








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Anorithil |
Level / Exp | 6 / 87% |
Size | medium |
Lifes / Deaths | Killed by Mayada the copperhead snake at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:40 / 1 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 10) |
Magic | 32 (base 29) |
Willpower | 12 (base 10) |
Cunning | 23 (base 18) |
Resources
Life | -4/187 |
Positive | 45/45 |
Negative | 33/45 |
Healing Factor | 1.0082872928177 |
Regeneration | 0.25207182320442 |
Speed
Mental | -30% |
Attack | -30% |
Movement | +12.317712611775% |
Spell | -26.146976085497% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 11 |
Accuracy | 14 |
Crit Chance | 6% |
APR | 9 |
Speed | 1.43 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 24% |
Speed | 1.3540406973148 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 8% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Blight | +22% |
Lightning | +11% |
Mind | +9% |
Darkness | +12% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 0 |
Physical Save | 6 |
Spell Save | 15 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 22%( 70%) |
Temporal | + 13%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 12%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 22% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (135% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Celestial / Eclipse | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hymn of Shadows |
talent | Chant of Fortitude |
detrimental effect | The target is poisoned, taking 55.95 nature damage per turn. Deadly Poison |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | Huge cut that bleeds, doing 28.86 physical damage per turn. Bleeding |
detrimental effect | The target is poisoned, taking 4.50 nature damage per turn. Poison |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Polille the skeleton archer) up to 3 times the normal amount of Vim. Bleak Outcome |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
On fingers | ![]() 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +11% blight +9% mind Acc +7 (+6 eff.) Apr +7 ----- def ----- Defense +7 (+7 eff.) Resists +11% blight Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +22% Cannot be unequipped or rerolled until level 9. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings can have magical properties. |
Main armor | ![]() 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +6% temporal +5% arcane A pointy cloth hat, very wizardly... |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Res.pen +10% mind Melee Ret 6 mind ----- def ----- Defense +1 (+1 eff.) ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +5 (+3 eff.) Dmg.mod +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (132 total damage) Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ldiose the Doomelf Anorithil level 6
77th Pyre 122nd year of Ascendancy at 21:48 see stats
Log
Mayada the copperhead snake performs a melee critical strike against Ldiose!
Ldiose is crippled.
Mayada the copperhead snake hits Ldiose for 18 physical, 1 mind, 20 physical, 4 fire (43 total damage).
Melee retaliation hits Mayada the copperhead snake for 3 mind, 3 mind (6 total damage).
Ldiose's light area effect hits Mayada the copperhead snake for 17 light damage.
Talent Moonlight Ray is ready to use.
Deadly Poison from Mayada the copperhead snake hits Ldiose for 24 nature damage.
Bleeding from Mayada the copperhead snake hits Ldiose for 13 physical damage.
Poison from Mayada the copperhead snake hits Ldiose for 2 nature damage.
Ldiose casts Healing Light.
Mayada the copperhead snake performs a melee critical strike against Ldiose!
Mayada the copperhead snake hits Ldiose for 36 physical, 2 mind, 14 physical (52 total damage).
Melee retaliation hits Mayada the copperhead snake for 3 mind, 3 mind (5 total damage).
Ldiose receives 119 healing.
Ldiose's light area effect hits Mayada the copperhead snake for 17 light damage.
Deadly Poison from Mayada the copperhead snake hits Ldiose for 25 nature damage.
Bleeding from Mayada the copperhead snake hits Ldiose for 13 physical damage.
Poison from Mayada the copperhead snake hits Ldiose for 2 nature damage.
Ldiose is pinned to the ground.
Mayada the copperhead snake hits Ldiose for 18 physical, 1 mind, 15 physical (33 total damage).
Melee retaliation hits Mayada the copperhead snake for 3 mind, 5 mind (8 total damage).
Ldiose the level 6 doomelf anorithil was stabbed to death by Mayada the copperhead snake on level 3 of Ruins of Kor'Pul.
Ldiose stops being poisoned.
Ldiose is no longer poisoned.
Ldiose is no longer pinned.
Ldiose deactivates Chant of Fortitude.
Ldiose deactivates Hymn of Shadows.
Ldiose stops bleeding.
Ldiose is not crippled anymore.