Forgrim the level 7 Dwarf Sun Paladin by dispater85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp7 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 22)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic26 (base 26)
Willpower15 (base 12)
Cunning10 (base 10)

Resources

Life292/299
Positive48/48
Stamina130/130
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy24
Crit Chance12%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%
Arcane+4%
Light+3%
Nature+5%

Defense: Base

Armour (hardiness)22.413408721348 (80.897138898113%)
Defense0
Ranged Defense0
Fatigue10
Physical Save21
Spell Save14
Mental Save8

Defense: Resistances

Nature+ 11%( 70%)
Physical+ 4%( 70%)
Light+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
4/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Forgrim the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 02:28
see stats

Log

Forgrim picks up (b.): acidic iron longsword of massacre (19-27 power, 2 apr).
Forgrim picks up (d.):
Mighty Girdle.
Forgrim picks up (a.):
arcing iron greatmaul of the mystic (16-24 power, 1 apr).
Lore found:
Mighty Girdle
You can read all your collected lore in the game menu, by pressing Escape.

Forgrim is free from the rotting disease.

Talent Block is ready to use.

Lore found:
Deep Bellow excavation report 3
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 6 turns (stop reason: learnt lore).


Forgrim wears (replacing
insulating rough leather belt): Mighty Girdle.

You gain 0.37 gold from the transmogrification of
insulating rough leather belt.
Forgrim deactivates
Chant of Fortress.
Forgrim activates
Chant of Fortress.
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.93 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.95 gold from the transmogrification of
acidic iron longsword of massacre (19-27 power, 2 apr).
You gain 3.21 gold from the transmogrification of
arcing iron greatmaul of the mystic (16-24 power, 1 apr).
There is a Iron Council (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.