The Simbul the level 7 Cornac Archmage by therapyneeded

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp7 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life-4/134
Mana156/177
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+9%
Acid+6%
Arcane+6%
Cold+6%
Fire+16%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save16
Mental Save9

Defense: Resistances

Lightning+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
2/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By The Simbul the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 23:07
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By The Simbul the Cornac Archmage level 6
76th Pyre 122nd year of Ascendancy at 17:01
see stats

Log

You pickup 0.75 gold pieces.
The Simbul picks up (a.):
healing infusion of the titan (heal 64; cd 14).
The Simbul picks up (x.):
supercharged steel torque of gale force [power 205] (19 cooldown).
The Simbul picks up (g.):
creative vined mindstar of life (6-6 power, 18 apr, mind damage).
Ran for 6 turns (stop reason: hostile spotted to the northwest (skeleton warrior)).


The Simbul casts
Manathrust.
The Simbul hits Skeleton warrior for 100 arcane damage.
Skeleton warrior uses
Stunning Blow.
The Simbul is stunned!

Skeleton warrior hits The Simbul for 41 physical, 7 darkness, 7 temporal (54 total damage).

The Simbul casts
Flame.
Skeleton warrior is on fire!

The Simbul hits Skeleton warrior for 36 fire damage.
Talent Rune: Manasurge is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Command Staff is ready to use.
Burning from The Simbul hits Skeleton warrior for
12 fire damage.
Skeleton warrior hits The Simbul for 32 physical, 7 darkness, 7 temporal (45 total damage).

The Simbul uses
Infusion: Wild.
The Simbul is not stunned anymore.

The Simbul is cured!

The Simbul lessens the pain.

The Simbul uses
Infusion: Regeneration.
The Simbul starts regenerating health quickly.

Burning from The Simbul hits Skeleton warrior for
28 fire damage.
Skeleton warrior hits The Simbul for 28 physical, 6 darkness, 6 temporal (39 total damage).
The Simbul the level 7 cornac archmage was time dilated to death by a skeleton warrior on level 1 of Trollmire.