Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 | 
| Campaign | Orcs | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Kruk Yeti | 
| Class | Sawbutcher | 
| Level / Exp | 44 / 51% | 
| Size | big | 
| Lifes / Deaths | Killed by High Guard Talosis at level 4 on the 12nd Retaking 124th year of Ascendancy at 12:01/ 10 Killed by Balell the human at level 12 on the 35th Retaking 124th year of Ascendancy at 05:18 Killed by fire drake at level 13 on the 4th Revenge 124th year of Ascendancy at 20:40 Killed by Ssfinmar the human at level 13 on the 20th Revenge 124th year of Ascendancy at 19:35 Killed by skeleton mage at level 15 on the 39th Pain 124th year of Ascendancy at 13:07 Killed by armoured skeleton warrior at level 15 on the 39th Pain 124th year of Ascendancy at 14:58 Killed by armoured skeleton warrior at level 16 on the 39th Pain 124th year of Ascendancy at 20:25 Killed by Z'quikzshl the skeletal mold at level 18 on the 42nd Pain 124th year of Ascendancy at 16:21 Killed by skeleton mage at level 31 on the 36th Dearth 124th year of Ascendancy at 01:09 Killed by crystalbark at level 35 on the 32nd Remembrance 125th year of Ascendancy at 10:38 | 
Primary Stats
| Strength | 122 (base 60) | 
| Dexterity | 39 (base 16) | 
| Constitution | 111 (base 60) | 
| Magic | 13 (base 10) | 
| Willpower | 29 (base 10) | 
| Cunning | 72 (base 45) | 
Resources
| Life | 1604/1604 | 
| Healing Factor | 1.072 | 
| Regeneration | 9.7016 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 1 | 
| See Stealth | 18 | 
| See Invisible | 14 | 
| ESP Range | 20 | 
| ESP Kinds | humanoid, animal/canine, giant | 
Offense: Mainhand
| Damage | 191 | 
| Accuracy | 45 | 
| Crit Chance | 34% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 93 | 
| Accuracy | 45 | 
| Crit Chance | 33% | 
| APR | 34 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 38 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +18% | 
Defense: Base
| Armour (hardiness) | 75.73 (68.103448275862%) | 
| Defense | 37 | 
| Ranged Defense | 41 | 
| Fatigue | 51 | 
| Physical Save | 60 | 
| Spell Save | 47 | 
| Mental Save | 57 | 
Defense: Resistances
| All | + 35%( 70%) | 
Defense: Immunities
| Pinning Resistance | 54% | 
| Confusion Resistance | 15% | 
| Disarm Resistance | 68% | 
| Stun Resistance | 50% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 78% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.5 steam per turn. Can be activated for an instant burst of 82 steam. Its effects scale with your Constitution stat. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 229% efficiency and cooldown mod of 64%. Its effects scale with your Strength stat. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 217% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. | 
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.9 steam per turn. Can be activated for an instant burst of 64 steam. | 
Class Talents
| Steamtech / Battle machinery | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Battlefield management | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Steamtech / Furnace | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Steamtech / Sawmaiming | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Steamtech / Butchery | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Generic Talents
| Steamtech / Physics | 1.20 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Race / Yeti | 1.20 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Steamtech / Chemistry | 1.20 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Blacksmith | 1.20 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Furnace | 
| talent | Tempest of Metal | 
| talent | Overheat Saws | 
| talent | Melting Point | 
| talent | Grinding Shield | 
Quests
| Our ultimate goal on the mainland is to get rid of the Sunwall once and for all.A Ritch Party To do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done | 
| All the few remaining orcs of the mainland have been captured by Sunwall and their western allies.Children of Garkul, Unite! To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done | 
| Metash has asked you to investigate the Krimbul Clan, south of the peninsula.Clan of the Unicorn A whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done | 
| The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs.Hunter, Quarry If you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active | 
| As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby.Mole Down, Two To Go Investigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done | 
| You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested.Mystery of the Yetis For each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active | 
| To win the war you must help the Pride by striking a blow to the giant's morale and supply lines.Of Steamwork and Pain * You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done | 
| Our ultimate goal on the mainland is to get rid of the Sunwall once and for all.Stargazers Our scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done | 
| The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed!The Deconstruction of Falling Stars With the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done | 
| Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit?The Grumpy Shopowner He does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active | 
| A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland.This is our land! With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done | 
| The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders.You Shall Pass! Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done | 
Equipment
| On feet | Voidbraze the pair of drakeskin leather boots (10 def, 12 armour)Voidbraze the pair of drakeskin leather boots (10 def, 12 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Defense: +10 (+4 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +3 Mag / +3 Wil Changes damage: +3% light / +9% darkness Talent granted: +3 Moss Tread Stealth bonus: +6 Infravision radius: +1 It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A pair of boots made of leather. | 
| Light source | watchleader's alchemist's lamp of claritywatchleader's alchemist's lamp of clarity Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+2 eff.) Blindness immunity: +28% Confusion immunity: +15% Light radius: +7 See stealth: +18 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head | Steam Powered Helm (3 def, 12 armour)Steam Powered Helm (3 def, 12 armour) Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +4 Cun / +5 Con Changes resistances: +10% all Mental save: +6 (+2 eff.) Blindness immunity: +50% A Helmet. But with steam power! | 
| On hands | Steam Powered Gauntlets (0 def, 12 armour)Steam Powered Gauntlets (0 def, 12 armour) Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Spring Grapple Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! | 
| Tool | dwarven-steel pickaxe of delving (dig speed 28 turns)dwarven-steel pickaxe of delving (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers | Wheel of FateWheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +8 (+2 eff.) Changes stats: +7 Str / +10 Con Changes resistances: +28% acid Changes damage: +14% acid Physical save: +8 (+2 eff.) Life regen: +0.20 Stamina each turn: +0.40 Maximum life: +10.00 Maximum stamina: +10.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? | 
| On fingers | gladiator's stralite ring of miserygladiator's stralite ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +7 Str / +3 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. | 
| Around neck | wanderer's stralite amulet of murderwanderer's stralite amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +5 Physical crit. chance: +3.0% Fatigue: -5% Changes stats: +6 Dex / +4 Cun / +5 Con Critical mult.: +15.00% Life regen: +0.70 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. | 
| In main hand | plaguebringer's voratun steamsaw of massacre (50.5-75.75 power, 25 apr)plaguebringer's voratun steamsaw of massacre (50.5-75.75 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 50.5 - 75.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +98 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 11% chance to disease * shock your foe dealing 30 damage and draining some of their resources Damage (Melee): +8 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Talent granted: +3 Block Disease immunity: +15% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! | 
| Around waist | Falaziladir the drakeskin leather beltFalaziladir the drakeskin leather belt Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +9 Str / +8 Dex / +9 Wil / +8 Cun / +3 Con Changes resistances penetration: +5% blight Critical mult.: +6.00% Physical save: +25 (+7 eff.) Spell save: +30 (+10 eff.) Mental save: +39 (+10 eff.) Spellpower: +4 (+3 eff.) Mindpower: +8 (+3 eff.) A belt that goes around your waist. | 
| In off hand | Deepsjeer the stralite steamsaw (47.5-71.25 power, 19 apr)Deepsjeer the stralite steamsaw (47.5-71.25 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 47.5 - 71.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 100% Block value: +64 On weapon hit: * applies a stacking poison dealing 32 damage per turn Burst (radius 1) on hit: +8 darkness Attacks use: 1.0 Steam When wielded/worn: Physical power: +9 (+2 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +4 Con Changes resistances: +6% darkness Changes resistances penetration: +5% temporal / +9% physical Changes damage: +6% darkness Talent granted: +2 Block Disarm immunity: +18% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! | 
| Cloak | thick linen cloak of the guardian (7 def, 8 armour)thick linen cloak of the guardian (7 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +8 Defense: +7 (+3 eff.) Changes resistances: +30% lightning / +11% cold Physical save: +11 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +11 (+3 eff.) Stun/Freeze immunity: +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | rejuvenating voratun mail armour of command (11 def, 18 armour)rejuvenating voratun mail armour of command (11 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +11 (+5 eff.) Fatigue: +19% Changes stats: +3 Cun Mental save: +15 (+4 eff.) Life regen: +4.30 Stamina each turn: +1.10 A suit of armour made of mail. | 
Inventory
| steam generator implant of the warrior (steam 12)steam generator implant of the warrior (steam 12) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.1 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. | 
| regeneration infusion of the titan (heal 490 over 5 turns)regeneration infusion of the titan (heal 490 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| schematic: Lightning Coilschematic: Lightning Coil Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
| schematic: Viral Injectorschematic: Viral Injector Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
| SunstoneSunstone Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? | 
| The Black CoreThe Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
| archmage's stralite amulet of mastery (0.19 Steamtech / Furnace)archmage's stralite amulet of mastery (0.19 Steamtech / Furnace) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +7% acid / +6% fire / +5% cold / +6% lightning Talent mastery: +0.19 Steamtech / Furnace Spellpower: +4 (+3 eff.) Spell crit. chance: +3% Amulets can have magical properties. | 
| enraging stralite amulet of the eclipseenraging stralite amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 8 light / 6 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 9% chance to blind Changes damage: +7% physical / +13% light / +9% darkness Combat speed: +10% Amulets can have magical properties. | 
| restful stralite amulet of teleportationrestful stralite amulet of teleportation Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Teleport immunity: +50% Life regen: +2.30 It can be used to teleport you randomly (rad 32), putting all charms on cooldown for 15 turns. Amulets can have magical properties. | 
| serendipitous gold amulet of constitution (+6)serendipitous gold amulet of constitution (+6) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +8 (+4 eff.) Changes stats: +6 Lck / +4 Con Reduce all damage from unseen attackers: 16% Amulets can have magical properties. | 
| stabilizing copper amulet of healingstabilizing copper amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Cut immunity: +40% Pinning immunity: +20% Knockback immunity: +21% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 263 life. The life healed will increase with your Mindpower. Amulets can have magical properties. | 
| Emelywen the steel ringEmelywen the steel ring Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% blight / +3% acid / +24% light / +6% mind Changes damage: +11% blight / +3% mind / +12% light / +3% acid Mental save: +6 (+2 eff.) Rings can have magical properties. | 
| Inertial TwineInertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. | 
| Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| Ring of Lost LoveRing of Lost Love Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" | 
| savage's voratun ring of lifesavage's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Con Spell save: +15 (+5 eff.) Life regen: +1.20 Maximum life: +74.00 Maximum stamina: +24.00 Healing mod.: +19% Rings can have magical properties. | 
| stralite ring 'Tarrusarion'stralite ring 'Tarrusarion' Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +13% nature / +9% blight / +24% cold / +5% arcane / +34% fire Changes damage: +12% cold / +9% arcane / +17% fire Mental save: +6 (+2 eff.) Poison immunity: +16% Disease immunity: +22% Rings can have magical properties. | 
| treant's stralite ring of tenacitytreant's stralite ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +13% blight Poison immunity: +19% Disease immunity: +10% Disarm immunity: +27% Pinning immunity: +31% Knockback immunity: +24% Maximum life: +30.00 Rings can have magical properties. | 
| plaguebringer's voratun mace of evisceration (45-63 power, 6 apr)plaguebringer's voratun mace of evisceration (45-63 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 9% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 blight When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+3 eff.) Disease immunity: +24% Blunt and deadly. | 
| warbringer's voratun mace of evisceration (46-64.4 power, 6 apr)warbringer's voratun mace of evisceration (46-64.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +18 (+4 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +15% Blunt and deadly. | 
| Ivussra the hardened leather beltIvussra the hardened leather belt Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 (+5 eff.) Changes resistances: +6% temporal Changes resistances penetration: +13% physical Changes damage: +12% physical Stealth bonus: +8 Mental save: +6 (+2 eff.) Equilibrium when hit: +0.28 Maximum life: +51.00 Mental crit. chance: +1% A belt that goes around your waist. | 
| balancing hardened leather belt of valiancebalancing hardened leather belt of valiance Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +3 Wil / +5 Cun Mental save: +8 (+2 eff.) Maximum life: +66.00 Mental crit. chance: +8% A belt that goes around your waist. | 
| Destala's Scales (10 def, 0 armour)Destala's Scales (10 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. | 
| marshal's cashmere cloak of Eldoral (2 def, 0 armour)marshal's cashmere cloak of Eldoral (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +2 Dex / +2 Cun / +3 Con Physical save: +8 (+2 eff.) Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour)wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+8 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes resistances: +7% acid / +6% fire / +7% lightning / +7% cold Maximum life: +47.00 Maximum stamina: +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Anti-Gravity Boots (8 def, 8 armour)Anti-Gravity Boots (8 def, 8 armour) Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 7% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (100 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (170 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. | 
| insulating pair of hardened leather boots of rushing (0 def, 3 armour)insulating pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Con Changes resistances: +9% fire / +9% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. | 
| undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +6 Con Changes damage: +6% physical Silence immunity: +30% Confusion immunity: +28% Stun/Freeze immunity: +30% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. | 
| undeterred pair of dwarven-steel boots of speed (0 def, 4 armour)undeterred pair of dwarven-steel boots of speed (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Silence immunity: +25% Confusion immunity: +32% Stun/Freeze immunity: +31% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Cap of the Undisturbed Mind (-10 def, 0 armour)Cap of the Undisturbed Mind (-10 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. | 
| Duvedralen the dwarven-steel helm (6 def, 4 armour)Duvedralen the dwarven-steel helm (6 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +4 (+1 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 13% chance to gain 10% of a turn Damage when hit (Melee): 16 blight Changes stats: +2 Str / +2 Cun / +3 Con Changes resistances: +3% blight / +7% fire / +7% cold Changes damage: +3% acid Mental save: +0 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| catburglar's dwarven-steel helm of the bounder (0 def, 4 armour)catburglar's dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +12 Dex Changes resistances: +15% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| spiked stralite mail armour of the deep (4 def, 11 armour)spiked stralite mail armour of the deep (4 def, 11 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical Changes resistances: +8% acid / +10% cold Allows you to breathe in: water A suit of armour made of mail. | 
| fortifying voratun plate armour of the dragon (9 def, 16 armour)fortifying voratun plate armour of the dragon (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +9 Str / +7 Con Changes resistances: +8% acid / +12% physical / +13% fire / +10% lightning / +10% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +29% Knockback immunity: +33% Maximum life: +85.00 A suit of armour made of metal plates. | 
| 2 agate2 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 779 alchemist agate779 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| 25 onyx25 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 25 aquamarine25 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 37 lapis lazuli37 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 21 opal21 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 10 sapphire10 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 26 topaz26 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| dwarven dwarven-steel pickaxe (dig speed 24 turns)dwarven dwarven-steel pickaxe (dig speed 24 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +9 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +52.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| dwarven-steel pickaxe of quickening (dig speed 24 turns)dwarven-steel pickaxe of quickening (dig speed 24 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| dwarven-steel pickaxe of wreckage (dig speed 22 turns)dwarven-steel pickaxe of wreckage (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +5 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. | 
| strange black disk (1)strange black disk (1) 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. | 
| strange black disk (2)strange black disk (2) 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. | 
| strange black disk (3)strange black disk (3) 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. | 
| Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
| 38 emerald38 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 12 jade12 jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 2 spinel2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 2 turquoise2 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| bright alchemist's lamp of healthbright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| survivor's brass lantern of healthsurvivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +42.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Prothotipe's Prismatic EyeProthotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
| Automated Portable ExtractorAutomated Portable Extractor Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
| bloodstonebloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| fire opalfire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| 32 garnet32 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| 13 ruby13 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| amazing fiery salve [power 57]amazing fiery salve [power 57] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 229% efficiency and 64% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (57% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. | 
| amazing healing salve [power 686]amazing healing salve [power 686] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 229% efficiency and 64% cooldown modifier. It can be used to heal 686, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. | 
| great water salve [power 50]great water salve [power 50] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 229% efficiency and 64% cooldown modifier. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (50% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. | 
| simple frost salve [power 27]simple frost salve [power 27] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 229% efficiency and 64% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (27% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. | 
| Stralite Sand ShredderStralite Sand Shredder Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. | 
| psionic stralite torque of psychoportation [power 45]  (30 cooldown)psionic stralite torque of psychoportation [power 45]  (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 45), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. | 
| quiet voratun torque of kinetic psionic shield [power 109]  (20 cooldown)quiet voratun torque of kinetic psionic shield [power 109]  (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 109 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. | 
| supercharged stralite torque of mindblast [power 285]  (8 cooldown)supercharged stralite torque of mindblast [power 285]  (8 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a range 7 beam dealing 168.15 to 336.30 mind damage, putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. | 
| warded stralite torque of clear mind [power 3]  (10 cooldown)warded stralite torque of clear mind [power 3]  (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +2 mind / +4 darkness Talent granted: +1 Ward It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. | 
| Tree of LifeTree of Life Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. | 
| 16 amethyst16 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
| ash wand of firewall 'Eilinutha' [power 105]  (6 cooldown)ash wand of firewall 'Eilinutha' [power 105]  (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +2 Str Maximum wards: +2 lightning / +3 temporal / +3 blight / +3 fire / +4 cold Changes resistances penetration: +5% physical Talent granted: +2 Ward It can be used to creates a wall of flames lasting 4 turns (dealing 150 fire damage overall), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| volcanic elven-wood wand of clairvoyance [power 12]  (6 cooldown)volcanic elven-wood wand of clairvoyance [power 12]  (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to reveal the area around you, dispelling darkness (radius 12, power 40 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| Burning StarBurning Star Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
| moonstonemoonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 37 quartz37 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 11 amber11 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A Fistful of Gold (Exploration mode)
			Buy an item from an AAA.
			A Fistful of Gold (Exploration mode)
			Buy an item from an AAA.By Paddiwhakk the Kruk Yeti Sawbutcher level 26
6th Dearth 124th year of Ascendancy at 05:10 see stats
 Across the Narrow Sea (Exploration mode)
			Destroyed the Sunwall Outpost to secure a way to the mainland.
			Across the Narrow Sea (Exploration mode)
			Destroyed the Sunwall Outpost to secure a way to the mainland.By Paddiwhakk the Kruk Yeti Sawbutcher level 11
28th Retaking 124th year of Ascendancy at 00:58 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Paddiwhakk the Kruk Yeti Sawbutcher level 29
26th Dearth 124th year of Ascendancy at 23:28 see stats
 Fear me not! (Exploration mode)
			Survived the Fearscape!
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Paddiwhakk the Kruk Yeti Sawbutcher level 33
11st Remembrance 125th year of Ascendancy at 20:01 see stats
 I did not want that! (Exploration mode)
			Tricked Nektosh into killing one of his own people.
			I did not want that! (Exploration mode)
			Tricked Nektosh into killing one of his own people.By Paddiwhakk the Kruk Yeti Sawbutcher level 27
14th Dearth 124th year of Ascendancy at 09:15 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Paddiwhakk the Kruk Yeti Sawbutcher level 10
23rd Retaking 124th year of Ascendancy at 18:44 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Paddiwhakk the Kruk Yeti Sawbutcher level 20
42nd Pain 124th year of Ascendancy at 17:11 see stats
 Level 30 (Exploration mode)
			Got a character to level 30.
			Level 30 (Exploration mode)
			Got a character to level 30.By Paddiwhakk the Kruk Yeti Sawbutcher level 30
27th Dearth 124th year of Ascendancy at 15:38 see stats
 Level 40 (Exploration mode)
			Got a character to level 40.
			Level 40 (Exploration mode)
			Got a character to level 40.By Paddiwhakk the Kruk Yeti Sawbutcher level 40
18th Retaking 125th year of Ascendancy at 12:46 see stats
 Once Upon A Time, In the West... (Exploration mode)
			Hear the Eidolon's retelling of the Scourge from the West's journey.
			Once Upon A Time, In the West... (Exploration mode)
			Hear the Eidolon's retelling of the Scourge from the West's journey.By Paddiwhakk the Kruk Yeti Sawbutcher level 33
14th Remembrance 125th year of Ascendancy at 17:25 see stats
 Reclaiming Garkul's Heritage (Exploration mode)
			Freed the remnants of the Prides from the Internment Camp.
			Reclaiming Garkul's Heritage (Exploration mode)
			Freed the remnants of the Prides from the Internment Camp.By Paddiwhakk the Kruk Yeti Sawbutcher level 38
12nd Retaking 125th year of Ascendancy at 16:55 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Paddiwhakk the Kruk Yeti Sawbutcher level 32
31st Loss 124th year of Ascendancy at 11:41 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Paddiwhakk the Kruk Yeti Sawbutcher level 15
39th Pain 124th year of Ascendancy at 13:06 see stats
 The High Lady's Destiny (Finale) (Exploration mode)
			Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
			The High Lady's Destiny (Finale) (Exploration mode)
			Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Paddiwhakk the Kruk Yeti Sawbutcher level 40
20th Retaking 125th year of Ascendancy at 20:11 see stats
 This will make a big Omelette! (Exploration mode)
			Collected 40 ritch eggs in the Ritch Hive.
			This will make a big Omelette! (Exploration mode)
			Collected 40 ritch eggs in the Ritch Hive.By Paddiwhakk the Kruk Yeti Sawbutcher level 29
26th Dearth 124th year of Ascendancy at 21:58 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Paddiwhakk the Kruk Yeti Sawbutcher level 32
47th Loss 124th year of Ascendancy at 02:15 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Paddiwhakk the Kruk Yeti Sawbutcher level 17
41st Pain 124th year of Ascendancy at 17:51 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 0.03 gold from the melting of pouch of voratun shots of crippling (21/21, 56-67.2 power, 6 apr).
You gain 0.05 gold from the melting of drakeskin leather armour of alacrity (5 def, 8 armour).
You gain 0.04 gold from the melting of pair of drakeskin leather boots of phasing (0 def, 5 armour).
You gain 0.09 gold from the melting of shimmering silk robe of alchemy (3 def, 0 armour).
You collect a new ingredient: lump of stralite (1).
You gain 0.09 gold from the melting of glacial stralite waraxe of purging (30.5-42.7 power, 5 apr).
You collect a new ingredient: lump of voratun (1).
You gain 0.16 gold from the melting of psychic's voratun steamgun of true shot.
You collect a new ingredient: stack of herbs (burdock) (1).
You gain 0.11 gold from the melting of purifying pulsing mindstar of venom (12.5-13.75 power, 32 apr, nature damage).
You collect a new ingredient: stack of herbs (goldleaf) (1).
You gain 0.09 gold from the melting of blooming living mindstar of flames (16-17.6 power, 40 apr, mind damage).
You collect a new ingredient: lump of voratun (1).
You gain 0.12 gold from the melting of balanced voratun mace of evisceration (44-61.6 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 0.09 gold from the melting of chilling voratun longsword of ruin (43-60.2 power, 6 apr).
You collect a new ingredient: lump of stralite (1).
You gain 0.12 gold from the melting of thunderous stralite dagger of ruin (28-36.4 power, 9 apr).
You collect a new ingredient: lump of voratun (1).
You gain 0.07 gold from the melting of glacial voratun dagger (38.5-50.05 power, 9 apr).
You gain 0.10 gold from the melting of painweaver's voratun ring of corrosion (+30%).
You gain 0.03 gold from the melting of heat beam rune of the titan (553 fire damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Paddiwhakk deactivates Grinding Shield.
Paddiwhakk deactivates Overheat Saws.
Paddiwhakk deactivates Melting Point.
Paddiwhakk deactivates Tempest of Metal.
Paddiwhakk deactivates Furnace.
