Rand Al Bore the level 21 Halfling Weekly Adventurer (W) by nsrr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassWeekly Adventurer (W)
Level / Exp21 / 81%
Sizesmall
Lifes / Deaths

Primary Stats

Strength49 (base 50)
Dexterity17 (base 12)
Constitution22 (base 12)
Magic14 (base 12)
Willpower39 (base 29)
Cunning26 (base 20)

Resources

Life669/669
Positive90/90
Stamina246/246
Hate90/100
Healing Factor1.19375
Regeneration4.4765625

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6
See Invisible9

Offense: Mainhand

Damage106
Accuracy51
Crit Chance7%
APR19
Speed1.00

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower30
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+6%
Light+6%
Nature+9%
Fire+9%
Physical+12%
Mind+11%
All0%

Offense: Damage Penetration

Lightning+25%
Mind+10%
Physical+29%

Defense: Base

Armour (hardiness)73.084537089062 (97.241379310345%)
Defense23
Ranged Defense23
Fatigue29
Physical Save46
Spell Save26
Mental Save50

Defense: Resistances

Acid+ 16%( 70%)
Nature+ 7%( 70%)
Temporal+ 16%( 70%)
Lightning+ 21%( 70%)
Arcane+ 14%( 70%)
Mind+ 16%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance27%
Bleed Resistance50%
Pinning Resistance41%
Disarm Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Cunning / Artifice1.30
2/5
0/5
0/5
0/5
Cursed / Rampage1.50
5/5
5/5
1/5
0/5
Cursed / Strife1.30
2/5
2/5
1/5
1/5
Cursed / Gloom1.30
5/5
5/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
2/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
1/5
1/5
1/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
5/5
0/5
5/5
5/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
done
done
failed
failed
failed
done
active
done
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Rand Al Bore the Halfling Weekly Adventurer level 16
20th Dusk 122nd year of Ascendancy at 08:10
see stats
Exterminator Killed 1000 creatures.
By Rand Al Bore the Halfling Weekly Adventurer level 18
43rd Dusk 122nd year of Ascendancy at 22:20
see stats
Level 10 Got a character to level 10.
By Rand Al Bore the Halfling Weekly Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 07:41
see stats
Level 20 Got a character to level 20.
By Rand Al Bore the Halfling Weekly Adventurer level 20
50th Dusk 122nd year of Ascendancy at 21:00
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Rand Al Bore the Halfling Weekly Adventurer level 15
13rd Dusk 122nd year of Ascendancy at 15:31
see stats
The Arena Unlocked Arena mode.
By Rand Al Bore the Halfling Weekly Adventurer level 8
6th Mirth 122nd year of Ascendancy at 13:46
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Rand Al Bore the Halfling Weekly Adventurer level 17
33rd Dusk 122nd year of Ascendancy at 15:59
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Rand Al Bore the Halfling Weekly Adventurer level 16
21st Dusk 122nd year of Ascendancy at 20:14
see stats
Vampire crusher Destroyed the Master in its lair of the Dreadfell.
By Rand Al Bore the Halfling Weekly Adventurer (W) level 20
51st Dusk 122nd year of Ascendancy at 23:08
see stats

Log


You pickup 0.70 gold pieces.


You pickup 0.45 gold pieces.

Talent Luck of the Little Folk is ready to use.

Talent Dominate is ready to use.

You pickup 0.60 gold pieces.


Talent Blindside is ready to use.
Talent Rampage is ready to use.

Rand Al Bore picks up (e.):
vision rune (radius 10; dur 17; see demon).
Talent Infusion: Movement is ready to use.

Rand Al Bore deactivates Repel.

Rand Al Bore activates Repel.

Rand Al Bore deactivates Gloom.

Rand Al Bore activates Gloom.

Rand Al Bore deactivates Chant of Fortitude.

Rand Al Bore activates Chant of Fortitude.

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Rand Al Bore deactivates Gloom.

Rand Al Bore deactivates Repel.

Rand Al Bore deactivates Chant of Fortitude.