Prip I the level 7 Cornac Archer by pripkun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity20 (base 20)
Constitution15 (base 15)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life287/287
Stamina118/118
Healing Factor1.1405405405405
Regeneration1.9959459459459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth33.894014938291
See Invisible35.894014938291
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage21
Accuracy30
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%
Temporal+4%

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense23
Ranged Defense24
Fatigue0
Physical Save15
Spell Save7
Mental Save9

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 11%( 70%)
Blight+ 6%( 70%)
Cold+ 11%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Log

Prip I picks up (b.): arcing iron dagger of erosion (10-13 power, 5 apr).
There is a previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.30 gold from the transmogrification of
quick iron torque of kinetic psionic shield [power 23] (14 cooldown).
You gain 1.42 gold from the transmogrification of
icy iron shield (4 def, 2 armour, 18.5 block).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.99 gold from the transmogrification of
arcing iron dagger of erosion (10-13 power, 5 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (663% regen over 10 turns; 33 instant mana).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).