Meh The Meh deactivates Shattering Impact.