
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 27 / 75% |
Size | medium |
Lifes / Deaths | Killed by orc warrior at level 1 on the 16th Voratun 122nd year of Ascendancy at 14:07 / 58Killed by orc archer at level 3 on the 19th Voratun 122nd year of Ascendancy at 07:09 Killed by The Withering Thing at level 8 on the 1st Profit 122nd year of Ascendancy at 16:03 Killed by Belasenne the bee swarm at level 10 on the 6th Profit 122nd year of Ascendancy at 04:14 Killed by Azizel the shalore at level 13 on the 35th Profit 122nd year of Ascendancy at 07:26 Killed by fire drake at level 14 on the 6th Wealth 122nd year of Ascendancy at 05:17 Killed by fire drake at level 14 on the 6th Wealth 122nd year of Ascendancy at 06:30 Killed by Xanuma the red crystal at level 15 on the 15th Dearth 122nd year of Ascendancy at 05:01 Killed by cutpurse at level 16 on the 17th Dearth 122nd year of Ascendancy at 16:12 Killed by thief at level 16 on the 17th Dearth 122nd year of Ascendancy at 16:55 Killed by cutpurse at level 16 on the 17th Dearth 122nd year of Ascendancy at 17:52 Killed by rogue at level 16 on the 17th Dearth 122nd year of Ascendancy at 18:43 Killed by rogue at level 16 on the 17th Dearth 122nd year of Ascendancy at 19:34 Killed by cutpurse at level 16 on the 17th Dearth 122nd year of Ascendancy at 20:24 Killed by Ce'Nayama the bandit lord at level 16 on the 17th Dearth 122nd year of Ascendancy at 21:27 Killed by ritch flamespitter at level 16 on the 17th Dearth 122nd year of Ascendancy at 23:51 Killed by Arere the Invoker at level 16 on the 19th Dearth 122nd year of Ascendancy at 19:14 Killed by Mograch the Bringer of Doom at level 17 on the 20th Dearth 122nd year of Ascendancy at 11:54 Killed by Mograch the Bringer of Doom at level 17 on the 20th Dearth 122nd year of Ascendancy at 12:52 Killed by Siluma the bandit at level 17 on the 29th Dearth 122nd year of Ascendancy at 15:00 Killed by Isyrialle the brittle clear ooze at level 20 on the 14th Iron 123rd year of Ascendancy at 17:46 Killed by Nerille the sand-drake at level 20 on the 15th Iron 123rd year of Ascendancy at 10:14 Killed by Glorigadhenn the gigantic sandworm tunneler at level 20 on the 16th Iron 123rd year of Ascendancy at 07:43 Killed by Xylaith the gigantic sandworm tunneler at level 21 on the 16th Iron 123rd year of Ascendancy at 21:13 Killed by Cultist at level 22 on the 32nd Steel 123rd year of Ascendancy at 04:30 Killed by Cultist at level 22 on the 32nd Steel 123rd year of Ascendancy at 05:36 Killed by Cultist at level 22 on the 32nd Steel 123rd year of Ascendancy at 06:43 Killed by Shasshhiy'Kaish at level 22 on the 32nd Steel 123rd year of Ascendancy at 13:02 Killed by snow giant boulder thrower at level 22 on the 33rd Steel 123rd year of Ascendancy at 08:54 Killed by fire wyrm at level 22 on the 33rd Steel 123rd year of Ascendancy at 10:01 Killed by snow giant thunderer at level 22 on the 33rd Steel 123rd year of Ascendancy at 15:58 Killed by dredge at level 22 on the 33rd Steel 123rd year of Ascendancy at 17:09 Killed by fire wyrm at level 23 on the 33rd Steel 123rd year of Ascendancy at 23:45 Killed by Chronolith Clone at level 24 on the 36th Steel 123rd year of Ascendancy at 05:36 Killed by Gydherana the black bear at level 24 on the 40th Steel 123rd year of Ascendancy at 06:27 Killed by war hound at level 25 on the 40th Steel 123rd year of Ascendancy at 19:25 Killed by Gyrenor the grizzly bear at level 25 on the 40th Steel 123rd year of Ascendancy at 22:12 Killed by stone golem at level 25 on the 41st Steel 123rd year of Ascendancy at 20:03 Killed by Ivudatha the brown bear at level 25 on the 43rd Steel 123rd year of Ascendancy at 01:35 Killed by Bethurilaith the black bear at level 25 on the 43rd Steel 123rd year of Ascendancy at 02:22 Killed by Ivudatha the brown bear at level 25 on the 43rd Steel 123rd year of Ascendancy at 03:19 Killed by Borius, Avatar of Bearness at level 25 on the 43rd Steel 123rd year of Ascendancy at 14:41 Killed by Urkis, the High Tempest at level 26 on the 24th Gold 123rd year of Ascendancy at 20:17 Killed by Urkis, the High Tempest at level 26 on the 24th Gold 123rd year of Ascendancy at 21:06 Killed by Mayomira the elder vampire at level 27 on the 14th Stralite 123rd year of Ascendancy at 19:41 Killed by elder vampire at level 27 on the 14th Stralite 123rd year of Ascendancy at 20:47 Killed by Mayomira the elder vampire at level 27 on the 14th Stralite 123rd year of Ascendancy at 21:53 Killed by armoured skeleton warrior at level 27 on the 14th Stralite 123rd year of Ascendancy at 23:20 Killed by skeleton mage at level 27 on the 15th Stralite 123rd year of Ascendancy at 00:16 Killed by skeleton warrior at level 27 on the 15th Stralite 123rd year of Ascendancy at 01:18 Killed by Mayomira the elder vampire at level 27 on the 15th Stralite 123rd year of Ascendancy at 02:34 Killed by vampire at level 27 on the 15th Stralite 123rd year of Ascendancy at 03:49 Killed by Mayomira the elder vampire at level 27 on the 15th Stralite 123rd year of Ascendancy at 04:36 Killed by skeleton warrior at level 27 on the 15th Stralite 123rd year of Ascendancy at 15:46 Killed by Grand Corruptor at level 27 on the 42nd Stralite 123rd year of Ascendancy at 17:39 Killed by Grand Corruptor at level 27 on the 42nd Stralite 123rd year of Ascendancy at 19:06 Killed by Grand Corruptor at level 27 on the 42nd Stralite 123rd year of Ascendancy at 20:58 Killed by Forgery of Haze (Jabloor the Bringer of Doom) at level 27 on the 43rd Stralite 123rd year of Ascendancy at 17:32 |
Primary Stats
Strength | 50 (base 12) |
Dexterity | 31 (base 12) |
Constitution | 32 (base 29) |
Magic | 14 (base 12) |
Willpower | 72 (base 50) |
Cunning | 61 (base 41) |
Resources
Hate | 32/100 |
Equilibrium | 15 |
Life | 812/812 |
Psi_feedback | 0/130 |
Psi | 172/172 |
Healing Factor | 1.47 |
Regeneration | 2.499 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +76.96789468016% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 25 |
See Invisible | 25 |
Offense: Mainhand
Damage | 65 |
Accuracy | 49 |
Crit Chance | 23% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 49 |
Crit Chance | 27% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 37.4 (74.117647058824%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 16 |
Physical Save | 32 |
Spell Save | 24 |
Mental Save | 47 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 77% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.09 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 405 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Psionic / Psychic Assault | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.20 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Effects
talent | Augmentation |
talent | Wild Growth |
talent | Surge |
talent | Beyond the Flesh |
talent | Stalk |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by Xanuma the red crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vampire lord fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed black mamba head. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Deepsdare the voratun greatmaul (67-100.5 power, 4 apr) Deepsdare the voratun greatmaul (67-100.5 power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 Base power: 67.0 - 100.5 Uses stat: 105% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +19 (+6 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% blight / +6% acid Disarm immunity: +42% Massive two-handed mauls. |
On hands | drakeskin leather gloves 'Leladurath' (0 def, 3 armour) drakeskin leather gloves 'Leladurath' (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +26 (+9 eff.) Armour: +3 Damage (Melee): 5 blight Damage when hit (Melee): 12 arcane / 4 blight Changes stats: +8 Str Changes resistances: +16% blight Changes damage: +11% blight / +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Maximum life: +49.00 Light radius: +3 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On feet | Halorek (0 def, 3 armour) Halorek (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +2% Changes stats: +1 Cun / +2 Dex Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 29 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | voratun longsword 'Dimpower' (50.5-70.7 power, 6 apr) voratun longsword 'Dimpower' (50.5-70.7 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 50.5 - 70.7 Uses stat: 88% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to torment the target Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +3 Cun Changes resistances penetration: +12% mind / +11% darkness Disarm immunity: +35% Sharp, long, and deadly. |
Around waist | Heatglean HeatgleanInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +3% fire Maximum life: +30.00 A belt that goes around your waist. |
In off hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 39% Wil, 10% Mag, 39% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 58.89 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | Cracklewinnow (2 def, 0 armour) Cracklewinnow (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +6% lightning Changes damage: +6% lightning / +6% mind Maximum life: +32.00 Maximum psi: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable dwarven-steel plate armour of Eyal (5 def, 16 armour) impenetrable dwarven-steel plate armour of Eyal (5 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +5 (+1 eff.) Fatigue: +24% Life regen: +1.30 Maximum life: +57.00 Healing mod.: +14% A suit of armour made of metal plates. |
Inventory
medical injector implant of the psychic (efficiency 162% / cooldown 87%) medical injector implant of the psychic (efficiency 162% / cooldown 87%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 162% efficiency and cooldown mod of 87%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 8) steam generator implant of the psychic (steam 8)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.3 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 11) steam generator implant of the titan (steam 11)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.0 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 13%; cure magical, physical, mental) Primal Infusion (affinity 13%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
insidious poison infusion of the sneak (44 nature damage, 27% healing reduction) insidious poison infusion of the sneak (44 nature damage, 27% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 44.43 nature damage per turn for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 7; power 56; turns 3; dispells darkness) sun infusion of the psychic (rad 7; power 56; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 56) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (438.00 temporal damage, removed from time 4 turns) Rune of the Rift (438.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 438.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (183 acid damage; dur 5; apply 51) acid wave rune of the sneak (183 acid damage; dur 5; apply 51)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 183.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 51. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Brain Flare schematic: Brain FlareRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
mule's copper ring of the mountain (+11%) mule's copper ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +11% physical Changes damage: +11% physical Maximum encumbrance: +21 Rings can have magical properties. |
savior's gold ring savior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +9 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +10 (+3 eff.) Rings can have magical properties. |
warrior's copper ring of power warrior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Changes stats: +2 Str Spellpower: +5 (+5 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
voratun battleaxe 'Mayalle' (56.5-84.75 power, 4 apr) voratun battleaxe 'Mayalle' (56.5-84.75 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 105% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +70 insidious poison When wielded/worn: Physical save: +12 (+6 eff.) Mental save: +3 (+1 eff.) Silence immunity: +10% Stun/Freeze immunity: +10% Massive two-handed battleaxes. |
acidic dwarven-steel dagger of massacre (23.5-30.55 power, 7 apr) acidic dwarven-steel dagger of massacre (23.5-30.55 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 23.5 - 30.6 Uses stats: 39% Wil, 39% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid Sharp, short and deadly. |
hateful dwarven-steel greatsword of massacre (50-80 power, 2 apr) hateful dwarven-steel greatsword of massacre (50-80 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 105% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +12% Living Massive two-handed swords. |
Belitozor BelitozorCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Cun Changes damage: +9% mind Spell save: +9 (+5 eff.) Psi when hit: +0.04 Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 Size category: +1 A belt that goes around your waist. |
cashmere cloak 'Lavalore' (2 def, 0 armour) cashmere cloak 'Lavalore' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 fire Changes stats: +3 Str / +3 Dex / +3 Con Changes resistances: +6% acid / +3% light Talent mastery: +0.30 Technique / Combat training Spell save: -16 (-11 eff.) Stamina each turn: +0.70 Mana each turn: -0.28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcknight the pair of drakeskin leather boots (0 def, 5 armour) Arcknight the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +3 Str / +1 Dex Changes resistances penetration: +10% lightning Maximum encumbrance: +39 Physical save: +12 (+6 eff.) A pair of boots made of leather. |
Marduzilanarifast (0 def, 5 armour) Marduzilanarifast (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Str / +8 Dex Maximum encumbrance: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shadowtrencher the dwarven-steel helm (0 def, 4 armour) Shadowtrencher the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 12 darkness Changes stats: +7 Str / +7 Dex Changes damage: +6% nature / +21% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening steel mail armour of implacability (2 def, 11 armour) enlightening steel mail armour of implacability (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+0 eff.) Fatigue: +10% Changes stats: +5 Cun / +3 Wil Physical save: +7 (+3 eff.) Mental save: +11 (+3 eff.) A suit of armour made of mail. |
Medical Urgency Vest (6 def, 7 armour) Medical Urgency Vest (6 def, 7 armour)Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Talent granted: +1 Medical Urgency Vest Physical save: +15 (+7 eff.) This light leather armour features a special medical injector. |
Undeathvalor (4 def, 16 armour) Undeathvalor (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +22% Damage when hit (Melee): 8 mind Changes damage: +15% mind / +12% nature A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
93 alchemist agate 93 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xanogama the dwarven-steel pickaxe (dig speed 32 turns) Xanogama the dwarven-steel pickaxe (dig speed 32 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +7% nature Only die when reaching: -60.00 life Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hettyndil the Bilemight Hettyndil the BilemightInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind Changes resistances: +9% nature / +3% mind Changes damage: +3% nature Mental save: +7 (+2 eff.) Light radius: +3 See stealth: +15 See invisible: +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Corruptionbrace the voratun torque of kinetic psionic shield [power 139] (20 cooldown) Corruptionbrace the voratun torque of kinetic psionic shield [power 139] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes stats: +2 Cun Grants telepathy: Dragon Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast See invisible: +3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 139 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 28] (30 cooldown) steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Borydontir the yew wand of conjuration [power 253] (10 cooldown) Borydontir the yew wand of conjuration [power 253] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Changes resistances penetration: +15% physical Mindpower: +2 (+0 eff.) It can be used to fire a bolt of a random element with (base) damage 126 to 253, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 8 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kormak the Dwarf Adventurer level 27
16th Stralite 123rd year of Ascendancy at 05:01 see stats
By Kormak the Dwarf Adventurer level 17
20th Dearth 122nd year of Ascendancy at 13:38 see stats
By Kormak the Dwarf Adventurer level 25
43rd Steel 123rd year of Ascendancy at 15:30 see stats
By Kormak the Dwarf Adventurer level 13
30th Profit 122nd year of Ascendancy at 10:42 see stats
By Kormak the Dwarf Adventurer level 16
17th Dearth 122nd year of Ascendancy at 21:13 see stats
By Kormak the Dwarf Adventurer level 26
24th Gold 123rd year of Ascendancy at 21:50 see stats
By Kormak the Dwarf Adventurer level 22
33rd Steel 123rd year of Ascendancy at 15:54 see stats
By Kormak the Dwarf Adventurer level 27
3rd Stralite 123rd year of Ascendancy at 11:47 see stats
By Kormak the Dwarf Adventurer level 10
5th Profit 122nd year of Ascendancy at 05:53 see stats
By Kormak the Dwarf Adventurer level 20
43rd Dearth 122nd year of Ascendancy at 12:43 see stats
By Kormak the Dwarf Adventurer level 14
45th Profit 122nd year of Ascendancy at 20:14 see stats
By Kormak the Dwarf Adventurer level 5
20th Voratun 122nd year of Ascendancy at 09:50 see stats
By Kormak the Dwarf Adventurer level 17
29th Dearth 122nd year of Ascendancy at 14:58 see stats
By Kormak the Dwarf Adventurer level 10
5th Profit 122nd year of Ascendancy at 06:09 see stats
By Kormak the Dwarf Adventurer level 21
29th Steel 123rd year of Ascendancy at 11:10 see stats
By Kormak the Dwarf Adventurer level 15
12nd Dearth 122nd year of Ascendancy at 00:01 see stats
By Kormak the Dwarf Adventurer level 24
34th Steel 123rd year of Ascendancy at 08:21 see stats
Log
You gain 5.15 gold from the melting of focusing silk robe of nature (+19%) (3 def, 0 armour).
You gain 1.00 gold from the melting of cleansing hardened leather belt of transcendence.
You gain 2.57 gold from the melting of yew vilestaff of might (20-24 power, 4 apr, blight element).
You gain 4.28 gold from the melting of cruel yew starstaff of might (20-24 power, 4 apr, darkness element).
You gain 5.60 gold from the melting of cruel elven-wood vilestaff of might (25-30 power, 5 apr, blight element).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 2.53 gold from the melting of horrifying thorny mindstar of resolve (9-9.9 power, 24 apr, nature damage).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.92 gold from the melting of dwarven-steel mace of purging (30-42 power, 4 apr).
You collect a new ingredient: lump of stralite (1).
You gain 3.81 gold from the melting of stralite longsword of crippling (32.5-45.5 power, 5 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 20.00 gold from the melting of Colaryem (48-76.8 power, 12 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 12.26 gold from the melting of dwarven-steel battleaxe 'Stormtickler' (47-70.5 power, 2 apr).
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Magnetic Shell.
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Kormak deactivates Augmentation.
Kormak deactivates Beyond the Flesh.
Kormak deactivates Stalk.
Kormak deactivates Surge.
Kormak deactivates Wild Growth.