Daimondil the level 50 Whitehoof Archmage by Thanatoss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 574%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity9 (base 10)
Constitution42 (base 29)
Magic122 (base 60)
Willpower82 (base 60)
Cunning115 (base 60)

Resources

Life-589/1238
Mana393/405
Steam132/132
Healing Factor1.6664150943396
Regeneration78.8287197964

Speed

Mental0%
Attack0%
Movement+140.80351587336%
Spell0%
Global+128.33333333333%

Vision

Sight10
Lite-2
Infravision11
See Stealth28.157864070807
See Invisible65.44395343
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage56
Accuracy3
Crit Chance40%
APR15
Speed1.00

Offense: Spell

Spellpower103
Crit Chance57%
Speed1

Offense: Mind

Mindpower65
Crit Chance32%
Speed1

Offense: Damage Bonus

Lightning+120%
Physical+15%
Fire+25%
Arcane+25%
Cold+25%
All0%

Offense: Damage Penetration

Arcane+25%
Lightning+101%
Fire+25%
Cold+25%

Defense: Base

Armour (hardiness)18 (30%)
Defense24
Ranged Defense42
Fatigue0
Physical Save44
Spell Save43
Mental Save53

Defense: Resistances

Lightning+ 54%( 70%)
Light+ 20%( 70%)
Darkness+ 20%( 70%)
Cold+ 18%( 70%)
All+ 13%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance55%
Poison Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Runes

Class Talents

Spell / Storm1.60
5/5
4/5
5/5
5/5
Spell / Air1.60
5/5
5/5
4/5
5/5
Spell / Arcane1.60
0/5
0/5
0/5
0/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.60
5/5
5/5
5/5
3/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Fire1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.60
1/5
5/5
1/5
5/5

Generic Talents

Spell / Aegis1.60
1/5
4/5
0/5
0/5
Steamtech / Chemistry1.30
1/5
0/5
0/5
0/5
Steamtech / Physics1.30
5/5
5/5
5/5
5/5
Spell / Divination1.60
1/5
5/5
1/5
1/5
Spell / Conveyance1.60
4/5
4/5
0/5
0/5
Race / Whitehooves1.30
5/5
5/5
0/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Daimondil the Whitehoof Archmage level 2
10th Retaking 124th year of Ascendancy at 19:39
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Daimondil the Whitehoof Archmage level 12
43rd Retaking 124th year of Ascendancy at 22:55
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By Daimondil the Whitehoof Archmage level 32
44th Dearth 124th year of Ascendancy at 21:27
see stats
Can you bear it? So much bearness! (Roguelike) Killed Borius in the Bearscape.
By Daimondil the Whitehoof Archmage level 32
11st Dearth 124th year of Ascendancy at 21:27
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Daimondil the Whitehoof Archmage level 27
41st Revenge 124th year of Ascendancy at 20:48
see stats
Imp'ing Away (Roguelike) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Daimondil the Whitehoof Archmage level 50
45th Loss 124th year of Ascendancy at 19:59
see stats
Level 10 (Roguelike) Got a character to level 10.
By Daimondil the Whitehoof Archmage level 10
39th Retaking 124th year of Ascendancy at 02:17
see stats
Level 20 (Roguelike) Got a character to level 20.
By Daimondil the Whitehoof Archmage level 20
9th Revenge 124th year of Ascendancy at 14:38
see stats
Level 30 (Roguelike) Got a character to level 30.
By Daimondil the Whitehoof Archmage level 30
29th Pain 124th year of Ascendancy at 05:47
see stats
Level 40 (Roguelike) Got a character to level 40.
By Daimondil the Whitehoof Archmage level 40
17th Loss 124th year of Ascendancy at 19:35
see stats
Level 50 (Roguelike) Got a character to level 50.
By Daimondil the Whitehoof Archmage level 50
41st Loss 124th year of Ascendancy at 19:37
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Daimondil the Whitehoof Archmage level 50
41st Loss 124th year of Ascendancy at 19:50
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Daimondil the Whitehoof Archmage level 34
48th Dearth 124th year of Ascendancy at 02:59
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Daimondil the Whitehoof Archmage level 39
17th Loss 124th year of Ascendancy at 10:53
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Daimondil the Whitehoof Archmage level 39
17th Loss 124th year of Ascendancy at 01:52
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Daimondil the Whitehoof Archmage level 50
45th Loss 124th year of Ascendancy at 11:06
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Daimondil the Whitehoof Archmage level 50
45th Loss 124th year of Ascendancy at 11:28
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Daimondil the Whitehoof Archmage level 38
14th Loss 124th year of Ascendancy at 06:13
see stats
The Rat Lich (Roguelike) Killed the terrible Rat Lich.
By Daimondil the Whitehoof Archmage level 43
32nd Loss 124th year of Ascendancy at 08:40
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By Daimondil the Whitehoof Archmage level 25
41st Revenge 124th year of Ascendancy at 06:51
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By Daimondil the Whitehoof Archmage level 36
11st Loss 124th year of Ascendancy at 03:52
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Daimondil the Whitehoof Archmage level 20
10th Revenge 124th year of Ascendancy at 16:24
see stats

Log

Thunderstorm hits Daimondil's temporal clone for (14 resist armour), 0 fire, (17 resist armour), 0 cold, (34 resist armour), 0 lightning, (18 resist armour), 0 arcane (0 total damage).
Hurricane from Daimondil's temporal clone hits
Daimondil for (35 resist armour), (12 to time), 0 fire, (35 resist armour), (10 to time), 0 cold, (35 resist armour), (57 to time), 0 lightning, (35 resist armour), (12 to time), 0 arcane (0 total damage).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northwest (Daimondil's temporal clone)).


Chain Lightning is still on cooldown for 6 turns.

Daimondil casts
Lightning.
Daimondil's temporal clone is dazed!

Daimondil's temporal clone's Shock hits
Daimondil for (35 resist armour), (10 to time), 0 fire, (35 resist armour), (8 to time), 0 cold, (35 resist armour), (53 to time), 0 lightning, (35 resist armour), (10 to time), 0 arcane (0 total damage).
Daimondil hits Daimondil's temporal clone for (35 resist armour), (31 to time), 0 fire, (35 resist armour), (43 to time), 0 cold, (35 resist armour), (125 to time), 0 lightning, (35 resist armour), (47 to time), 0 arcane (0 total damage).
Daimondil is dazed!

Daimondil is not dazed anymore.

Daimondil's spell attains critical power!
Daimondil's temporal clone is not dazed anymore.

Daimondil resists!

Thunderstorm hits Daimondil's temporal clone for
(15 resist armour), 0 fire, (18 resist armour), 0 cold, (35 resist armour), (1 to time), 0 lightning, (19 resist armour), 0 arcane (0 total damage).
Thunderstorm hits
Daimondil for (15 resist armour), 0 fire, (14 resist armour), 0 cold, (29 resist armour), 0 lightning, (15 resist armour), 0 arcane (0 total damage).
Hurricane from Daimondil's temporal clone hits
Daimondil for (20 resist armour), 0 fire, (19 resist armour), 0 cold, (35 resist armour), (4 to time), 0 lightning, (20 resist armour), 0 arcane (0 total damage).
Daimondil's temporal clone is dazed!

Daimondil's temporal clone casts
Rune: Shatter Afflictions.
Daimondil's temporal clone is not dazed anymore.

Daimondil's temporal clone casts
Chain Lightning.
Daimondil's temporal clone's spell attains critical power!
Your time shield crumbles under the damage!

The fabric of time around Daimondil stabilizes to normal.

The powerful time-altering energies generate a restoration field on Daimondil.

Daimondil's temporal clone casts
Lightning.
Daimondil is recovering from the damage!

Daimondil's temporal clone surges with
lightning power!
Saving game...