Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 20 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Silulenn the deformed giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:45 / 149Killed by Emira the sick war bear at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:35 Killed by Zubirera the rattlesnake at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:31 Killed by Zubirera the rattlesnake at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:41 Killed by Zubirera the rattlesnake at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:52 Killed by Poribrebeth the shivgoroth at level 8 on the 5th Mirth 122nd year of Ascendancy at 02:08 Killed by Bethibrewe the great wolf at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:12 Killed by large brown snake at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:23 Killed by Bethibrewe the great wolf at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:35 Killed by poison gas trap at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:53 Killed by fire drake hatchling at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:16 Killed by Vorina the copperhead snake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:46 Killed by Bill the Stone Troll at level 11 on the 1st Flare 122nd year of Ascendancy at 20:04 Killed by rattlesnake at level 12 on the 6th Flare 122nd year of Ascendancy at 05:47 Killed by The Shade at level 12 on the 6th Flare 122nd year of Ascendancy at 19:22 Killed by war hound at level 13 on the 10th Flare 122nd year of Ascendancy at 08:34 Killed by ritch flamespitter at level 13 on the 10th Flare 122nd year of Ascendancy at 08:58 Killed by war hound at level 13 on the 10th Flare 122nd year of Ascendancy at 09:10 Killed by Beteribeth the giant brown ant at level 13 on the 1st Dusk 122nd year of Ascendancy at 02:03 Killed by Z'quikzshl the skeletal mold at level 13 on the 1st Dusk 122nd year of Ascendancy at 12:30 Killed by wretchling at level 14 on the 2nd Dusk 122nd year of Ascendancy at 02:55 Killed by Nerelaith the giant black ant at level 14 on the 2nd Dusk 122nd year of Ascendancy at 18:45 Killed by Nerelaith the giant black ant at level 14 on the 2nd Dusk 122nd year of Ascendancy at 18:59 Killed by Wrathroot at level 14 on the 2nd Dusk 122nd year of Ascendancy at 21:26 Killed by Vaculacia at level 15 on the 3rd Dusk 122nd year of Ascendancy at 23:15 Killed by water imp at level 15 on the 4th Dusk 122nd year of Ascendancy at 10:59 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 19:22 Killed by umbral horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 20:06 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 20:17 Killed by umbral horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 20:48 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:02 Killed by umbral horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:10 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:21 Killed by umbral horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 21:31 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:12 Killed by umbral horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:21 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:31 Killed by blade horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:41 Killed by umbral horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:50 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 22:59 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 23:26 Killed by shadow at level 15 on the 4th Dusk 122nd year of Ascendancy at 23:51 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 01:53 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 02:02 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 02:13 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 02:26 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 02:36 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 02:49 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 03:11 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 04:45 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 04:56 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 05:06 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 05:17 Killed by devourer at level 15 on the 5th Dusk 122nd year of Ascendancy at 05:30 Killed by luminous horror at level 15 on the 5th Dusk 122nd year of Ascendancy at 06:33 Killed by gwelgoroth at level 15 on the 6th Dusk 122nd year of Ascendancy at 13:59 Killed by greater gwelgoroth at level 15 on the 6th Dusk 122nd year of Ascendancy at 14:13 Killed by gwelgoroth at level 15 on the 6th Dusk 122nd year of Ascendancy at 14:26 Killed by gwelgoroth at level 15 on the 6th Dusk 122nd year of Ascendancy at 17:05 Killed by greater gwelgoroth at level 15 on the 6th Dusk 122nd year of Ascendancy at 19:07 Killed by venom drake at level 15 on the 8th Dusk 122nd year of Ascendancy at 21:16 Killed by minotaur at level 16 on the 9th Dusk 122nd year of Ascendancy at 02:13 Killed by giant black ant at level 16 on the 9th Dusk 122nd year of Ascendancy at 05:28 Killed by skeleton warrior at level 16 on the 9th Dusk 122nd year of Ascendancy at 05:46 Killed by bandit at level 16 on the 9th Dusk 122nd year of Ascendancy at 07:20 Killed by Cyrumina the rattlesnake at level 16 on the 9th Dusk 122nd year of Ascendancy at 08:13 Killed by shadowblade at level 16 on the 9th Dusk 122nd year of Ascendancy at 15:19 Killed by Salevena the thief at level 16 on the 9th Dusk 122nd year of Ascendancy at 15:33 Killed by Salevena the thief at level 16 on the 9th Dusk 122nd year of Ascendancy at 16:19 Killed by Gada the green worm mass at level 16 on the 9th Dusk 122nd year of Ascendancy at 23:56 Killed by golem (servant of Eilinora the assassin) at level 16 on the 11st Dusk 122nd year of Ascendancy at 03:28 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 14:16 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 14:30 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 14:43 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 14:58 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 15:12 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 15:30 Killed by Minotaur of the Labyrinth at level 16 on the 11st Dusk 122nd year of Ascendancy at 15:44 Killed by minotaur at level 17 on the 11st Dusk 122nd year of Ascendancy at 18:00 Killed by Porilranne the rogue at level 17 on the 11st Dusk 122nd year of Ascendancy at 20:33 Killed by Porilranne the rogue at level 17 on the 11st Dusk 122nd year of Ascendancy at 20:56 Killed by Porilranne the rogue at level 17 on the 11st Dusk 122nd year of Ascendancy at 21:27 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 04:58 Killed by cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 06:23 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 07:02 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 07:16 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 09:21 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 12:49 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 13:29 Killed by Bethytta the cutpurse at level 17 on the 35th Dusk 122nd year of Ascendancy at 15:01 Killed by zombie bunny at level 17 on the 36th Dusk 122nd year of Ascendancy at 23:17 Killed by zombie bunny at level 17 on the 36th Dusk 122nd year of Ascendancy at 23:28 Killed by zombie bunny at level 17 on the 37th Dusk 122nd year of Ascendancy at 00:13 Killed by zombie bunny at level 17 on the 37th Dusk 122nd year of Ascendancy at 00:25 Killed by zombie bunny at level 17 on the 37th Dusk 122nd year of Ascendancy at 00:40 Killed by zombie bunny at level 17 on the 37th Dusk 122nd year of Ascendancy at 01:54 Killed by zombie bunny at level 17 on the 37th Dusk 122nd year of Ascendancy at 02:06 Killed by zombie bunny at level 17 on the 37th Dusk 122nd year of Ascendancy at 02:16 Killed by Betadheta of the Bunnypocalypse at level 17 on the 37th Dusk 122nd year of Ascendancy at 03:05 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 09:34 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 10:01 Killed by Eilinybeth the mad druid at level 18 on the 37th Dusk 122nd year of Ascendancy at 10:13 Killed by Eilinybeth the mad druid at level 18 on the 37th Dusk 122nd year of Ascendancy at 10:25 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 15:24 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 15:36 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 15:49 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 17:24 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 17:33 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 17:41 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 17:50 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 17:58 Killed by Eilinyravea of the Bunnypocalypse at level 18 on the 37th Dusk 122nd year of Ascendancy at 18:18 Killed by mad druid at level 18 on the 37th Dusk 122nd year of Ascendancy at 19:52 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 20:02 Killed by zombie bunny at level 18 on the 37th Dusk 122nd year of Ascendancy at 20:10 Killed by mad druid at level 19 on the 38th Dusk 122nd year of Ascendancy at 21:02 Killed by zombie bunny at level 19 on the 38th Dusk 122nd year of Ascendancy at 21:11 Killed by zombie bunny at level 19 on the 38th Dusk 122nd year of Ascendancy at 21:20 Killed by zombie bunny at level 19 on the 38th Dusk 122nd year of Ascendancy at 21:34 Killed by zombie bunny at level 19 on the 38th Dusk 122nd year of Ascendancy at 22:37 Killed by Adugalaith of the Bunnypocalypse at level 19 on the 38th Dusk 122nd year of Ascendancy at 22:47 Killed by zombie bunny at level 19 on the 38th Dusk 122nd year of Ascendancy at 22:59 Killed by zombie bunny at level 19 on the 38th Dusk 122nd year of Ascendancy at 23:10 Killed by Betulralaith the large white snake at level 19 on the 57th Dusk 122nd year of Ascendancy at 00:04 Killed by quasit squad leader at level 20 on the 57th Dusk 122nd year of Ascendancy at 09:01 Killed by fire imp at level 20 on the 57th Dusk 122nd year of Ascendancy at 09:15 Killed by quasit at level 20 on the 57th Dusk 122nd year of Ascendancy at 09:27 Killed by quasit at level 20 on the 57th Dusk 122nd year of Ascendancy at 09:40 Killed by quasit at level 20 on the 57th Dusk 122nd year of Ascendancy at 12:30 Killed by wretchling at level 20 on the 57th Dusk 122nd year of Ascendancy at 13:05 Killed by wretchling at level 20 on the 57th Dusk 122nd year of Ascendancy at 13:27 Killed by Elgliro the quasit squad leader at level 20 on the 57th Dusk 122nd year of Ascendancy at 23:46 Killed by Elgliro the quasit squad leader at level 20 on the 57th Dusk 122nd year of Ascendancy at 23:58 Killed by quasit squad leader at level 20 on the 58th Dusk 122nd year of Ascendancy at 02:46 Killed by dúathedlen at level 20 on the 58th Dusk 122nd year of Ascendancy at 03:19 Killed by quasit squad leader at level 20 on the 58th Dusk 122nd year of Ascendancy at 07:34 Killed by wretchling at level 20 on the 58th Dusk 122nd year of Ascendancy at 08:31 Killed by quasit squad leader at level 20 on the 58th Dusk 122nd year of Ascendancy at 08:53 Killed by quasit at level 20 on the 58th Dusk 122nd year of Ascendancy at 09:38 Killed by fire imp at level 20 on the 58th Dusk 122nd year of Ascendancy at 10:39 Killed by dolleg at level 20 on the 58th Dusk 122nd year of Ascendancy at 19:41 Killed by quasit squad leader at level 20 on the 58th Dusk 122nd year of Ascendancy at 22:38 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 04:25 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 04:35 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 04:48 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 05:24 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 05:56 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 06:08 Killed by Tooras the quasit at level 20 on the 59th Dusk 122nd year of Ascendancy at 06:57 |
Primary Stats
| Strength | 44 (base 39) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 28 (base 26) |
| Willpower | 14 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | 490/490 |
| Stamina | 167/167 |
| Vim | 184/184 |
| Healing Factor | 1.1164835164835 |
| Regeneration | 10.21152846305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 10 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 18 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 4 |
| Physical Save | 22 |
| Spell Save | 44 |
| Mental Save | 10 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by large white snake. Escort: lost anorithil (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Shinesnake' (0 def, 3 armour) pair of iron boots 'Shinesnake' (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Damage when hit (Melee): 8 nature Changes resistances penetration: +10% nature Changes damage: +12% light Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (58 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.60 to 91.79 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring of power warrior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Changes stats: +2 Str Spellpower: +5 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Yvyriariatha the Rainbliss Yvyriariatha the RainblissPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature Changes resistances: +3% acid / +30% light / +3% nature Changes damage: +15% light / +6% nature Rings can have magical properties. |
| Around waist | Lisoselaith LisoselaithPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +6% light / +6% darkness Changes damage: +6% acid Critical mult.: +5.00% Maximum hate: +2.00 Mindpower: +8 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +30 A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Main armor | rough leather armour 'Beryhir' (1 def, 2 armour) rough leather armour 'Beryhir' (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 4 mind Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.04 Maximum life: +22.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of leather. |
| Cloak | Emelariba the Mireravager (1 def, 0 armour) Emelariba the Mireravager (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 nature / 4 acid Changes stats: +1 Cun / +1 Dex Changes damage: +12% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 119 over 5 turns) regeneration infusion of the psychic (heal 119 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 119 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 5; power 44; turns 4; dispels darkness) sun infusion of the warrior (rad 5; power 44; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 44) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 5; power 37; turns 3; dispels darkness) sun infusion of the wizard (rad 5; power 37; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 37) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 4 turns)invisibility rune (power 10 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (644% regen over 10 turns; 32 instant mana) manasurge rune of the duelist (644% regen over 10 turns; 32 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 644% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cloudbrace the steel amulet Cloudbrace the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Dex Changes resistances: +18% acid / +15% lightning Changes damage: +3% acid Amulets can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Ce'Notta the Blazeripper (15-19.5 power, 5 apr) Ce'Notta the Blazeripper (15-19.5 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Dex, 45% Str Damage type: Lightning Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +3% darkness Changes damage: +6% darkness / +12% lightning Sharp, short and deadly. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Brightcrack BrightcrackRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon hit: * 20% chance to blind Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +5% light Longbows are used to shoot arrows at your foes. |
Mirehunt (14.5-20.3 power, 3 apr) Mirehunt (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +5 nature / +6 temporal Burst (radius 1) on hit: +12 mind When wielded/worn: Changes resistances penetration: +25% nature Changes damage: +9% mind Hate when firing a critical mind attack: +2.00 Heals friendly targets nearby when you use a nature summon: +30 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace (29-40.6 power, 4 apr)dwarven-steel mace (29-40.6 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 187.81 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
iron waraxe 'Arcwither' (10.5-14.7 power, 2 apr) iron waraxe 'Arcwither' (10.5-14.7 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +8 mind Burst (radius 1) on hit: +12 lightning When wielded/worn: Changes resistances: +9% lightning Changes damage: +6% mind One-handed war axes. |
Betelle (0 def, 0 armour) Betelle (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Mag Changes resistances: +18% acid Changes damage: +12% acid Maximum mana: +20.00 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Sepsismarrow the iron gauntlets (0 def, 1 armour) Sepsismarrow the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% lightning Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Shinejeer the iron gauntlets (0 def, 1 armour) Shinejeer the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Damage when hit (Melee): 4 light Changes resistances: +15% light / +6% blight Changes resistances penetration: +5% light Changes damage: +4% light / +3% blight Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Ulfivon the Stokewitch (0 def, 7 armour) Ulfivon the Stokewitch (0 def, 7 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes damage: +4% physical Spell save: +18 (+6 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Polonne the rough leather cap (0 def, 3 armour) Polonne the rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes resistances: +3% mind / +6% acid Changes damage: +12% acid / +3% mind Infravision radius: +2 A cap made of leather. |
linen wizard hat of light (+16%) (1 def, 0 armour) linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% light Changes damage: +11% light A pointy cloth hat, very wizardly... |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+12 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
iron plate armour 'Glitterbraze' (3 def, 7 armour) iron plate armour 'Glitterbraze' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Effects on melee hit: * 15% chance to blind Changes resistances: +11% blight / +12% nature / +9% light Changes resistances penetration: +15% light / +10% fire Changes damage: +3% fire A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Armakan (22/22, 18.5-25.9 power, 7 apr) Armakan (22/22, 18.5-25.9 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.5 - 25.9 Uses stats: 70% Dex, 50% Str Damage type: Nature Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 22 On weapon crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing Travel speed: +200% Damage (Ranged): +16 physical / +11 bleed Burst (radius 2) on crit: +8 physical When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
Xeradhelle the quiver of yew arrows (19/19, 47.5-66.5 power, 10 apr) Xeradhelle the quiver of yew arrows (19/19, 47.5-66.5 power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 47.5 - 66.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 20% chance to cause random gloom On weapon crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing Damage (Ranged): +12 lightning / +12 bleed / +8 blight Burst (radius 2) on crit: +12 lightning / +8 blight Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
124 alchemist agate 124 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 102.05 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots (20/20, 32.5-39 power, 3 apr)pouch of dwarven-steel shots (20/20, 32.5-39 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
hateful iron torque of kinetic psionic shield [power 25] (20 cooldown) hateful iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
elm totem of cure ailments [power 1] (10 cooldown) elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of conjuration 'Xiritta' [power 145] (10 cooldown) ash wand of conjuration 'Xiritta' [power 145] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Armour: +4 Changes stats: +2 Dex / +5 Con Maximum life: +10.00 Maximum vim: +5.00 Healing mod.: +5% It can be used to fire a bolt of a random element with (base) damage 72 to 145, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Vaculacia the Cornac Doombringer level 20
58th Dusk 122nd year of Ascendancy at 19:53 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Vaculacia the Cornac Doombringer level 19
38th Dusk 122nd year of Ascendancy at 23:09 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Vaculacia the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 16:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vaculacia the Cornac Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 04:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vaculacia the Cornac Doombringer level 20
57th Dusk 122nd year of Ascendancy at 04:32 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Vaculacia the Cornac Doombringer level 17
35th Dusk 122nd year of Ascendancy at 18:18 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vaculacia the Cornac Doombringer level 18
37th Dusk 122nd year of Ascendancy at 10:49 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Vaculacia the Cornac Doombringer level 19
57th Dusk 122nd year of Ascendancy at 03:51 see stats
Log
Insidious Poison from Tooras the quasit hits Vaculacia for (1 absorbed), 0 nature (0 total damage).
Vaculacia uses Sheer Badassery.
Tooras the quasit is awed by badassery.
Tooras the quasit casts Repulsion Blast.
Your shield crumbles under the damage!
The shield around Vaculacia crumbles.
Tooras the quasit is on fire!
Vaculacia is knocked back!
Fiery Aegis from Vaculacia hits Tooras the quasit for (6 dissipated), 14 fire (14 total damage).
Tooras the quasit hits Vaculacia for (36 absorbed), 57 physical (57 total damage).
Insidious Poison from Tooras the quasit hits Vaculacia for 1 nature damage.
Connection to online server lost, trying to reconnect.
Tooras the quasit casts Dimensional Step.
Vaculacia resists Tooras the quasit's space-time folding!
Burning from Vaculacia hits Tooras the quasit for (2 dissipated), 5 fire (5 total damage).
Insidious Poison from Tooras the quasit hits Vaculacia for 1 nature damage.
Tooras the quasit rushes out!
Tooras the quasit resists the mind attack!
Tooras the quasit performs a melee critical strike against Vaculacia!
Vaculacia is dazed!
Vaculacia hits Tooras the quasit for (1 dissipated), 1 acid, (0 dissipated), 1 mind, (4 dissipated), 10 nature, (1 dissipated), 1 acid, (1 dissipated), 1 mind, (4 dissipated), 10 nature (24 total damage).
Tooras the quasit hits Vaculacia for 52 physical damage.
Vaculacia the level 20 cornac doombringer was shattered to death by Tooras the quasit on level 2 of Anteroom of Agony.
Vaculacia is not stunned anymore.
Vaculacia is not dazed anymore.
Vaculacia is no longer poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
