Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Dwarf |
Class | Wanderer |
Level / Exp | 12 / 21% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 12 on the 10th Profit 122nd year of Ascendancy at 03:44 / 1 |
Primary Stats
Strength | 35 (base 29) |
Dexterity | 22 (base 23) |
Constitution | 15 (base 12) |
Magic | 12 (base 12) |
Willpower | 15 (base 12) |
Cunning | 15 (base 12) |
Resources
Life | -46/404 |
Stamina | 154/166 |
Soul | 12/12 |
Healing Factor | 1.2760311219418 |
Regeneration | 4.0194980341165 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
Offense: Mainhand
Damage | 53 |
Accuracy | 41 |
Crit Chance | 17% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 33 |
Accuracy | 41 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Blight | +8% |
Physical | +3% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 37.551211628464 (73.607947236566%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 19 |
Physical Save | 28 |
Spell Save | 13 |
Mental Save | 14 |
Defense: Resistances
Darkness | + 3%( 70%) |
Light | + 30%( 70%) |
Temporal | + 17%( 70%) |
All | 0%( 70%) |
Nature | + 6%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 123 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
Spell / Animus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Furnace | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you gained talent category Cunning / Survival (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bear paw. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Vilepall (0 def, 5 armour) Vilepall (0 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 0% * 10 arcane resource burn ----- def ----- Armour +5 Fatigue +2% Resists +6% nature ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | linen wizard hat 'Hanysavor' (1 def, 0 armour) linen wizard hat 'Hanysavor' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Acc +15 (+5 eff.) Apr +2 ----- def ----- Defense +1 (+1 eff.) Spell.save +3 (+3 eff.) Mind.save +3 (+3 eff.) Max.HP +40.00 ---------- misc Equi/ret +0.80 Psi/ret +0.70 Hate/ret +0.90 A pointy cloth hat, very wizardly... |
On hands | Armiruirach (5 def, 9 armour) Armiruirach (5 def, 9 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical ----- def ----- Armour +9 Defense +5 (+3 eff.) Resists +3% darkness HP.reg +2.00 ---------- misc Stam/turn +1.50 Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | mule's copper ring of tenacity mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +20.00 Disarm- +20% Pinning- +24% Knockbk- +22% ---------- misc Max.enc +22 Rings make your fingers look great! |
Around neck | copper amulet of magic (+2) copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
In main hand | Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | Urthyndil Urthyndil1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +2 Defense +5 (+3 eff.) Phys.save +12 (+6 eff.) Die.at -40.00 life HP.reg +0.90 Heal.mod +13% ---------- misc Max.stam +10.00 A belt that goes around your waist. |
In off hand | Dairygorek the Duskbore (102% power, 2 apr) Dairygorek the Duskbore (102% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature +12 acid While equipped: Stats +3 Cun dps ---------- Res.pen +5% acid Sharp, long, and deadly. |
Cloak | Layaravea (7 def, 0 armour) Layaravea (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Res.pen +5% mind Acc +5 (+1 eff.) Apr +2 ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable iron plate armour of temporal resistance (0 def, 13 armour) impenetrable iron plate armour of temporal resistance (0 def, 13 armour)17.0 T1 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +17% temporal A suit of armour made of metal plates. |
Inventory
movement infusion of the duelist (speed 466%; cd 13) movement infusion of the duelist (speed 466%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 13) manasurge rune (regen 600% over 10 turns; mana 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (45 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Frigidgrind (109% power, 1 apr) Frigidgrind (109% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 109% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +8 cold While equipped: Stats +5 Wil dps ---------- Res.pen +5% cold Acc +9 (+3 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 0% ----- def ----- Defense +7 (+4 eff.) Disarm- +28% Massive two-handed battleaxes. |
creative mossy mindstar of life (75% power, 12 apr, nature damage) creative mossy mindstar of life (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+2 eff.) ----- def ----- Max.HP +11.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm magestaff of illumination (100% power, 2 apr, fire element) elm magestaff of illumination (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% fire ----- def ----- Defense +7 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 41.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
arcing iron waraxe (103% power, 2 apr) arcing iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: LIGHT_GREENLASTROYAL_BLUELASTVIOLETLASTWHITEANTIQUE_WHITE |
linen cloak 'Tidekiller' (1 def, 0 armour) linen cloak 'Tidekiller' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +3% cold Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Defense +1 (+1 eff.) Resists +3% cold +5% arcane +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourrigor (0 def, 3 armour) Splendourrigor (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Cun +2 Con dps ---------- Mind.crit +3% Dmg.mod +9% mind ----- def ----- Armour +3 Fatigue +2% Resists +3% light Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Obsidianpulverizer' (0 def, 5 armour) pair of iron boots 'Obsidianpulverizer' (0 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% temporal ----- def ----- Armour +5 Fatigue -2% Resists +6% darkness Phys.save +5 (+2 eff.) Die.at -40.00 life ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Shockgrit' (0 def, 1 armour) pair of rough leather boots 'Shockgrit' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Mag +1 Wil dps ---------- Spell.pwr +4 (+4 eff.) Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +1 Resists +3% lightning A pair of boots made of leather. |
umbral iron gauntlets of strength (+3) (0 def, 1 armour) umbral iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Blizzardfist (0 def, 2 armour) Blizzardfist (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +1 Wil +2 Cun +2 Con dps ---------- Dmg.mod +6% cold ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
Mardaruilathalen (0 def, 1 armour) Mardaruilathalen (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Mag +1 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +1 Fatigue +1% Resists +3% physical +11% light +10% darkness ---------- misc Stam/turn +2.00 A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
iron mail armour of cold resistance (2 def, 4 armour) iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
iron mail armour of lightning resistance (2 def, 4 armour) iron mail armour of lightning resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
icy iron shield (0 def, 2 armour, 17 block) icy iron shield (0 def, 2 armour, 17 block)7.0 T1 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 8 cold Melee Ret 2 ice ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Shockvagrant' (dig speed 39 turns) iron pickaxe 'Shockvagrant' (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Fatigue -5% Resists +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Betumiwe' brass lantern 'Betumiwe'2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +15 (+9 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lol5 the Dwarf Wanderer level 10
3rd Profit 122nd year of Ascendancy at 21:31 see stats
By Lol5 the Dwarf Wanderer level 5
18th Voratun 122nd year of Ascendancy at 04:28 see stats
By Lol5 the Dwarf Wanderer level 11
8th Profit 122nd year of Ascendancy at 06:10 see stats
Log
Lol5 misses Something.
Lol5 steals life from Something!
Lol5 steals life from Sandworm!
Lol5 hits Sandworm for 16 light damage.
Lol5 hits Something for (15 flat reduction), 0 blight, (16 flat reduction), 36 physical, 0 arcane, (16 flat reduction), 1 light (37 total damage).
Lol5 instinctively hardens her skin and ignores the attack!
Lol5 repels an attack from Something.
Something hits Lol5 for 8 physical, 7 nature (16 total damage).
Lol5 feels pain again.
Deadly Poison from Gunsnake hits Lol5 for 25 nature damage.
Lol5 uses Infusion: Regeneration.
Lol5 starts regenerating health quickly.
Something hits Lol5 for 11 physical, 6 darkness, 13 physical, 8 nature (38 total damage).
Deadly Poison from Gunsnake hits Lol5 for 43 nature damage.
Something misses Lol5.
Something hits Lol5 for 12 physical, 6 darkness (18 total damage).
Lol5 misses Something.
Lol5 misses Something.
Talent Infusion: Healing is ready to use.
Deadly Poison from Gunsnake hits Lol5 for 53 nature damage.
Something hits Lol5 for 11 physical, 6 darkness, 9 physical, 8 nature (35 total damage).
Lol5 misses Something.
Lol5 misses Something.
Lol5 instinctively hardens her skin and ignores the attack!
Lol5 repels an attack from Something.
Something hits Lol5 for 13 physical damage.
Lol5 the level 12 dwarf wanderer was disembowelled to death by Gunsnake on level 2 of Ruins of Kor'Pul.