Drose the level 12 Higher Bulwark by ekklo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBulwark
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 33)
Dexterity25 (base 18)
Constitution26 (base 24)
Magic15 (base 10)
Willpower11 (base 10)
Cunning16 (base 10)

Resources

Life366/366
Stamina116/116
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible3

Offense: Mainhand

Damage51
Accuracy42
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)63.970671395349 (73.452380952381%)
Defense34
Ranged Defense34
Fatigue28
Physical Save30
Spell Save13
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance71%
Instadeath Resistance100%
Knockback Resistance51%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Shield defense1.30
4/5
1/5
2/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
1/5
3/5
1/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
3/5
4/5
0/5

Effects

talent

Quests

failed
done
done
failed
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Drose the Higher Bulwark level 10
7th Dusk 122nd year of Ascendancy at 19:54
see stats

Log

You gain 8.16 gold from the transmogrification of steel plate armour of the dragon (4 def, 9 armour).
You gain 1.22 gold from the transmogrification of
steel plate armour of spell shielding (4 def, 9 armour).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.93 gold from the transmogrification of
spiked steel plate armour of cold resistance (4 def, 9 armour).
You gain 0.93 gold from the transmogrification of
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.72 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 6 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 1.70 gold from the transmogrification of
steel waraxe of erosion (14-19.6 power, 3 apr).
You gain 1.87 gold from the transmogrification of
potent ash starstaff (18-21.6 power, 3 apr, light element).
You gain 6.35 gold from the transmogrification of
Velalrabeth the Breezedare (15-18 power, 3 apr, darkness element).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 2.92 gold from the transmogrification of
inquisitor's steel longsword (15.5-21.7 power, 3 apr).
You gain 1.60 gold from the transmogrification of
mighty ash longbow.
You gain 1.45 gold from the transmogrification of
arcing steel greatsword (23.5-37.6 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15.5-23.25 power, 1 apr).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: suffocating).


Drose deactivates Shield Wall.