Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
Addons | Items Vault 0.9.47 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 18 / 84% |
Size | medium |
Lifes / Deaths | Killed by large white snake at level 18 on the 75th Pyre 122nd year of Ascendancy at 17:18 5 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 17 (base 17) |
Magic | 46 (base 46) |
Willpower | 29 (base 29) |
Cunning | 11 (base 11) |
Resources
Life | -10/287 |
Mana | 11/224 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 23 |
Accuracy | 18 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22.35 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Fire | +20% |
Light | +3% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 3.7 |
Ranged Defense | 6.7 |
Fatigue | 1 |
Physical Save | 9.45 |
Spell Save | 23.125 |
Mental Save | 14 |
Defense: Resistances
Light | + 18%( 70%) |
Cold | + 23%( 70%) |
All | + 14%( 70%) |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 147 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shielding |
talent | Arcane Shield |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is surrounded by a space distortion that randomly sends (66% chance) incoming damage to another target (cutpurse). Absorbs 397/401 damage before it crumbles. Displacement Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On hands | light hardened leather gloves of dexterity (+2) (0 def, 2 armour) light hardened leather gloves of dexterity (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour: +2 Changes stats: +2 Dex Damage when the wearer hits(melee): 7 light Changes resistances: +5% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | thick linen cloak of resilience (1 def, 5 armour) thick linen cloak of resilience (1 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | yew magestaff of illumination (20-24 power, 4 apr, fire damage) yew magestaff of illumination (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Light radius: +1 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 81.74 light damage. Staves designed for wielders of magic, by the greats of the art. |
Inventory
elm magestaff (10-12 power, 2 apr, cold damage) elm magestaff (10-12 power, 2 apr, cold damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
iron shield (4 def, 2 armour, 20.5 block) iron shield (4 def, 2 armour, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
131 alchemist agate 131 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
By Arenamage the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 23:46 see stats
Log
Cutpurse performs a critical strike!
Arenamage resists the mind attack!
Wave clear!
Clear bonus: 189! Score bonus: 389! Danger bonus: 37.5! Rank bonus: 140!
Your experience increases by1813.2!
You earn 2.4 gold for your victory!
Items lying around will disappear in 75 turns!
You killed 3 enemies in a single turn! The public is excited!
Arenamage hits cutpurse for 43 fire damage.
Cutpurse hits Arenamage for 22 physical, 6 physical, 4 mind damage (total 30.53).
Large white snake hits Arenamage for 19 physical damage.
Arenamage casts Lightning.
Arenamage hits large white snake for 77 lightning damage.
Arenamage resists the mind attack!
Arenamage hits cutpurse for 43 fire damage.
Cutpurse hits Arenamage for 16 physical, 6 physical, 4 mind damage (total 24.08).
Large white snake hits Arenamage for 18 physical damage.
Arenamage casts Displacement Shield.
The very fabric of space alters around Arenamage.
Talent Flame is ready to use.
Cutpurse performs a critical strike!
Arenamage resists the mind attack!
The displacement shield teleports the damage to cutpurse!
Arenamage hits cutpurse for 43 fire damage.
Cutpurse hits Arenamage for 13 physical, 10 physical, 0 mind damage (total 22.40).
Large white snake hits Arenamage for 19 physical damage.
Large white snake killed Arenamage!
Arenamage the level 18 cornac archmage was skewered to death by a large white snake on level 18 of The Arena.