Kop the level 16 Dwarf Berserker by Mopaxac

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp16 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength53 (base 41)
Dexterity16 (base 11)
Constitution41 (base 32)
Magic8 (base 10)
Willpower18 (base 10)
Cunning18 (base 10)

Resources

Life-14/659
Mana110/110
Stamina133/145
Healing Factor1.2703791469194
Regeneration32.607516431501

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth7
See Invisible6

Offense: Mainhand

Damage79
Accuracy42
Crit Chance4%
APR6
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+12%
Nature+4%

Offense: Damage Penetration

Mind+5%
Darkness+15%

Defense: Base

Armour (hardiness)47.710608863219 (73.452380952381%)
Defense33
Ranged Defense33
Fatigue10
Physical Save39
Spell Save35
Mental Save28

Defense: Resistances

Acid+ 15%( 70%)
Nature+ 24%( 70%)
Darkness+ 22%( 70%)
Blight+ 25%( 70%)
Mind+ 31%( 70%)
Fire+ 25%( 70%)
All+ 10%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
5/5
3/5
3/5
3/5
Technique / Berserker's strength1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
2/5
2/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
2/5
0/5
0/5
Technique / Conditioning1.30
1/5
4/5
1/5
0/5
Technique / Combat training1.30
3/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Kop the Dwarf Berserker level 10
3rd Acquisition 122nd year of Ascendancy at 14:28
see stats
Squadmate (Insane (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Kop the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 06:14
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Kop the Dwarf Berserker level 11
2nd Profit 122nd year of Ascendancy at 05:52
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Kop the Dwarf Berserker level 15
16th Profit 122nd year of Ascendancy at 10:18
see stats

Log

War hound's morale has been lowered.

Kop uses
Infusion: Regeneration.
Kop starts regenerating health quickly.

Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Kop for 74 fire damage.
War hound hits Kop for 56 physical damage.
Melee retaliation hits War hound for
2 nature, 2 mind, 14 cold (18 total damage).
Xanuresewyn the gloomy honey tree misses Kop.
Kop instinctively hardens his skin and ignores the attack!
Kop repels an attack from Xanuresewyn the gloomy honey tree.
Turtle uses
Shell Shield.
Turtle takes cover under its shell.

Talent Infusion: Healing is ready to use.
Poison from Zubivena the sick giant venus flytrap strikes
Kop in the darkness (+5% damage).
Agony from Glowyn the gloomy honey tree hits
Kop for 23 mind damage.
Poison from Zubivena the sick giant venus flytrap hits
Kop for 14 nature damage.
Zubivena the sick giant venus flytrap's creeping dark hits Turtle for
5 darkness damage.
Zubivena the sick giant venus flytrap's creeping dark hits
Kop for 9 darkness damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Kop for 36 fire damage.
Kop the level 16 dwarf berserker was scorched to death by a ritch flamespitter on level 3 of Heart of the Gloom.
Kop deactivates
Premonition.
Kop stops regenerating health quickly.

Kop is no longer writhing in agony.

Kop deactivates
Daunting Presence.
Kop is no longer pinned.

The protective shield of Kop disappears.

Kop stops being poisoned.