Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Necromancer |
Level / Exp | 26 / 88% |
Size | medium |
Lifes / Deaths | Killed by Celia at level 26 on the 25th Haze 122nd year of Ascendancy at 06:59 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 11 (base 10) |
Magic | 79 (base 57) |
Willpower | 43 (base 13) |
Cunning | 60 (base 47) |
Resources
Life | -255/319 |
Mana | 339/440 |
Soul | 8/16 |
Healing Factor | 1.0097162075846 |
Regeneration | 0.25242905189615 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 8 |
See Stealth | 36.375715479246 |
See Invisible | 36.375715479246 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 28 |
Accuracy | 17 |
Crit Chance | 32% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +97% |
Lightning | +12% |
Light | +13% |
Temporal | +5% |
Blight | +5% |
Physical | +6% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Blight | +5% |
Darkness | +7% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 4 (35.65183292883%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 47 |
Mental Save | 28 |
Defense: Resistances
Blight | + 21%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 28%( 70%) |
All | + 15%( 70%) |
Lightning | + 29%( 70%) |
Light | + 29%( 70%) |
Temporal | + 20%( 70%) |
Mind | + 18%( 70%) |
Darkness | + 70%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vampire lord fang. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. * You've found the needed hummerhorn wing. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Bleakquench the pair of rough leather boots (0 def, 1 armour) Bleakquench the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +15% cold Melee Ret 6 acid ----- def ----- Armour +1 Resists +5% lightning +6% temporal +3% darkness +3% cold A pair of boots made of leather. |
Light source | brass lantern 'Boltcutter' brass lantern 'Boltcutter'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag +4 Wil dps ---------- Res.pen +5% cold ----- def ----- Crit.dmg- 5.00% Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Shadesquall the rough leather cap (0 def, 1 armour) Shadesquall the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% darkness +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +10% light +13% darkness +3% mind A cap made of leather. |
Tool | Erunarildir the ash wand of shielding [power 176] (17 cooldown) Erunarildir the ash wand of shielding [power 176] (17 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% S.pwr/crit +4 ---------- misc Vim/s.crit +2.00 Wards +3 acid +2 cold +2 mind +3 blight Talents +1 Ward Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage by 12% for 2 turns. 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | wizard's copper ring of darkness (+22%) wizard's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+1 eff.) Rings make your fingers look great! |
On fingers | solipsist's copper ring of darkness (+20%) solipsist's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
Around waist | Betholerin Betholerin1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +8 Cun +6 Lck ----- def ----- Resists +3% lightning Crit.dmg- 10.00% Stealth +5 Blind- +10% ---------- misc T.Disarm +5 Infravis +7 A belt that goes around your waist. |
In main hand | ash magestaff 'Shadowhunt' (111% power, 3 apr, darkness element) ash magestaff 'Shadowhunt' (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +9% Crit.mult +10.00% Phys.pwr +5 (+4 eff.) Spell.pwr +21 (+5 eff.) Dmg.mod +3% light +18% darkness Acc +6 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 0% ---------- misc Mana/turn +0.17 Light +2 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | dwarven-steel gauntlets 'Grinegodin' (0 def, 2 armour) dwarven-steel gauntlets 'Grinegodin' (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Spell.crit +13% Mind.crit +8% Crit.mult +8.00% Spell.pwr +10 (+3 eff.) Melee+ 14 light 5 blight Dmg.mod +4% light +5% blight Res.pen +5% blight Melee Ret 2 arcane ----- def ----- Armour +2 Fatigue +3% Resists +7% light +7% blight Def/telep +15 Res/telep +15% Dur/telep +15% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Fogbutcher (0 def, 0 armour) Fogbutcher (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +9 Wil dps ---------- Dmg.mod +6% darkness Melee Ret 10 mind 4 lightning ----- def ----- Resists +9% lightning +6% darkness +7% all ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Isiyath the Blizzardflash (9 def, 0 armour) Isiyath the Blizzardflash (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Mag +3 Wil +1 Con dps ---------- Spell.crit +5% Dmg.mod +10% darkness Res.pen +7% darkness ----- def ----- Defense +9 (+4 eff.) Resists +13% darkness +12% cold Phys.save +10 (+5 eff.) Stealth +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Flashreek Flashreek0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +8 Wil +3 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +12% lightning +5% temporal +6% light +6% physical +15% mind +6% darkness Res.pen +10% lightning ---------- misc Max.hate +6.00 Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 70; cd 11) healing infusion of the duelist (heal 70; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 506%; cd 18) movement infusion of the duelist (speed 506%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 506% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 637%; cd 14) movement infusion of the wizard (speed 637%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 725%; cd 15) movement infusion of the wizard (speed 725%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 725% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 329; 13 cd) regeneration infusion of the wizard (heal 329; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 17%; mental; dur 4; cd 16) wild infusion of the warrior (res 17%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, temporal, light, physical) Prismatic Rune (6 turns; acid, temporal, light, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 5 temporal, 3 light, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 4; phase 11; cd 12) blink rune of the warrior (range 4; phase 11; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 103; dur 3; cd 18) shielding rune of the duelist (absorb 103; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 103 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 271; dur 5; cd 15) shielding rune of the sneak (absorb 271; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 353; dur 5; cd 18) shielding rune of the wizard (absorb 353; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 353 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 37; cd 16) teleportation rune of the duelist (range 37; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 225 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Festerknave Festerknave0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Dmg.mod +9% mind +3% nature ----- def ----- Defense +15 (+7 eff.) Die.at -60.00 life ---------- misc Masteries +0.14 Spell/Eradication Amulets make your neck look great! |
Rainreaper the steel amulet Rainreaper the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -4% Resists +3% acid +2% physical +16% mind +6% cold HP.reg +2.00 Confus- +27% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of constitution (+3) clarifying steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +15% mind Confus- +26% Amulets make your neck look great! |
Ariravena the copper ring Ariravena the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Defense +25 (+12 eff.) Crit.dmg- 5.00% Phys.save +7 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +13 (+7 eff.) Die.at -20.00 life Cut- +10% Stun/Frz- +10% Rings make your fingers look great! |
Arthachak the Dayspire Arthachak the Dayspire0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +20% physical Melee Ret 2 light ----- def ----- Armour +4 Defense +15 (+7 eff.) Mind.save +5 (+3 eff.) Die.at -20.00 life Confus- +22% ---------- misc Light +2 Rings make your fingers look great! |
Bethyldatta the copper ring Bethyldatta the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light Res.pen +20% physical ----- def ----- Defense +15 (+7 eff.) Resists +6% blight +1% physical +22% light Rings make your fingers look great! |
Ragoroddagrim the steel ring Ragoroddagrim the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +6% arcane ----- def ----- Resists +6% blight +15% mind +28% light +6% nature Max.HP +20.00 Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Yaronaridig Yaronaridig0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Defense +15 (+7 eff.) Resists +6% acid +4% physical Spell.save +9 (+3 eff.) Max.HP +40.00 HP.reg +1.00 Stun/Frz- +28% Rings make your fingers look great! |
copper ring of fire (+20%) copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
marksman's steel ring of frost (+20%) marksman's steel ring of frost (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% cold Acc +6 (+4 eff.) ----- def ----- Resists +20% cold Rings make your fingers look great! |
rogue's steel ring of clarity rogue's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
savage's copper ring savage's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+3 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
titan's copper ring of clarity titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
warrior's copper ring of blight (+10%) warrior's copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% blight ----- def ----- Armour +4 Resists +10% blight Rings make your fingers look great! |
wizard's copper ring of tenacity wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
warbringer's dwarven-steel battleaxe (137% power, 2 apr) warbringer's dwarven-steel battleaxe (137% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+5 eff.) Res.pen +10% physical ----- def ----- Disarm- +14% Massive two-handed battleaxes. |
Relgygoldil (130% power, 2 apr) Relgygoldil (130% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Nature/Disrupt Power 131% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Against +9% Unnatural While equipped: Stats +9 Con +10 Wil dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Resists +12% acid +12% cold +10% lightning +10% fire +6% mind +5% all Spell.save +9 (+3 eff.) Max.HP +14.00 Massive two-handed mauls. |
dreamer's woollen robe (0 def, 0 armour) dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% darkness +11% mind +9% all Phys.save +14 (+7 eff.) Spell.save +13 (+4 eff.) Mind.save +22 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ereleyon (0 def, 9 armour) Ereleyon (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Wil +3 Cun +4 Con ----- def ----- Armour +9 Resists +2% physical Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
pair of hardened leather boots 'Betinor' (7 def, 11 armour) pair of hardened leather boots 'Betinor' (7 def, 11 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +2 ----- def ----- Armour +11 Defense +7 (+3 eff.) Fatigue -6% Phys.save +11 (+6 eff.) Die.at -20.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +20 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.29 to 117.88 lightning damage (78.58 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Fulagrim the iron helm (5 def, 3 armour) Fulagrim the iron helm (5 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Apr +1 ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +10% cold +5% arcane +9% light ---------- misc Max.stam +20.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Erekaltholen' (1 def, 0 armour) linen wizard hat 'Erekaltholen' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Spell.crit +1% Res.pen +25% blight ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 10.00% ---------- misc Equi/ret +0.90 Psi/ret +0.80 Hate/ret +0.90 Mana/s.crit +1.00 Light +2 A pointy cloth hat, very wizardly... |
Woeterror (3 def, 15 armour) Woeterror (3 def, 15 armour)14.0 T3 heavy armor Reqs Str 28 [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Dex +3 Mag dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +12% Resists +6% mind +12% light +15% darkness Mind.save +10 (+5 eff.) A suit of armour made of mail. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Unlightwyrd the iron pickaxe (dig speed 38 turns) Unlightwyrd the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Phys.pwr +5 (+4 eff.) Dmg.mod +9% arcane Res.pen +5% darkness ----- def ----- Fatigue -4% Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Korolegas' alchemist's lamp 'Korolegas'0.0 T3 lite [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Mind.crit +8% Spell.pwr +8 (+2 eff.) Mind.pwr +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 0% ---------- misc Hate/m.crit +2.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Armoran the steel torque of mindblast [power 170] (13 cooldown) Armoran the steel torque of mindblast [power 170] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Str +2 Cun +5 Con dps ---------- Mind.crit +2% ----- def ----- Crit.dmg- 15.00% ---------- misc Max.psi +20.00 See.Invis +12 Blast the opponent's mind dealing 201 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Glacierglean [power 105] (13 cooldown) Glacierglean [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% fire +5% cold Melee Ret 10 cold Blast the opponent's mind dealing 124 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Pitchcrack [power 194] (13 cooldown) Pitchcrack [power 194] (13 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% darkness Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Resists +15% mind Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 44. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 116] (13 cooldown) elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of healing [power 254] (16 cooldown) supercharged ash totem of healing [power 254] (16 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding 'Ulurand' [power 116] (17 cooldown) elm wand of shielding 'Ulurand' [power 116] (17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% mind +10% physical Apr +2 ----- def ----- Armour +10 Resists +2% physical ---------- misc Wards +3 blight +3 fire +3 arcane +3 nature Talents +1 Ward Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By EvilMage the Higher Necromancer level 11
1st Dusk 122nd year of Ascendancy at 17:13 see stats
By EvilMage the Higher Necromancer level 25
66th Dusk 122nd year of Ascendancy at 17:15 see stats
By EvilMage the Higher Necromancer level 26
69th Dusk 122nd year of Ascendancy at 00:31 see stats
By EvilMage the Higher Necromancer level 26
71st Dusk 122nd year of Ascendancy at 11:40 see stats
By EvilMage the Higher Necromancer level 10
5th Mirth 122nd year of Ascendancy at 14:55 see stats
By EvilMage the Higher Necromancer level 20
48th Dusk 122nd year of Ascendancy at 17:52 see stats
By EvilMage the Higher Necromancer level 23
60th Dusk 122nd year of Ascendancy at 21:45 see stats
By EvilMage the Higher Necromancer level 10
6th Mirth 122nd year of Ascendancy at 16:22 see stats
By EvilMage the Higher Necromancer level 13
25th Dusk 122nd year of Ascendancy at 22:27 see stats
By EvilMage the Higher Necromancer level 24
62nd Dusk 122nd year of Ascendancy at 06:05 see stats
By EvilMage the Higher Necromancer level 17
34th Dusk 122nd year of Ascendancy at 19:14 see stats
Log
EvilMage casts Invoke Darkness.
EvilMage hits Ghast for 300 darkness damage.
EvilMage hits Ghast for 300 darkness damage.
EvilMage hits Ghast for 300 darkness damage.
EvilMage hits Ghoulking for 300 darkness damage.
EvilMage hits Ghast for 300 darkness damage.
EvilMage hits Ghast for 300 darkness damage.
EvilMage hits Ghast for 190 darkness damage.
EvilMage hits Something for 231 darkness damage.
EvilMage hits Ghast for 300 darkness damage.
EvilMage's aura of power vanishes.
EvilMage reflects damage back to Something!
EvilMage hits Something for 41 reflected damage.
Bleeding from Celia hits EvilMage for (41 absorbed), 0 physical (0 total damage).
Ghast uses Ghoulish Leap.
Ghast speeds up.
Ghast uses Ghoulish Leap.
Ghast speeds up.
EvilMage reflects damage back to Something!
EvilMage hits Something for 92 reflected, 40 reflected, 27 reflected (159 total damage).
Spikes of Decrepitude hits EvilMage for (40 absorbed), 0 cold, (27 absorbed), 0 darkness (0 total damage).
Something hits EvilMage for (92 absorbed), 0 cold (0 total damage).
Your shield crumbles under the damage!
The shield around EvilMage crumbles.
EvilMage deactivates Hiemal Shield.
EvilMage feels death coming!
EvilMage reflects damage back to Something!
EvilMage hits Something for 87 reflected damage.
Something hits EvilMage for (87 absorbed), (52 absorbed), 203 cold, 232 darkness (435 total damage).
EvilMage the level 26 higher necromancer was swallowed by the void to death by Celia on level 2 of Last Hope Graveyard.