Majir the level 16 Ogre Demonologist by Darkwalker55

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassDemonologist
Level / Exp16 / 86%
Sizebig
Lifes / Deaths

Primary Stats

Strength40 (base 32)
Dexterity10 (base 10)
Constitution25 (base 25)
Magic39 (base 30)
Willpower20 (base 10)
Cunning20 (base 10)

Resources

Life468/468
Stamina168/168
Vim152/152
Healing Factor1
Regeneration1.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage48
Accuracy34
Crit Chance12%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower51.401707351087
Crit Chance4%
Speed1

Offense: Mind

Mindpower27.5
Crit Chance8%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)89.777691675175 (81.694915254237%)
Defense21
Ranged Defense26
Fatigue38
Physical Save41.583333333333
Spell Save20.325
Mental Save19

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Confusion Resistance28%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Runes
Infusions
Infusions
Runes

Class Talents

Corruption / Demonic pact1.30
3/5
5/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
1/5
1/5
1/5
Corruption / Doom shield1.30
3/5
5/5
0/5
0/5
Technique / Shield offense1.30
1/5
1/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
3/5
1/5
2/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
4/5
4/5
3/5
0/5

Effects

talent
talent
talent

Quests

done
done
failed
done
failed
done
failed
active
active
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Majir the Ogre Demonologist level 15
43rd Dusk 122nd year of Ascendancy at 11:26
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Majir the Ogre Demonologist level 5
79th Pyre 122nd year of Ascendancy at 10:56
see stats
Level 10 Got a character to level 10.
By Majir the Ogre Demonologist level 10
1st Dusk 122nd year of Ascendancy at 23:37
see stats
The Arena Unlocked Arena mode.
By Majir the Ogre Demonologist level 10
10th Dusk 122nd year of Ascendancy at 17:36
see stats

Log

You gain 2.75 gold from the transmogrification of cured leather armour of Eyal (2 def, 4 armour).
You gain 2.26 gold from the transmogrification of
insulating rough leather cap of trickery (0 def, 1 armour).
You gain 1.39 gold from the transmogrification of
clarifying linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 1.66 gold from the transmogrification of
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 1.94 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 2.96 gold from the transmogrification of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel longsword (12.5-17.5 power, 3 apr).
You gain 8.41 gold from the transmogrification of
steel greatsword 'Arthyrain' (24-38.4 power, 2 apr).
You gain 9.95 gold from the transmogrification of
steel dagger 'Dawnquell' (13.5-17.55 power, 6 apr).
You gain 7.62 gold from the transmogrification of
Chalyregobar the steel battleaxe (22-33 power, 2 apr).
You gain 1.05 gold from the transmogrification of
teleportation rune of the sneak (range 55).
You gain 1.47 gold from the transmogrification of
acid wave rune (73 acid damage; dur 5; apply 20).
There is a way to the old forest here (press '' or right click to use).
Saving game...

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: learnt lore).


Saving done.


Saving game...


Saving done.

Majir activates Hardened Core.


Majir deactivates Bleak Outcome.

Majir deactivates Willful Tormenter.

Majir deactivates Hardened Core.