Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 10 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 15 (base 15) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 15 (base 15) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 225/225 |
Hate | 100/100 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +36.093867610317% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 11 |
Accuracy | 29 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 5 |
Accuracy | 29 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.25 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Nature | -40% |
All | -60% |
Offense: Damage Penetration
Acid | +5% |
Temporal | +5% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 10 |
Mental Save | 8 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Mind | + 17%(100%) |
Fire | -40%(100%) |
All | + 7%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
beneficial effect | The target is near an antimagic bush, granting +20% nature damage, +20% nature resistance penetration and -16 spellpower. Antimagic Bush |
Quests
Equipment
In off hand | plaguebringer's iron dagger of projection (100% power, 5 apr) plaguebringer's iron dagger of projection (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 0 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +12% Sharp, short and deadly. |
Main armor | Robe of the Worm (0 def, 0 armour) Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | Zeranarisus the Serpentlord (108% power, 2 apr) Zeranarisus the Serpentlord (108% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit: LIGHT_GREENLASTROYAL_BLUELASTVIOLETLASTWHITEYELLOWLAST595959LASTLIGHT_GREEN acid +5% temporal On Hit (Melee): * 20% chance to slow global speed by 0% * 20% chance to reduce armor by 0% Blunt and deadly. |
Inventory
Lustrerupture the iron dagger (98% power, 5 apr) Lustrerupture the iron dagger (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 0 While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% physical Res.pen +5% light Acc +10 (+5 eff.) Sharp, short and deadly. |
iron dagger of massacre (111% power, 5 apr) iron dagger of massacre (111% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 111% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron waraxe (101% power, 2 apr) iron waraxe (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (103% power, 2 apr) iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Achievements
Log
Welcome to level 6 [Worm that walks (servant of Kek)].
Worm that walks (servant of Kek) has 10 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Kek) in the party list and press G to use them.
Welcome to level 7 [Worm that walks (servant of Kek)].
Worm that walks (servant of Kek) has 12 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Select worm that walks (servant of Kek) in the party list and press G to use them.
Welcome to level 8 [Worm that walks (servant of Kek)].
Worm that walks (servant of Kek) has 14 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Kek) in the party list and press G to use them.
Welcome to level 9 [Worm that walks (servant of Kek)].
Worm that walks (servant of Kek) has 16 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Kek) in the party list and press G to use them.
Welcome to level 10 [Worm that walks (servant of Kek)].
Worm that walks (servant of Kek) has 18 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of Kek) in the party list and press G to use them.
You give plaguebringer's iron dagger of projection (100% power, 5 apr) to worm that walks (servant of Kek).
You give iron dagger of massacre (111% power, 5 apr) to worm that walks (servant of Kek).
You give Lustrerupture the iron dagger (98% power, 5 apr) to worm that walks (servant of Kek).
Kek wears (replacing balanced iron longsword of massacre (115% power, 2 apr)): Borolen the Lightripper (101% power, 2 apr).
Resting starts...
Worm that walks (servant of Kek) activates Worm that Walks Link.
Talent Worm that Walks is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).
You give Zeranarisus the Serpentlord (108% power, 2 apr) to worm that walks (servant of Kek).
Saving game...
Saving done.
Character control switched to worm that walks (servant of Kek).
Worm that walks (servant of Kek) wears (replacing iron waraxe (101% power, 2 apr)): Zeranarisus the Serpentlord (108% power, 2 apr).
Worm that walks (servant of Kek) wears (replacing iron waraxe (103% power, 2 apr)): plaguebringer's iron dagger of projection (100% power, 5 apr).