Mardink the level 6 Skeleton Adventurer by hobsgoblin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp6 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 12)
Dexterity30 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower20 (base 20)
Cunning22 (base 22)

Resources

Life-3/125
Hate80/100
Psi152/152
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage18
Accuracy23
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy23
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)5 (35.629139072848%)
Defense27
Ranged Defense27
Fatigue2
Physical Save14
Spell Save12
Mental Save15

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 12%( 70%)
Temporal+ 5%( 70%)
Lightning+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Endless hunt1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
2/5
2/5
0/5
0/5
Cunning / Stealth1.00
2/5
1/5
0/5
0/5
Cursed / Darkness1.00
2/5
1/5
0/5
0/5

Generic Talents

Psionic / Finer energy manipulations1.00
2/5
0/5
0/5
0/5
Cursed / Dark sustenance1.00
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active
done

Equipment

Psionic focus
Light source
On head
Tool
On hands
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Stealth is ready to use.

Mardink activates Stealth.

Resting starts...

Rested for 25 turns (stop reason: all resources and life at maximum).


Mardink picks up (c.):
iron greatsword (15-24 power, 1 apr).
Mardink picks up (a.):
wild infusion of the wizard (resist 12%; cure mental).
Green worm mass briefly catches sight of you!
Ran for 2 turns (stop reason: hostile spotted to the northwest (green worm mass)).


Mardink uses Creeping Darkness.

Mardink's mind surges with critical power!
Mardink uses Mind Sear.

Mardink's mind surges with critical power!
You collect a new ingredient:
green worm (1).
Mardink deactivates Stealth.

Mardink hits Green worm mass for 79 mind damage.
Mardink killed Green worm mass!

Talent Mind Sear is ready to use.

Resting starts...

Talent Stealth is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Sand-drake breathes sand!

Ran for 3 turns (stop reason: taken damage).

Your hatred grows even as your life fades! (+50 hate)
Saving game...