Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Halfling | 
| Class | Adventurer | 
| Level / Exp | 26 / 34% | 
| Size | small | 
| Lifes / Deaths | Killed by Arilrawen the black bear at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:31/ 28 Killed by Velonn the king cobra at level 5 on the 2nd Mirth 122nd year of Ascendancy at 21:58 Killed by giant green ant at level 13 on the 23rd Haze 122nd year of Ascendancy at 01:27 Killed by Islowe the hummerhorn at level 13 on the 23rd Haze 122nd year of Ascendancy at 01:54 Killed by skeleton mage at level 16 on the 42nd Haze 122nd year of Ascendancy at 01:04 Killed by Lisuba the degenerated skeleton warrior at level 16 on the 42nd Haze 122nd year of Ascendancy at 03:04 Killed by Cyragamina the ghoulking at level 16 on the 42nd Haze 122nd year of Ascendancy at 14:31 Killed by snow giant boulder thrower at level 20 on the 6th Regrowth 123rd year of Ascendancy at 06:53 Killed by snow giant thunderer at level 20 on the 6th Regrowth 123rd year of Ascendancy at 13:39 Killed by Shasshhiy'Kaish at level 20 on the 6th Regrowth 123rd year of Ascendancy at 21:19 Killed by Rantha the Abomination at level 21 on the 10th Regrowth 123rd year of Ascendancy at 05:41 Killed by fire drake hatchling at level 22 on the 27th Dusk 123rd year of Ascendancy at 14:53 Killed by dredgling at level 22 on the 28th Dusk 123rd year of Ascendancy at 01:02 Killed by temporal stalker at level 22 on the 28th Dusk 123rd year of Ascendancy at 02:06 Killed by Siluna the black bear at level 23 on the 38th Dusk 123rd year of Ascendancy at 15:23 Killed by Poratha the polar bear at level 23 on the 41st Dusk 123rd year of Ascendancy at 06:08 Killed by Urkis, the High Tempest at level 24 on the 47th Dusk 123rd year of Ascendancy at 09:53 Killed by elven corruptor at level 24 on the 52nd Dusk 123rd year of Ascendancy at 11:46 Killed by Silymira the ogre warmaster at level 24 on the 53rd Dusk 123rd year of Ascendancy at 10:02 Killed by Layath the elven cultist at level 25 on the 53rd Dusk 123rd year of Ascendancy at 23:38 Killed by Glorathra the elven mage at level 25 on the 54th Dusk 123rd year of Ascendancy at 05:31 Killed by elven cultist at level 25 on the 54th Dusk 123rd year of Ascendancy at 07:06 Killed by elven corruptor at level 25 on the 54th Dusk 123rd year of Ascendancy at 07:43 Killed by elven warrior at level 25 on the 54th Dusk 123rd year of Ascendancy at 08:06 Killed by elven corruptor at level 25 on the 54th Dusk 123rd year of Ascendancy at 08:42 Killed by elven cultist at level 25 on the 54th Dusk 123rd year of Ascendancy at 16:19 Killed by elven cultist at level 25 on the 55th Dusk 123rd year of Ascendancy at 22:09 Killed by Eilinarin the elven blood mage at level 25 on the 55th Dusk 123rd year of Ascendancy at 23:43 | 
Primary Stats
| Strength | 31 (base 12) | 
| Dexterity | 51 (base 27) | 
| Constitution | 21 (base 12) | 
| Magic | 12 (base 12) | 
| Willpower | 76 (base 50) | 
| Cunning | 63 (base 40) | 
Resources
| Life | 439/439 | 
| Hate | 58/100 | 
| Psi | 434/434 | 
| Equilibrium | 0 | 
| Healing Factor | 1.16 | 
| Regeneration | 4.466 | 
Speed
| Mental | +6.73793235255% | 
| Attack | +6.73793235255% | 
| Movement | +75.968081898028% | 
| Spell | 0% | 
| Global | +111% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 4 | 
| See Stealth | 26 | 
| See Invisible | 25 | 
Offense: Mainhand
| Damage | 56 | 
| Accuracy | 42 | 
| Crit Chance | 21% | 
| APR | 14 | 
| Speed | 0.94 | 
Offense: Offhand
| Damage | 25 | 
| Accuracy | 42 | 
| Crit Chance | 26% | 
| APR | 18 | 
| Speed | 0.94 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 51 | 
| Crit Chance | 22% | 
| Speed | 0.93687405963332 | 
Offense: Damage Bonus
| All | +2% | 
Defense: Base
| Armour (hardiness) | 19 (30%) | 
| Defense | 48 | 
| Ranged Defense | 48 | 
| Fatigue | 4 | 
| Physical Save | 35.2 | 
| Spell Save | 36.8 | 
| Mental Save | 48 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 7% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 57% | 
| Silence Resistance | 10% | 
| Poison Resistance | 20% | 
| Blind Resistance | 7% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 383% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Psionic / Solipsism | 1.00 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Psionic / Psychic Assault | 1.00 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Wild-gift / Higher draconic abilities | 1.00 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Psionic / Psi-fighting | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Halfling | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Psionic / Finer energy manipulations | 1.20 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
Effects
| talent | Augmentation | 
| talent | Beyond the Flesh | 
| talent | Surge | 
| talent | Lacerating Strikes | 
| talent | Stalk | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+11% global speed).Clarity | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire.Escort: lost anorithil (level 3 of Trollmire) As a reward you improved Willpower by +2. | done | 
| You failed to protect the lost sun paladin from death by snow giant boulder thrower.Escort: lost sun paladin (level 1 of Daikara) | failed | 
| You failed to protect the lost tinker from death by Burb the snow giant champion.Escort: lost tinker (level 2 of Daikara) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed giant spider spinneret. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| Psionic focus | Branochik the voratun greatmaul (78.5-117.75 power, 4 apr)Branochik the voratun greatmaul (78.5-117.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 Base power: 78.5 - 117.8 Uses stat: 126% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane Spell save: +10 (+4 eff.) Massive two-handed mauls. | 
| On hands | Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. | 
| Light source | Corpseire the dwarven lanternCorpseire the dwarven lantern Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +10% nature Changes damage: +6% mind Mental save: +10 (+4 eff.) Light radius: +4 See stealth: +16 See invisible: +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head | Crown of Burning Pain (13 def, 0 armour)Crown of Burning Pain (13 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 62.34 fire and 52.79 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
| On feet | dreamer's pair of hardened leather boots (0 def, 3 armour)dreamer's pair of hardened leather boots (0 def, 3 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) A pair of boots made of leather. | 
| Tool | steel torque of psychoportation [power 27]  (30 cooldown)steel torque of psychoportation [power 27]  (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.66 cold and 20.48 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. | 
| On fingers | gold ring 'Shockresolve'gold ring 'Shockresolve' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +5 Cun / +2 Dex Changes resistances penetration: +10% lightning Reduces incoming crit damage: 5.00% Infravision radius: +1 Rings can have magical properties. | 
| Around neck | Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
| In main hand | Aerutha the stralite longsword (33.5-46.9 power, 5 apr)Aerutha the stralite longsword (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 105% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 mind / +15 lightning Burst (radius 1) on hit: +16 fire When wielded/worn: Silence immunity: +10% Knockback immunity: +40% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. | 
| Around waist | DairoharadinDairoharadin Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances: +15% blight / +10% fire / +10% cold Changes resistances penetration: +10% mind Changes damage: +6% mind / +3% blight Mental save: +12 (+4 eff.) Life regen: +3.60 Maximum life: +89.00 Healing mod.: +16% A belt that goes around your waist. | 
| In off hand | Scorchhunter (37.5-48.75 power, 9 apr)Scorchhunter (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 47% Wil, 47% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +20% fire / +5% physical Changes damage: +9% physical Psi when hit: +0.04 Mindpower: +2 (+1 eff.) Sharp, short and deadly. | 
| Cloak | Brodedin the cashmere cloak (2 def, 0 armour)Brodedin the cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Con / +1 Wil Changes resistances penetration: +5% blight Changes damage: +6% blight Physical save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+5 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 56.92 to 71.15 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
Inventory
| healing infusion (heal 50)healing infusion (heal 50) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| heroism infusion (+6 for 7 turns, die at -207)heroism infusion (+6 for 7 turns, die at -207) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 7 turns. While Heroism is active, you will only die when reaching -207 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion of the psychic (heal 418 over 5 turns)regeneration infusion of the psychic (heal 418 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| warrior's steel amulet of strength (+2)warrior's steel amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% physical Stamina each turn: +0.30 Amulets can have magical properties. | 
| Korain the ForestenvyKorain the Forestenvy Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +6% mind Changes damage: +3% nature Physical save: +6 (+2 eff.) Silence immunity: +5% Stun/Freeze immunity: +27% Life regen: +3.60 Rings can have magical properties. | 
| conjurer's stralite ring of speedconjurer's stralite ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+3 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +9 (+8 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. | 
| warrior's copper ring of nature (+22%)warrior's copper ring of nature (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. | 
| Uriladur (44-61.6 power, 6 apr)Uriladur (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 105% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +3% nature / +9% cold Changes resistances penetration: +5% mind Blunt and deadly. | 
| bladed hardened leather hat of trickery (0 def, 3 armour)bladed hardened leather hat of trickery (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str / +3 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 111.1 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A hat made of leather. Very stylish. | 
| thaloren hardened leather cap of dexterity (+5) (0 def, 3 armour)thaloren hardened leather cap of dexterity (+5) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +4 Wil Changes resistances: +7% blight Mental save: +7 (+3 eff.) A cap made of leather. | 
| Xeridhessra (5 def, 13 armour)Xeridhessra (5 def, 13 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Mental save: +3 (+1 eff.) Maximum hate: +4.00 Maximum psi: +30.00 Mental crit. chance: +5% A suit of armour made of leather. | 
| Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! | 
| 7 agate7 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 13 aquamarine13 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 3 lapis lazuli3 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 8 opal8 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 7 topaz7 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +29.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| 2 emerald2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 6 spinel6 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Heart of PooshHeart of Poosh Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Automated Portable ExtractorAutomated Portable Extractor Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
| 3 garnet3 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 240/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| dwarven-steel torque of kinetic psionic shield 'Hanykhad' [power 63]  (20 cooldown)dwarven-steel torque of kinetic psionic shield 'Hanykhad' [power 63]  (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +15% lightning Maximum wards: +2 physical / +3 mind / +2 darkness Talent granted: +1 Ward Maximum encumbrance: +30 Life regen: +0.60 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 63 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. | 
| stralite torque of thermal psionic shield 'Neroth' [power 123]  (20 cooldown)stralite torque of thermal psionic shield 'Neroth' [power 123]  (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn * 15% chance to corrode armour Changes resistances: +3% acid Changes resistances penetration: +10% temporal Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 123 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. | 
| Berygakan the dragonbone totem of thorny skin [power 73]  (20 cooldown)Berygakan the dragonbone totem of thorny skin [power 73]  (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Cun / +2 Wil Maximum wards: +2 acid / +3 nature / +2 light Grants telepathy: Dragon Talent granted: +1 Ward Mental save: +9 (+3 eff.) It can be used to harden the skin for 7 turns increasing armour by 73 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. | 
| 7 amethyst7 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
| 2 quartz2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| amberamber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 5 ametrine5 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 8 zircon8 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Can you bear it? So much bearness! (Exploration mode)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Exploration mode)
			Killed Borius in the Bearscape.By Milkketoaste Quikknife the Halfling Adventurer level 23
40th Dusk 123rd year of Ascendancy at 22:40 see stats
 Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Milkketoaste Quikknife the Halfling Adventurer level 10
24th Dusk 122nd year of Ascendancy at 14:28 see stats
 Don't Poosh it! (Exploration mode)
			Killed Kelad in the lost land of Poosh.
			Don't Poosh it! (Exploration mode)
			Killed Kelad in the lost land of Poosh.By Milkketoaste Quikknife the Halfling Adventurer level 22
27th Dusk 123rd year of Ascendancy at 18:17 see stats
 Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Milkketoaste Quikknife the Halfling Adventurer level 19
4th Regrowth 123rd year of Ascendancy at 08:00 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Milkketoaste Quikknife the Halfling Adventurer level 17
3rd Allure 123rd year of Ascendancy at 03:54 see stats
 Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Milkketoaste Quikknife the Halfling Adventurer level 24
47th Dusk 123rd year of Ascendancy at 10:36 see stats
 Fear me not! (Exploration mode)
			Survived the Fearscape!
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Milkketoaste Quikknife the Halfling Adventurer level 22
27th Dusk 123rd year of Ascendancy at 00:54 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Milkketoaste Quikknife the Halfling Adventurer level 10
24th Dusk 122nd year of Ascendancy at 14:26 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Milkketoaste Quikknife the Halfling Adventurer level 20
6th Regrowth 123rd year of Ascendancy at 05:48 see stats
 Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Milkketoaste Quikknife the Halfling Adventurer level 13
65th Dusk 122nd year of Ascendancy at 19:56 see stats
 Shasshhiy'Kaish (Exploration mode)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
			Shasshhiy'Kaish (Exploration mode)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Milkketoaste Quikknife the Halfling Adventurer level 20
6th Regrowth 123rd year of Ascendancy at 22:18 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Milkketoaste Quikknife the Halfling Adventurer level 25
54th Dusk 123rd year of Ascendancy at 07:05 see stats
 The Arena (Exploration mode)
			Unlocked Arena mode.
			The Arena (Exploration mode)
			Unlocked Arena mode.By Milkketoaste Quikknife the Halfling Adventurer level 9
11st Dusk 122nd year of Ascendancy at 00:54 see stats
 The Right thing to do (Exploration mode)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Exploration mode)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Milkketoaste Quikknife the Halfling Adventurer level 26
5th Haze 123rd year of Ascendancy at 00:20 see stats
 The secret city (Exploration mode)
			Discovered the truth about mages.
			The secret city (Exploration mode)
			Discovered the truth about mages.By Milkketoaste Quikknife the Halfling Adventurer level 12
45th Dusk 122nd year of Ascendancy at 06:58 see stats
 The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.By Milkketoaste Quikknife the Halfling Adventurer level 13
23rd Haze 122nd year of Ascendancy at 06:46 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Milkketoaste Quikknife the Halfling Adventurer level 17
3rd Allure 123rd year of Ascendancy at 20:40 see stats
Log
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
Spectator says: 'I love the smell of death...'
You are yanked out of this place!
Rested for 42 turns (stop reason: dialog is displayed).
You gain 25.00 gold from the melting of Eel-skin armour (10 def, 1 armour).
You gain 4.87 gold from the melting of blighted ash magestaff of power (15-18 power, 3 apr, arcane element).
You collect a new ingredient: lump of iron (1).
You gain 7.80 gold from the melting of warbringer's iron greatsword of crippling (16-25.6 power, 1 apr).
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of schematic: Antimagic Shell.
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of wild infusion of the psychic (resist 23%; cure mental).
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Milkketoaste Quikknife deactivates Stalk.
Milkketoaste Quikknife deactivates Surge.
Milkketoaste Quikknife deactivates Augmentation.
Milkketoaste Quikknife deactivates Lacerating Strikes.
Milkketoaste Quikknife deactivates Beyond the Flesh.
