












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. | 
| Campaign | Infinite | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Stone Warden | 
| Level / Exp | 37 / 12% | 
| Size | medium | 
| Lifes / Deaths | Killed by onilug at level 10 on the 15th Profit 122nd year of Ascendancy at 07:050 / 8 Killed by Glorelravena the giant white ant at level 16 on the 26th Profit 122nd year of Ascendancy at 02:25 Killed by Shasshhiy'Kaish at level 21 on the 39th Profit 122nd year of Ascendancy at 09:46 Killed by Liseth the snow giant boulder thrower at level 27 on the 8th Wealth 122nd year of Ascendancy at 18:32 Killed by cryomancer at level 35 on the 2nd Dearth 122nd year of Ascendancy at 04:37 Killed by beam trap at level 37 on the 8th Dearth 122nd year of Ascendancy at 14:12 Killed by Goriadatha the spire dragon at level 37 on the 8th Dearth 122nd year of Ascendancy at 16:03 Killed by Goriadatha the spire dragon at level 37 on the 8th Dearth 122nd year of Ascendancy at 18:28 | 
Primary Stats
| Strength | 53 (base 42) | 
| Dexterity | 18 (base 10) | 
| Constitution | 17 (base 11) | 
| Magic | 58 (base 60) | 
| Willpower | 47 (base 32) | 
| Cunning | 36 (base 25) | 
Resources
| Life | -95/1192 | 
| Mana | 232/541 | 
| Equilibrium | 45 | 
| Healing Factor | 1.332941519274 | 
| Regeneration | 16.061945307251 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 28.894014938291 | 
| See Invisible | 28.894014938291 | 
Offense: Mainhand
| Damage | 158 | 
| Accuracy | 42 | 
| Crit Chance | 22% | 
| APR | 0 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 65 | 
| Accuracy | 42 | 
| Crit Chance | 18% | 
| APR | 0 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 43 | 
| Crit Chance | 9% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 41 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +8% | 
| All | +2% | 
| Physical | +8% | 
| Fire | +37% | 
| Nature | +25% | 
Offense: Damage Penetration
| Physical | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 75.5 (80%) | 
| Defense | 38 | 
| Ranged Defense | 43 | 
| Fatigue | 48 | 
| Physical Save | 47 | 
| Spell Save | 46 | 
| Mental Save | 46 | 
Defense: Resistances
| Acid | + 21%( 70%) | 
| Blight | + 6%( 70%) | 
| Cold | + 32%( 70%) | 
| All | + 3%( 70%) | 
| Darkness | + 23%( 70%) | 
| Light | + 9%( 70%) | 
| Lightning | + 19%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 9%( 70%) | 
Defense: Immunities
| Stun Resistance | 42% | 
| Disarm Resistance | 45% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 20% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. | 
Class Talents
| Wild-gift / Earthen vines | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Dwarven nature | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Eldritch shield | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| Spell / Earth | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Eldritch stone | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Earthen power | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Stone | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Call of the wild | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 10): Mirror Match | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 11): Exterminator | active | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 13): Near Sighted You completed the challenge and received: +1 Class Point | done | 
| Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 15): Rush Hour (89) Turns left: 55 You completed the challenge and received: Random Artifact: Ulfagar (0 def, 0 armour) | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 19): Exterminator | active | 
| Proceed directly to the next Infinite Dungeon level in less than 341 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 24): Rush Hour (341) Turns left: 295 You completed the challenge and received: +1 Generic Point | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 25): Pacifist | failed | 
| Kill 4 spawns of Urh'Rok on the level before killing any elite creatures.Infinite Dungeon Challenge (Level 27): Headhunter 1 / 4 demon spawn killed. | failed | 
| Proceed directly to the next Infinite Dungeon level in less than 428 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 29): Rush Hour (428) Turns left: 393 You completed the challenge and received: Random Artifact: Darkhash (0 def, 0 armour) | done | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 32): Near Sighted You completed the challenge and received: Random Artifact: Elodarin (17/17, 31-37 power, 3 apr) | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 7): Exterminator | active | 
| Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 8): Rush Hour (194) Turns left: 149 You completed the challenge and received: +1 Category Point | done | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 9): Mirror Match | failed | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  pair of drakeskin leather boots 'Stormspawn' (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 4 mind Changes resistances: +6% lightning / +11% fire / +13% cold Changes damage: +6% lightning / +18% nature Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum psi: +40.00 Mindpower: +10 (+3 eff.) A pair of boots made of leather. | 
| Light source |  survivor's alchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +40.00 Light radius: +4 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  Crown of Burning Pain (13 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 15 power out of 45/50) : Effective talent level: 2.0 Power cost: 15 out of 45/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 69.04 fire and 54.43 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
| On hands |  Tigamas the dwarven-steel gauntlets (0 def, 9 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Fatigue: +3% Damage (Melee): 11 nature / 8 physical Changes stats: +3 Str / +3 Dex / +6 Wil / +3 Con Changes resistances: +6% nature Changes damage: +5% nature / +6% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +25% Maximum mana: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  elven-wood totem of healing [power 362]  (7/9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 362 Activation puts all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  warrior's steel ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +8 Changes stats: +4 Str Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! | 
| On fingers |  gold ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +7.00 Maximum life: +68.00 Healing mod.: +12% Rings make your fingers look great! | 
| Around neck |  Ebonyweeper the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 53% * 20% chance to reduce damage dealt by 22% Changes resistances: +10% lightning / +3% light / +3% blight Stun/Freeze immunity: +22% Amulets make your neck look great! | 
| In main hand |  Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stats: 50% Mag, 100% Str Damage type: Stunning fire Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+3 eff.) This rugged stone shield flickers with bursts of pitch black flame. | 
| Around waist |  balancing hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun / +4 Dex Mental crit. chance: +5% A belt that goes around your waist. | 
| In off hand |  dwarven-steel shield 'Ivytta' (0 def, 6 armour, 33-40 power, 78.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.0 - 39.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 On weapon hit: * 20% chance to slow global speed by 53% When wielded/worn: Armour: +6 Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Changes resistances: +18% acid Talent granted: +1 Block Disarm immunity: +20% Life regen: +2.00 Only die when reaching: -60.00 life Handheld deflection devices. | 
| Cloak |  Camihell (7 def, 6 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +7 (+3 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +3% light / +17% cold Blindness immunity: +20% Stun/Freeze immunity: +20% Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Earirain the stralite mail armour (24 def, 13 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +13 Defense: +24 (+9 eff.) Fatigue: +8% Changes stats: +2 Dex Changes resistances: +19% fire Changes resistances penetration: +10% physical Physical save: +9 (+3 eff.) Life regen: +2.80 Stamina each turn: +1.40 A suit of armour made of mail. | 
Inventory
|  This item will automatically be transmogrified when you leave the level. wild infusion (res 18%; mental; dur 4; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  blink rune of the psychic (range 4; phase 18; cd 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  manasurge rune (regen 953% over 10 turns; mana 48; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 953% for 10 turns (0 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune of the psychic (absorb 77; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Daneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. | 
|  Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 21 power out of 35/35) : Effective talent level: 2.6 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 255 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
|  insulating copper amulet of cunning (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% fire / +11% cold Amulets make your neck look great! | 
|  restful copper amulet of willpower (+2) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Wil Life regen: +1.00 Amulets make your neck look great! | 
|  Ce'Nyriavea the steel ring Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +1 Cun / +3 Con Changes resistances: +42% darkness Changes damage: +21% darkness Reduces incoming crit damage: 5.00% Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! | 
|  copper ring of blight (+11%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Rings make your fingers look great! | 
|  marksman's steel ring of arcana (+0.14/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Silence immunity: +28% Mana each turn: +0.14 Rings make your fingers look great! | 
|  mule's gold ring of perseverance =26 SR= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +25 Stun/Freeze immunity: +26% Life regen: +3.00 Rings make your fingers look great! | 
|  This item will automatically be transmogrified when you leave the level. savage's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Spell save: +12 (+4 eff.) Maximum stamina: +37.00 Rings make your fingers look great! | 
|  steel ring 'Burnrupture' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Armour: +4 Changes stats: +4 Con / +4 Mag Changes resistances penetration: +5% fire Changes damage: +6% fire Spell save: +31 (+10 eff.) Maximum stamina: +53.00 Rings make your fingers look great! | 
|  warrior's gold ring of light (+24%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% light Changes damage: +12% light Rings make your fingers look great! | 
|  dwarven-steel dagger 'Scumgrinder' (19-25 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Str, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 53% Damage (Melee): +8 darkness / +20 nature Damage (radius 2) on crit: +8 lightning Damage against: +9% Living When wielded/worn: Damage when hit (Melee): 10 nature Changes resistances: +12% lightning / +6% temporal Sharp, short and deadly. | 
|  This item will automatically be transmogrified when you leave the level. chilling iron greatmaul of vileness (20-31 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +10 blight / +10 cold Massive two-handed mauls. | 
|  This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Yarutohad' (14-15 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 32% Damage (Melee): +8 mind When wielded/worn: Changes resistances: +24% acid Changes resistances penetration: +5% acid / +4% fire / +3% cold / +5% physical Changes damage: +15% acid / +9% physical / +5% fire / +30% mind / +9% cold Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +26 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Ce'Numina the Unlighttaint (28-40 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 53% * 10 arcane resource burn * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +13 nature When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 6 darkness Changes resistances: +3% temporal Changes resistances penetration: +10% darkness Spell save: +9 (+3 eff.) One-handed war axes. | 
|  Radhidoldir Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +24 (+9 eff.) Changes damage: +12% blight Stealth bonus: +6 Stamina each turn: +3.00 Vim when firing critical spell: +2.00 Spell crit. chance: +1% A belt that goes around your waist. | 
|  Urthatorim Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Changes stats: +2 Str / +2 Dex / +2 Con Changes resistances penetration: +19% physical Changes damage: +40% physical Physical save: +3 (+1 eff.) Only die when reaching: -80.00 life A belt that goes around your waist. | 
|  rough leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  thick linen cloak of the Shaloren (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. | 
|  stormwoven linen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +4 Mag / +4 Wil Changes resistances: +5% lightning / +5% cold / +7% all Changes damage: +5% lightning / +6% physical / +8% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Arulessra the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +5% physical Spell save: +18 (+6 eff.) Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  This item will automatically be transmogrified when you leave the level. Cyrotira (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 4 blight Changes stats: +2 Wil Changes resistances: +10% temporal / +16% darkness / +5% arcane Changes resistances penetration: +12% darkness / +13% temporal Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +30 (+10 eff.) Defense after a teleport: +21 Resist all after a teleport: +16% New effects duration reduction after a teleport: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Duruhell (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +4 Wil Changes resistances: +3% physical / +3% mind / +9% cold Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Maximum life: +80.00 Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Shoes of Moving Slowly (0 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. | 
|  undeterred pair of iron boots of speed (0 def, 3 armour) =22 SR + Turbo= Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +23% Confusion immunity: +22% Stun/Freeze immunity: +22% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  rough leather gloves 'Getaran' (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Changes stats: +1 Str / +4 Dex / +3 Wil Changes resistances: +9% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  hardened leather cap 'Emelesebeth' (10 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+4 eff.) Fatigue: +3% Changes stats: +4 Dex / +7 Con Changes resistances penetration: +10% mind Changes damage: +6% physical Maximum stamina: +20.00 A cap made of leather. | 
|  Chamedig (0 def, 6 armour, 34-41 power, 83 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +83 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +4 temporal When wielded/worn: Armour: +6 Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% lightning / +22% physical Talent granted: +1 Block Handheld deflection devices. | 
|  dwarven-steel shield of crushing (0 def, 6 armour, 36-43 power, 75.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 35.5 - 42.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +76 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Armour: +6 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. | 
|  Windborne Azurite Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  Zubatira the dwarven-steel pickaxe (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +9 Dex / +2 Mag Changes resistances: +6% blight / +12% temporal / +12% darkness Maximum life: +23.00 Maximum stamina: +21.00 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dwarven-steel pickaxe 'Lisireta' (dig speed 31 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +4 Dex / +2 Con Changes resistances: +10% nature Changes damage: +6% nature / +6% physical Poison immunity: +20% Disarm immunity: +20% Life regen: +4.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Heart of Poosh Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? | 
|  ethereal alchemist's lamp Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Spellpower: +7 (+3 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  preserving alchemist's lamp of corpselight Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +16% blight / +8% darkness Life regen: +4.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +9 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 16 blight damage or heals 24 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Imp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 6 power out of 9/9) : Effective talent level: 2.0 Power cost: 6 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 174.33 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. | 
|  Crystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  overpowered dwarven-steel torque of mindblast [power 325]  (7/14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 332 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. | 
|  elm totem of stinging [power 122]  (7/9 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 152 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. | 
|  yew totem of summon tentacle 'Blindhacker' [power 215]  (7/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes damage: +15% light Blindness immunity: +20% Only die when reaching: -80.00 life Mental crit. chance: +2% Light radius: +3 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 447 Base Damage: 218 Armor: 11 All Resist: 0 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  dragonbone wand of lightning storm 'Voidstalker' [power 506]  (7/9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Defense: +15 (+6 eff.) Damage when hit (Melee): 6 darkness Changes resistances: +24% lightning / +6% temporal Spell save: +6 (+2 eff.) Poison immunity: +10% Disarm immunity: +20% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 109 lightning damage and will be dazed for 1 turn (546 total damage) Activation puts all charms on cooldown for 9 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  soothing yew wand of conjuration [power 245]  (7/9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 265 lightning damage Activation puts all charms on cooldown for 9 turns. When used: * Heal for 53. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  supercharged elven-wood wand of shielding [power 434]  (7/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 A Fistful of Gold (Nightmare (Adventure) difficulty)
			Buy an item from an AAA.
			A Fistful of Gold (Nightmare (Adventure) difficulty)
			Buy an item from an AAA.By Stoney Kurtis the Dwarf Stone Warden level 29
14th Wealth 122nd year of Ascendancy at 07:08 see stats
 Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
			Killed Borius in the Bearscape.By Stoney Kurtis the Dwarf Stone Warden level 32
24th Wealth 122nd year of Ascendancy at 10:09 see stats
 Don't Poosh it! (Nightmare (Adventure) difficulty)
			Killed Kelad in the lost land of Poosh.
			Don't Poosh it! (Nightmare (Adventure) difficulty)
			Killed Kelad in the lost land of Poosh.By Stoney Kurtis the Dwarf Stone Warden level 28
11st Wealth 122nd year of Ascendancy at 13:35 see stats
 Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.
			Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.By Stoney Kurtis the Dwarf Stone Warden level 36
8th Dearth 122nd year of Ascendancy at 08:43 see stats
 Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Stoney Kurtis the Dwarf Stone Warden level 23
44th Profit 122nd year of Ascendancy at 23:55 see stats
 Infinite x10 (Nightmare (Adventure) difficulty)
			Got to level 10 of the infinite dungeon.
			Infinite x10 (Nightmare (Adventure) difficulty)
			Got to level 10 of the infinite dungeon.By Stoney Kurtis the Dwarf Stone Warden level 11
17th Profit 122nd year of Ascendancy at 22:37 see stats
 Infinite x20 (Nightmare (Adventure) difficulty)
			Got to level 20 of the infinite dungeon.
			Infinite x20 (Nightmare (Adventure) difficulty)
			Got to level 20 of the infinite dungeon.By Stoney Kurtis the Dwarf Stone Warden level 21
40th Profit 122nd year of Ascendancy at 09:08 see stats
 Infinite x30 (Nightmare (Adventure) difficulty)
			Got to level 30 of the infinite dungeon.
			Infinite x30 (Nightmare (Adventure) difficulty)
			Got to level 30 of the infinite dungeon.By Stoney Kurtis the Dwarf Stone Warden level 34
1st Dearth 122nd year of Ascendancy at 10:01 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Stoney Kurtis the Dwarf Stone Warden level 10
29th Voratun 122nd year of Ascendancy at 21:31 see stats
 Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Stoney Kurtis the Dwarf Stone Warden level 20
35th Profit 122nd year of Ascendancy at 04:45 see stats
 Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By Stoney Kurtis the Dwarf Stone Warden level 30
16th Wealth 122nd year of Ascendancy at 11:34 see stats
 Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Stoney Kurtis the Dwarf Stone Warden level 21
39th Profit 122nd year of Ascendancy at 11:11 see stats
 Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Stoney Kurtis the Dwarf Stone Warden level 26
7th Wealth 122nd year of Ascendancy at 10:44 see stats
 Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By Stoney Kurtis the Dwarf Stone Warden level 26
5th Wealth 122nd year of Ascendancy at 06:08 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Stoney Kurtis the Dwarf Stone Warden level 15
25th Profit 122nd year of Ascendancy at 20:04 see stats
Log
Stone Vine from Stoney Kurtis killed Shadow!
Bleeding from Stoney Kurtis hits Goriadatha the spire dragon for (2 to psi shield), 2 physical (2 total damage).
Goriadatha the spire dragon slows down.
Stoney Kurtis succumbs to heightening fears!
Stoney Kurtis resists the fear!
Goriadatha the spire dragon is seized by a stone vine.
Talent Infusion: Regeneration is ready to use.
Heighten Fear from Goriadatha the spire dragon hits Stoney Kurtis for (20 flat reduction), 0 mind, (26 flat reduction), 0 darkness (0 total damage).
Deep Wound from Goriadatha the spire dragon hits Stoney Kurtis for 84 physical damage.
--------------------------------
Stoney Kurtis activates his elven-wood totem of healing!
Stoney Kurtis receives 302 healing.
Stone Vine from Stoney Kurtis hits Goriadatha the spire dragon for (4 to psi shield), 7 nature, 12 arcane (19 total damage).
Bleeding from Stoney Kurtis hits Goriadatha the spire dragon for (2 to psi shield), 3 physical (3 total damage).
Goriadatha the spire dragon uses Steady Shot.
Goriadatha the spire dragon's Steady Shot hits Stoney Kurtis for 214 physical damage.
Deep Wound from Goriadatha the spire dragon hits Stoney Kurtis for 84 physical damage.
--------------------------------
Stoney Kurtis uses Infusion: Regeneration.
Stoney Kurtis starts regenerating health quickly.
Goriadatha the spire dragon uses Willful Strike.
Stoney Kurtis was smashed back 1 spaces!
Goriadatha the spire dragon hits Stoney Kurtis for 241 physical, 17 physical (257 total damage).
Stone Vine from Stoney Kurtis hits Goriadatha the spire dragon for (4 to psi shield), 7 nature, 12 arcane (19 total damage).
Bleeding from Stoney Kurtis hits Goriadatha the spire dragon for (2 to psi shield), 3 physical (3 total damage).
Talent Infusion: Healing is ready to use.
Deep Wound from Goriadatha the spire dragon hits Stoney Kurtis for 84 physical damage.
Stoney Kurtis the level 37 dwarf stone warden was smashed to death by Goriadatha the spire dragon on level 33 of Infinite Dungeon.




















































