Darchmage the level 2 Shalore Necromancer by dispater85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassNecromancer
Level / Exp2 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution12 (base 10)
Magic23 (base 21)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life26/30
Mana137/137
Soul12/12
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy7
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save11
Spell Save13
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

On fingers
On fingers
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log


Darchmage picks up (i.):
brass lantern.
Ran for 2 turns (stop reason: hostile spotted to the north (large white snake)).


Darchmage casts
Invoke Darkness.
Darchmage hits Large white snake for 51 darkness damage.
Darchmage killed Large white snake!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Darchmage wears:
titan's copper ring.

Darchmage wears:
mule's copper ring.

Darchmage wears:
rough leather cap of dexterity (+2) (0 def, 1 armour).

You gain 5.25 gold from the transmogrification of
evasive iron torque of psionic shield [power 25] (25 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.09 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.27 gold from the transmogrification of
acidic iron greatmaul of daylight (18-27 power, 1 apr).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)