







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 36 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 24 on the 76th Pyre 122nd year of Ascendancy at 06:06 / 2Killed by orc archer at level 36 on the 78th Pyre 122nd year of Ascendancy at 19:39 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 31 (base 26) |
| Magic | 99 (base 60) |
| Willpower | 83 (base 60) |
| Cunning | 31 (base 11) |
Resources
| Life | -76/717 |
| Mana | 420/484 |
| Negative | 156/175 |
| Soul | 12/12 |
| Healing Factor | 1.3467164179104 |
| Regeneration | 1.9527388059701 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 14.3902876308 |
| See Invisible | 33.445623261275 |
| Stealth | 24.868046510817 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 2 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Darkness | +45% |
Defense: Base
| Armour (hardiness) | 6.7 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 62 |
| Mental Save | 57 |
Defense: Resistances
| Physical | + 15%( 85%) |
| Darkness | + 20%( 85%) |
| Cold | + 47%( 85%) |
| All | 0%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Premonition |
| talent | Keen Senses |
| detrimental effect | The target is on fire, taking 44.76 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target has been splashed with acid, taking 5.30 acid damage per turn, reducing armour by 5 and attack by 5. Acid Splash |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge |
| beneficial effect | The target assumes the form of a dúathedlen. Corruption of the Doomed |
| beneficial effect | Reduces cold damage received by 27%. Premonition Shield |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying elven-silk wizard hat of balance (3 def, 0 armour)2.0 T5 head armor [Ego] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +3 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.00 Psi/ret +0.90 Hate/ret +1.40 A pointy cloth hat, very wizardly... |
| On fingers | wizard's steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +6 (+6 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Spell.save +6 (+2 eff.) Rings can have magical properties. |
| On fingers | voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +76.00 HP.reg +1.20 Heal.mod +19% Rings can have magical properties. |
| Around waist | reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +6 Defense +14 (+7 eff.) Phys.save +16 (+6 eff.) A belt that goes around your waist. |
| In main hand | bloodlich's dragonbone bonestaff of fate (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Cun +4 Con dps ---------- Spell.crit +12% Crit.mult +17.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness ----- def ----- Phys.save +11 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Vim/s.crit +7.00 Max.vim +35.00 Max.N.En +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | focusing woollen robe of the mountain (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical ---------- misc Mana/turn +0.10 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient elven-silk cloak of the guardian (10 def, 6 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +10 (+5 eff.) Phys.save +17 (+6 eff.) Spell.save +16 (+4 eff.) Mind.save +21 (+6 eff.) Max.HP +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.22 Max.mana +34.00 Amulets can have magical properties. |
Inventory
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-15 eff.) Spell.save -30 (-9 eff.) Mind.save -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Iden the Lich Necromancer level 25
76th Pyre 122nd year of Ascendancy at 06:13 see stats
Level 10 (Roguelike)
Got a character to level 10.By Iden the Doomelf Necromancer level 10
74th Pyre 122nd year of Ascendancy at 20:39 see stats
Level 20 (Roguelike)
Got a character to level 20.By Iden the Doomelf Necromancer level 20
75th Pyre 122nd year of Ascendancy at 15:23 see stats
Level 30 (Roguelike)
Got a character to level 30.By Iden the Lich Necromancer level 30
77th Pyre 122nd year of Ascendancy at 00:58 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Iden the Doomelf Necromancer level 24
76th Pyre 122nd year of Ascendancy at 06:06 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Iden the Doomelf Necromancer level 24
76th Pyre 122nd year of Ascendancy at 06:00 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Iden the Lich Necromancer level 28
76th Pyre 122nd year of Ascendancy at 20:17 see stats
Log
Orc archer receives 147 healing from Pride of the Orcs.
Orc archer's Shoot performs a ranged critical strike against Iden!
Iden shrugs off the critical damage!
Iden is silenced!
Orc archer's Shoot hits Iden for 119 physical, 12 nature (131 total damage).
Orc archer roars triumphantly.
Orc archer's Shoot hits Iden for 141 physical, 34 temporal, 24 physical (199 total damage).
Iden the level 36 lich necromancer was squished to death by an orc archer on level 47 of The Arena.
Orc archer's Shoot killed Iden!
Armoured skeleton warrior stops burning.
The shield around armoured skeleton warrior crumbles.
Master vampire stops burning.
Master vampire deactivates Blur Sight.
Master vampire deactivates Phantasmal Shield.
Master vampire deactivates Phantasmal Shield.
Master vampire deactivates Blur Sight.
Iden is free from the acid.
Iden is no longer transformed.
Iden deactivates Premonition.
Iden stops burning.
The protective shield of Iden disappears.
Iden is not silenced anymore.
Iden deactivates Necrotic Aura.
Iden deactivates Will o' the Wisp.
Iden deactivates Keen Senses.
Iden is no longer surging arcane power.
Iden deactivates Blurred Mortality.
The shield around eternal bone giant crumbles.
Master vampire deactivates Blur Sight.
Master vampire deactivates Phantasmal Shield.






























































