Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Steamtech UI 1.1.4 Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Solipsist |
Level / Exp | 50 / 1750% |
Size | medium |
Lifes / Deaths | Killed by Assassin Lord at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:28 2 / 5Killed by Islemissra the teluvorta at level 22 on the 69th Haze 122nd year of Ascendancy at 09:42 Killed by armoured skeleton warrior at level 22 on the 69th Haze 122nd year of Ascendancy at 12:01 Killed by Celia at level 26 on the 4th Regrowth 123rd year of Ascendancy at 08:18 Killed by Ce'Nera the bone giant at level 28 on the 18th Pyre 123rd year of Ascendancy at 00:29 |
Antimagic | Follower |
Primary Stats
Strength | 63 (base 12) |
Dexterity | 65 (base 30) |
Constitution | 97 (base 60) |
Magic | 22 (base 10) |
Willpower | 142.69634676662 (base 60) |
Cunning | 122.69634676662 (base 60) |
Resources
Life | 1022/1022 |
Psi | 776/776 |
Stamina | 614/614 |
Equilibrium | 48 |
Healing Factor | 2.5 |
Regeneration | 38.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +157.72277227723% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 10 |
See Stealth | 62.716605198334 |
See Invisible | 77.716605198334 |
Offense: Mainhand
Damage | 179 |
Accuracy | 78 |
Crit Chance | 57% |
APR | 95 |
Speed | 1.00 |
Offense: Offhand
Damage | 176 |
Accuracy | 78 |
Crit Chance | 57% |
APR | 95 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.25 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 94 |
Crit Chance | 74% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Nature | +14% |
Physical | +102% |
Mind | +61% |
All | +7% |
Offense: Damage Penetration
Physical | +71% |
Mind | +92% |
All | +20% |
Defense: Base
Armour (hardiness) | 37 (64.670658682635%) |
Defense | 65 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 85.8 |
Spell Save | 82 |
Mental Save | 86 |
Defense: Resistances
Acid | + 74%( 77%) |
Blight | + 77%( 77%) |
Arcane | + 48%( 77%) |
Cold | + 45%( 77%) |
All | + 26%( 77%) |
Mind | + 72%( 77%) |
Lightning | + 47%( 77%) |
Light | + 43%( 77%) |
Temporal | + 32%( 77%) |
Physical | + 73%( 77%) |
Darkness | + 30%( 77%) |
Fire | + 55%( 77%) |
Nature | + 58%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 0% |
Poison Resistance | 45% |
Blind Resistance | 38% |
Disarm Resistance | 86% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 410 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 909% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 890 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 10 turns. While Heroism is active, you will only die when reaching -998 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Lucid Dreamer |
talent | Psiblades |
talent | Thought-Form: Warrior |
talent | Antimagic Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Fonar FonarInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +16 (+4 eff.) Fatigue: -6% Changes stats: +2 Dex / +20 Wil / +3 Cun / +1 Con Changes resistances: +9% nature / +3% temporal Changes damage: +15% mind Critical mult.: +39.00% Physical save: +10 (+0 eff.) Light radius: +4 Infravision radius: +2 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Shapka (3 def, 2 armour) Shapka (3 def, 2 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes stats: +2 Str / +10 Wil / +10 Cun / +5 Con Changes resistances: +12% mind / +24% acid Changes damage: +16% acid / +6% physical / +20% mind Physical save: +15 (+1 eff.) Mental save: +58 (+12 eff.) Disarm immunity: +5% Confusion immunity: -20% Stun/Freeze immunity: +10% Fear immunity: -20% Psi each turn: +0.40 Maximum psi: +37.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +16% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 558 mind damage and feed you 5 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 4.0. Every victim of the whisper has a 33% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | Gaut (0 def, 3 armour) Gaut (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +2 Armour: +3 Effects when hit in melee: * 35% chance to reduce effective powers by 20% * 33 arcane resource burn Changes stats: +6 Dex / +6 Con Changes damage: +12% physical Physical save: +29 (+1 eff.) Spell save: +33 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +40% Stun/Freeze immunity: +15% Life regen: +3.70 Stamina each turn: +2.00 Maximum stamina: +35.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+1 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Ring of Speed Ring of SpeedInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +4 (+1 eff.) Defense: +14 (+4 eff.) Changes stats: +3 Mag / +2 Wil / +1 Cun Changes resistances: +12% mind / +20% physical Changes damage: +20% physical Mental save: +6 (+1 eff.) Life regen: +4.00 Only die when reaching: -40.00 life Maximum life: +175.00 Movement speed: +25% Healing mod.: +60% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
On fingers | RIng of immunes RIng of immunesInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +17 Armour: +2 Defense: +16 (+4 eff.) Changes stats: +3 Con Changes resistances: +15% nature / +14% blight Critical mult.: +9.00% Physical save: +6 (+0 eff.) Poison immunity: +30% Disease immunity: +28% Disarm immunity: +41% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +34% Life regen: +4.80 Maximum life: +46.00 Healing mod.: +15% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | Amulet AmuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Defense: +11 (+3 eff.) Changes stats: +3 Str / +10 Dex Changes resistances: +3% blight / +3% cold / +30% mind Changes resistances cap: +7% all Reduces incoming crit damage: 17.00% Physical save: +19 (+1 eff.) Blindness immunity: +38% Disease immunity: +15% Confusion immunity: +50% Stun/Freeze immunity: +20% Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
In main hand | Superstar (17.5-19.25 power, 76 apr, mind damage) Superstar (17.5-19.25 power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar will resonate with other psionic mindstars. This honing mindstar will focus other psionic mindstars. Base power: 17.5 - 19.3 Uses stats: 93% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +19 Cun / +6 Wil Changes resistances: +10% blight / +9% physical / +9% mind / +6% acid Changes resistances penetration: +22% mind / +9% physical Changes damage: +10% physical / +7% nature / +9% mind Critical mult.: +25.00% Poison immunity: +15% Disease immunity: +23% Psi when hit: +2.20 Only die when reaching: -20.00 life Maximum psi: +30.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Belt BeltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Str / +7 Dex / +6 Wil / +7 Cun Changes resistances: +10% acid / +6% light / +6% darkness / +13% cold / +10% fire / +5% arcane / +10% lightning Changes resistances penetration: +20% mind / +20% physical Changes damage: +12% physical Physical save: +35 (+1 eff.) Spell save: +20 (+1 eff.) Mental save: +19 (+4 eff.) Mindpower: +14 (+3 eff.) A belt that goes around your waist. |
In off hand | Owerpower (16.5-18.15 power, 76 apr, mind damage) Owerpower (16.5-18.15 power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 93% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +4 darkness / +8 nature Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +8 physical Damage against: +29% Unnatural When wielded/worn: Damage when hit (Melee): 13 physical Changes stats: +2 Dex / +13 Wil Changes resistances: +20% physical Changes resistances penetration: +17% physical Changes damage: +20% physical Talent mastery: +0.00(-) Psionic / Kinetic mastery Physical save: +9 (+0 eff.) Stamina each turn: +0.40 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +0.00 Maximum hate: +25.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Life leech chance: +22% Life leech: +19% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 26 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Cloak (13 def, 0 armour) Cloak (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Defense: +13 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +6 Str / +6 Con Changes resistances: +19% lightning / +6% temporal / +18% light / +30% fire / +20% nature / +10% acid / +20% blight / +10% cold / +5% arcane Changes resistances penetration: +5% physical Stealth bonus: +15 Physical save: +13 (+0 eff.) Life regen: +2.60 Maximum life: +108.00 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 234.59 physical damage and 264.78 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+4 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+6 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+1 eff.) Spell save: +15 (+1 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mayuba (8 def, 5 armour) Mayuba (8 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -3% Maximum encumbrance: +35 Physical save: +12 (+0 eff.) Life regen: +5.00 Equilibrium when hit: +0.28 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Healing mod.: +25% A pair of boots made of leather. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
voratun pickaxe 'Polylaith' (dig speed 4 turns) voratun pickaxe 'Polylaith' (dig speed 4 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +5 Defense: +8 (+2 eff.) Changes stats: +3 Str / +1 Dex Changes resistances: +13% darkness / +10% physical Changes damage: +6% physical Damage affinity(heal): +15% darkness Reduces incoming crit damage: 10.00% Physical save: +15 (+1 eff.) Spell save: +15 (+1 eff.) Mental save: +15 (+3 eff.) Maximum life: +130.00 Maximum stamina: +39.00 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brightpiety the dwarven lantern Brightpiety the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +7 Changes resistances: +9% darkness / +6% nature / +3% cold / +9% mind / +9% light Changes resistances penetration: +15% all Spell save: +18 (+1 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +78% Confusion immunity: +60% Light radius: +18 See stealth: +70 See invisible: +61 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 54 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Red Amanita the Thalore Solipsist level 34
31st Dusk 123rd year of Ascendancy at 15:43 see stats
By Red Amanita the Thalore Solipsist level 34
22nd Dusk 123rd year of Ascendancy at 11:06 see stats
By Red Amanita the Thalore Solipsist level 34
13rd Dusk 123rd year of Ascendancy at 09:59 see stats
By Red Amanita the Thalore Solipsist level 19
46th Haze 122nd year of Ascendancy at 06:44 see stats
By Red Amanita the Thalore Solipsist level 42
52nd Regrowth 124th year of Ascendancy at 12:47 see stats
By Red Amanita the Thalore Solipsist level 43
37th Pyre 124th year of Ascendancy at 20:15 see stats
By Red Amanita the Thalore Solipsist level 50
28th Dusk 124th year of Ascendancy at 18:05 see stats
By Red Amanita the Thalore Solipsist level 41
48th Regrowth 124th year of Ascendancy at 18:07 see stats
By Red Amanita the Thalore Solipsist level 50
32nd Dusk 124th year of Ascendancy at 19:47 see stats
By Red Amanita the Thalore Solipsist level 13
45th Dusk 122nd year of Ascendancy at 18:07 see stats
By Red Amanita the Thalore Solipsist level 36
49th Dusk 123rd year of Ascendancy at 06:37 see stats
By Red Amanita the Thalore Solipsist level 31
4th Dusk 123rd year of Ascendancy at 08:06 see stats
By Red Amanita the Thalore Solipsist level 50
66th Dusk 124th year of Ascendancy at 00:06 see stats
By Red Amanita the Thalore Solipsist level 20
55th Haze 122nd year of Ascendancy at 06:07 see stats
By Red Amanita the Thalore Solipsist level 39
38th Haze 123rd year of Ascendancy at 15:42 see stats
By Red Amanita the Thalore Solipsist level 50
57th Dusk 124th year of Ascendancy at 23:06 see stats
By Red Amanita the Thalore Solipsist level 35
42nd Dusk 123rd year of Ascendancy at 08:19 see stats
By Red Amanita the Thalore Solipsist level 30
30th Pyre 123rd year of Ascendancy at 23:53 see stats
By Red Amanita the Thalore Solipsist level 44
39th Pyre 124th year of Ascendancy at 08:10 see stats
By Red Amanita the Thalore Solipsist level 10
1st Flare 122nd year of Ascendancy at 21:04 see stats
By Red Amanita the Thalore Solipsist level 20
55th Haze 122nd year of Ascendancy at 06:07 see stats
By Red Amanita the Thalore Solipsist level 30
22nd Pyre 123rd year of Ascendancy at 06:00 see stats
By Red Amanita the Thalore Solipsist level 40
21st Regrowth 124th year of Ascendancy at 13:55 see stats
By Red Amanita the Thalore Solipsist level 50
1st Summertide 124th year of Ascendancy at 23:54 see stats
By Red Amanita the Thalore Solipsist level 27
47th Regrowth 123rd year of Ascendancy at 04:00 see stats
By Red Amanita the Thalore Solipsist level 50
5th Dusk 124th year of Ascendancy at 13:45 see stats
By Red Amanita the Thalore Solipsist level 50
56th Dusk 124th year of Ascendancy at 03:35 see stats
By Red Amanita the Thalore Solipsist level 49
1st Summertide 124th year of Ascendancy at 23:24 see stats
By Red Amanita the Thalore Solipsist level 13
20th Dusk 122nd year of Ascendancy at 02:52 see stats
By Red Amanita the Thalore Solipsist level 50
25th Dusk 124th year of Ascendancy at 06:20 see stats
By Red Amanita the Thalore Solipsist level 26
4th Regrowth 123rd year of Ascendancy at 05:50 see stats
By Red Amanita the Thalore Solipsist level 41
42nd Regrowth 124th year of Ascendancy at 18:56 see stats
By Red Amanita the Thalore Solipsist level 50
66th Dusk 124th year of Ascendancy at 00:04 see stats
By Red Amanita the Thalore Solipsist level 9
1st Summertide 122nd year of Ascendancy at 16:55 see stats
By Red Amanita the Thalore Solipsist level 34
22nd Dusk 123rd year of Ascendancy at 11:06 see stats
By Red Amanita the Thalore Solipsist level 26
21st Regrowth 123rd year of Ascendancy at 03:21 see stats
By Red Amanita the Thalore Solipsist level 11
8th Flare 122nd year of Ascendancy at 16:19 see stats
By Red Amanita the Thalore Solipsist level 50
1st Flare 124th year of Ascendancy at 23:57 see stats
By Red Amanita the Thalore Solipsist level 23
72nd Haze 122nd year of Ascendancy at 23:01 see stats
By Red Amanita the Thalore Solipsist level 15
62nd Dusk 122nd year of Ascendancy at 22:19 see stats
By Red Amanita the Thalore Solipsist level 33
11st Dusk 123rd year of Ascendancy at 18:11 see stats
Log
You gain 4.52 gold from the transmogrification of voratun longsword of crippling (44-61.6 power, 6 apr).
You gain 11.11 gold from the transmogrification of balanced voratun greatmaul of vileness (63.5-95.25 power, 4 apr).
You gain 9.48 gold from the transmogrification of balanced voratun battleaxe of erosion (58.5-87.75 power, 4 apr).
You gain 2.40 gold from the transmogrification of vision rune of the wizard (radius 17; dur 28; see demon).
You gain 1.87 gold from the transmogrification of vision rune (radius 17; dur 29; see animal).
You gain 3.25 gold from the transmogrification of invisibility rune (power 14 for 11 turns).
You gain 8.86 gold from the transmogrification of heroism infusion (+8 for 12 turns, die at -566).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Hotkey page 1 is now displayed.
Saving done.
Ran for 3 turns (stop reason: interesting character).
Quest 'The many Prides of the Orcs' is done! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: interesting character).
Saving game...
Saving done.
Thought-forged warrior deactivates Berserker.
Thought-forged warrior deactivates Lucid Dreamer.
Red Amanita deactivates Lucid Dreamer.
Red Amanita deactivates Antimagic Shield.
Red Amanita deactivates Mental Tyranny.
Red Amanita deactivates Thought-Form: Warrior.
Red Amanita deactivates Psiblades.