Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 24 / 10% |
Size | medium |
Lifes / Deaths | Killed by Emelidhema the king cobra at level 12 on the 1st Dusk 122nd year of Ascendancy at 20:42 0 / 7Killed by ritch flamespitter at level 19 on the 74th Dusk 122nd year of Ascendancy at 03:30 Killed by Glorimira the luminous horror at level 22 on the 79th Dusk 122nd year of Ascendancy at 02:30 Killed by Adomigavea the teluvorta at level 24 on the 46th Haze 122nd year of Ascendancy at 03:55 Killed by ultimate telugoroth at level 24 on the 46th Haze 122nd year of Ascendancy at 04:15 Killed by Glada the teluvorta at level 24 on the 46th Haze 122nd year of Ascendancy at 04:28 Killed by ultimate telugoroth at level 24 on the 46th Haze 122nd year of Ascendancy at 04:42 |
Antimagic | Follower |
Primary Stats
Strength | 49 (base 53) |
Dexterity | 14 (base 11) |
Constitution | 41 (base 45) |
Magic | 10 (base 10) |
Willpower | 11 (base 13) |
Cunning | 16 (base 12) |
Resources
Life | -67/734 |
Stamina | 176/176 |
Equilibrium | 0 |
Healing Factor | 1.2203791469195 |
Regeneration | 4.963949509218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 18.815289237657 |
See Invisible | 18.815289237657 |
Offense: Mainhand
Damage | 99 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Lightning | +12% |
Physical | +19% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 54.723073231957 (98.924050632911%) |
Defense | 15 |
Ranged Defense | 22 |
Fatigue | 28 |
Physical Save | 33 |
Spell Save | 36 |
Mental Save | 15 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 18%( 70%) |
All | + 10%( 70%) |
Lightning | + 49%( 70%) |
Temporal | + 38%( 70%) |
Darkness | + 18%( 70%) |
Physical | + 21%( 70%) |
Fire | + 21%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 54% |
Bleed Resistance | 10% |
Disarm Resistance | 67% |
Knockback Resistance | 66% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Technique / Bloodthirst | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | You gain 22% resistance against temporal. Resolve |
detrimental effect | Reduces your three highest stats by 9. Regression |
beneficial effect | The target is recovering 36 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Betyvena the brown bear. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Koroharachak' (0 def, 5 armour) pair of rough leather boots 'Koroharachak' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes resistances: +3% blight / +3% cold / +5% arcane Infravision radius: +2 A pair of boots made of leather. |
Light source | Velutta the brass lantern Velutta the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Damage when hit (Melee): 8 physical Changes damage: +15% physical Critical mult.: +3.00% Physical save: +3 (+1 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | marksman's copper ring of tenacity marksman's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
On fingers | Striketerror StriketerrorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 lightning Changes resistances: +9% darkness Changes resistances penetration: +15% lightning Changes damage: +12% lightning Disarm immunity: +25% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +22.00 Rings can have magical properties. |
Around waist | Shockguile ShockguileInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% acid / +6% blight / +15% lightning Blindness immunity: +25% Cut immunity: +10% Pinning immunity: +10% A belt that goes around your waist. |
In main hand | truestriking dwarven-steel greatsword of persecution (35-56 power, 2 apr) truestriking dwarven-steel greatsword of persecution (35-56 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage against: +17% Unnatural When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Changes stats: +3 Wil Changes resistances penetration: +10% physical Massive two-handed swords. |
On hands | Burnrain the iron gauntlets (9 def, 7 armour) Burnrain the iron gauntlets (9 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Defense: +9 (+7 eff.) Ranged Defense: +9 (+4 eff.) Damage (Melee): 6 physical Changes resistances: +6% fire Changes resistances penetration: +10% physical Changes damage: +4% physical Life regen: +0.40 Maximum stamina: +5.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Barekalthomnir the steel plate armour (4 def, 9 armour) Barekalthomnir the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes stats: +2 Str / +2 Con Changes resistances: +22% lightning / +6% physical / +6% acid / +6% nature / +6% cold / +5% arcane / +6% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +24% Only die when reaching: -40.00 life Maximum life: +20.00 A suit of armour made of metal plates. |
Cloak | Dureromildir (1 def, 4 armour) Dureromildir (1 def, 4 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +4 Defense: +1 (+1 eff.) Changes stats: +3 Str / +2 Wil / +4 Cun Mental save: +6 (+5 eff.) Stamina each turn: +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Merach MerachInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% acid / +6% physical / +9% temporal / +5% arcane / +6% lightning Spell save: +45 (+16 eff.) Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
healing infusion of the warrior (heal 152) healing infusion of the warrior (heal 152)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 227 over 5 turns) regeneration infusion of the warrior (heal 227 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Splendouridol SplendouridolInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +10% fire / +6% light / +10% cold Infravision radius: +1 See invisible: +18 Amulets can have magical properties. |
Fulevor FulevorPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% light Changes resistances penetration: +15% blight Changes damage: +11% light Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Rings can have magical properties. |
Blasttorrent (26.5-39.75 power, 2 apr) Blasttorrent (26.5-39.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +10% Damage (Melee): +14 lightning / +10 darkness Burst (radius 1) on hit: +4 lightning Damage against: +12% Living When wielded/worn: Armour penetration: +3 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. IslinneIslinne Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% light / +9% darkness Changes damage: +24% arcane Mana each turn: +0.08 Vim when firing critical spell: +5.00 Maximum mana: +60.00 Damage Shield penetration: +20% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Chalaradan the pair of dwarven-steel boots (0 def, 14 armour)Chalaradan the pair of dwarven-steel boots (0 def, 14 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +14 Fatigue: +3% Damage when hit (Melee): 20 acid Changes stats: +4 Dex / +3 Cun / +3 Con Changes damage: +6% physical Physical save: +16 (+7 eff.) Mental save: +14 (+9 eff.) Only die when reaching: -60.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) These gloves are coated with a thick, green liquid. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Red Amanita the Cornac Berserker level 22
24th Haze 122nd year of Ascendancy at 07:51 see stats
By Red Amanita the Cornac Berserker level 22
42nd Haze 122nd year of Ascendancy at 12:21 see stats
By Red Amanita the Cornac Berserker level 10
1st Flare 122nd year of Ascendancy at 00:37 see stats
By Red Amanita the Cornac Berserker level 20
74th Dusk 122nd year of Ascendancy at 17:25 see stats
By Red Amanita the Cornac Berserker level 20
75th Dusk 122nd year of Ascendancy at 01:29 see stats
By Red Amanita the Cornac Berserker level 9
6th Mirth 122nd year of Ascendancy at 10:12 see stats
By Red Amanita the Cornac Berserker level 12
9th Flare 122nd year of Ascendancy at 16:06 see stats
By Red Amanita the Cornac Berserker level 22
78th Dusk 122nd year of Ascendancy at 13:06 see stats
By Red Amanita the Cornac Berserker level 14
38th Dusk 122nd year of Ascendancy at 17:18 see stats
Log
Veloma the teluvorta's Channel Staff hits Red Amanita for 69 temporal damage.
Glada the teluvorta regains their energy.
Veloma the teluvorta casts Channel Staff.
Red Amanita hits Ultimate telugoroth for 12 lightning, 9 physical, 16 blight (36 total damage).
Red Amanita resists the swap!
Glada the teluvorta casts Dust to Dust.
Red Amanita is invigorated by the attack!
Red Amanita is invigorated by the attack!
Veloma the teluvorta's Channel Staff hits Red Amanita for 66 temporal damage.
Glada the teluvorta hits Red Amanita for 24 temporal, 31 physical (55 total damage).
Red Amanita receives 47 healing.
Reality has shifted.
Veloma the teluvorta casts Channel Staff.
Ultimate telugoroth casts Turn Back the Clock.
Red Amanita is invigorated by the attack!
Veloma the teluvorta's Channel Staff hits Red Amanita for 69 temporal damage.
Red Amanita has regressed.
Red Amanita is invigorated by the attack!
Ultimate telugoroth's Turn Back the Clock hits Red Amanita for 59 temporal damage.
Talent Warshout is ready to use.
Red Amanita receives 44 healing.
Glada the teluvorta casts Temporal Wake.
Red Amanita is invigorated by the attack!
Ultimate telugoroth resists the stun!
Glada the teluvorta hits Red Amanita for 25 temporal, 31 physical (56 total damage).
Glada the teluvorta hits Ultimate telugoroth for 4 temporal, 36 physical (39 total damage).
Reality has shifted.
Veloma the teluvorta casts Channel Staff.
Ultimate telugoroth casts Rethread.
Saving game...