Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 12 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:11 0 / 5Killed by Norgos, the Guardian at level 3 on the 76th Pyre 122nd year of Ascendancy at 11:44 Killed by Zubedassra the dreaming white wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:52 Killed by Forest Troll Hedge-Wizard at level 7 on the 7th Mirth 122nd year of Ascendancy at 01:21 Killed by Siluldara the venom drake at level 12 on the 64th Dusk 122nd year of Ascendancy at 09:35 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 43 (base 36) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 35 (base 27) |
Resources
| Life | -3/258 |
| Stamina | 133/133 |
| Healing Factor | 1.25 |
| Regeneration | 6.8125 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 47 |
| Crit Chance | 15% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 24 |
| Ranged Defense | 25 |
| Fatigue | 9 |
| Physical Save | 20 |
| Spell Save | 20 |
| Mental Save | 28 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Precision |
| talent | Numbing Poison |
| talent | Lacerating Strikes |
| talent | Deadly Poison |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 3.71 nature damage per turn and decreasing all heals received by 26%. Insidious Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by dreaming dire wolf. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) (On feet)] miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +2 (+1 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +1% (-) Infravision radius: +1 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (66 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. grounding rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)] grounding rough leather cap of dexterity (+2) (0 def, 1 armour)grounding rough leather cap of dexterity (+2) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Dex Changes resistances: +5%(-) lightning / +6%(-) temporal A cap made of leather. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 15(-) blight Changes damage: +4%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. wizard's copper ring of power (On fingers, 1 of 2)] wizard's copper ring of powerwizard's copper ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Changes stats: +2(-) Mag Spell save: +4 (+4 eff.) (-) Spellpower: +6 (+6 eff.) (-) Mindpower: +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring of power (On fingers, 1 of 2)] savior's copper ringsavior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-2) Mag Physical save: +6 (+3 eff.) Spell save: +7 (+5 eff.) (+3 (+1 eff.)) Mental save: +6 (+3 eff.) Spellpower: +0 (+0 eff.) (-6 (-6 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 3)] Unerring Scalpel (15-19.5 power, 25 apr)Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (-) Physical crit. chance: +0.0% (-) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% (-) When wielded/worn: Accuracy: +20 (+7 eff.) (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 3)] arcing steel dagger of massacre (18-23.4 power, 6 apr)arcing steel dagger of massacre (18-23.4 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4(+3.0 - +3.9) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-19) Physical crit. chance: +5.0% (+5.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +0% (-50%) Damage (Melee): +5 lightning When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak (7 def, 0 armour) (Cloak)] enveloping linen cloak (7 def, 0 armour)enveloping linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) (-) Physical save: +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. troll-hide cured leather armour of command (8 def, 8 armour) (Main armor)] troll-hide cured leather armour of command (8 def, 8 armour)troll-hide cured leather armour of command (8 def, 8 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 (-) Defense: +8 (+4 eff.) (-) Fatigue: +7% (-) Changes stats: +2(-) Cun Mental save: +12 (+6 eff.) (-) Life regen: +5.20 (-) Healing mod.: +11% (-) A suit of armour made of leather. |
Inventory
[vs. wizard's copper ring of power (On fingers, 1 of 2)] copper ring of fire (+22%)copper ring of fire (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-2) Mag Changes resistances: +22% fire Changes damage: +11% fire Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Spellpower: +0 (+0 eff.) (-6 (-6 eff.)) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] steel longsword (17.5-24.5 power, 3 apr)This item will automatically be transmogrified when you leave the level. steel longsword (17.5-24.5 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5(+2.5 - +5.0) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-22) Physical crit. chance: +3.0% (+3.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] cured leather slingThis item will automatically be transmogrified when you leave the level. cured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-25) Physical crit. chance: +0.0% (-) Attack speed: 125% (+25%) Firing range: +7 Damage Shield penetration (this weapon only): +0% (-50%) When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Unerring Scalpel (15-19.5 power, 25 apr) (In main hand, 1 of 2)] steel waraxe 'Urthetar' (14.5-20.3 power, 3 apr)This item will automatically be transmogrified when you leave the level. steel waraxe 'Urthetar' (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3(-0.5 - +0.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-22) Physical crit. chance: +4.0% (+4.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +0% (-50%) Damage (Melee): +6 nature / +7 temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-7 eff.)) Changes resistances penetration: +10% arcane Changes damage: +3% mind Equilibrium when hit: +0.08 Maximum psi: +20.00 One-handed war axes. Tap to cycle through comparison choices |
[vs. miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) (On feet)] pair of iron boots of tirelessness (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-2) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +2% (+1%) Stamina each turn: +0.50 Maximum stamina: +10.00 Infravision radius: +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) (On feet)] undeterred pair of rough leather boots (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. undeterred pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-4) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +1% (-) Silence immunity: +25% Confusion immunity: +23% Stun/Freeze immunity: +23% Infravision radius: +0 (-1) A pair of boots made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +2 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)] brass lantern of focusbrass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +0%(-30%) light Changes damage: +5% mind / +0%(-10%) light Light radius: +2 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] iron torque of thermal psionic shield 'Sparkvenom' [power 13] (14 cooldown)iron torque of thermal psionic shield 'Sparkvenom' [power 13] (14 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes resistances penetration: +10% lightning Changes damage: +0%(-4%) blight When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 13 for 7 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] elm totem of thorny skin [power 15] (20 cooldown)This item will automatically be transmogrified when you leave the level. elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes damage: +0%(-4%) blight When carried: Talent granted: +0(+-1) Dig It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] supercharged elm totem of thorny skin [power 21] (29 cooldown)supercharged elm totem of thorny skin [power 21] (29 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes damage: +0%(-4%) blight When carried: Talent granted: +0(+-1) Dig It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 30%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Aleinimae the Thalore Rogue level 10
3rd Flare 122nd year of Ascendancy at 02:30 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aleinimae the Thalore Rogue level 10
7th Dusk 122nd year of Ascendancy at 17:50 see stats
The Arena
Unlocked Arena mode.By Aleinimae the Thalore Rogue level 10
3rd Flare 122nd year of Ascendancy at 22:39 see stats
Log
Aleinimae hits Venom drake hatchling for 16 blight damage.
Poison from Aleinimae hits Venom drake hatchling for 14 nature damage.
Aleinimae receives 22 healing.
Aleinimae performs a melee critical strike against Venom drake hatchling!
Venom drake hatchling hits Aleinimae for 3 acid, 3 acid (6 total damage).
Aleinimae hits Venom drake hatchling for 97 physical damage.
Siluldara the venom drake uses Warshout.
Aleinimae wanders around!.
Aleinimae killed Venom drake hatchling!
Aleinimae receives 22 healing.
You pickup 0.60 gold pieces.
Siluldara the venom drake uses Stunning Blow.
Aleinimae is poisoned!
Aleinimae is stunned!
Aleinimae hits Siluldara the venom drake for 14 blight damage.
Siluldara the venom drake hits Aleinimae for 70 physical, 4 nature, 2 nature (77 total damage).
Aleinimae has finished recovering.
Insidious Poison from Siluldara the venom drake hits Aleinimae for 2 nature damage.
Siluldara the venom drake hits Aleinimae for 10 acid, 10 acid (20 total damage).
Aleinimae hits Siluldara the venom drake for 17 physical, 2 mind, 16 physical, 2 lightning, 2 mind (38 total damage).
Siluldara the venom drake spits acid!
Aleinimae is disarmed!
Siluldara the venom drake hits Aleinimae for 61 acid damage.
Insidious Poison from Siluldara the venom drake hits Aleinimae for 2 nature damage.
Aleinimae is confused and fails to use Infusion: Regeneration.
Saving game...
