Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Higher |
Class | Reaver |
Level / Exp | 31 / 59% |
Size | medium |
Lifes / Deaths | Killed by Mindworm at level 31 on the 67th Pyre 123rd year of Ascendancy at 05:13 / 1 |
Primary Stats
Strength | 68 (base 60) |
Dexterity | 18 (base 11) |
Constitution | 21 (base 10) |
Magic | 71 (base 60) |
Willpower | 14 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | -323/928 |
Mana | 125/300 |
Vim | 154/367 |
Healing Factor | 1.294804467222 |
Regeneration | 0.3237011168055 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 11 |
See Stealth | 28.508560162218 |
See Invisible | 28.508560162218 |
Offense: Mainhand
Damage | 117 |
Accuracy | 58 |
Crit Chance | 18% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 95 |
Accuracy | 58 |
Crit Chance | 20% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +6% |
Physical | +21% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +20% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 64.450656766708 (95.676516984895%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 9 |
Physical Save | 41 |
Spell Save | 40 |
Mental Save | 12 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 31%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 28%( 70%) |
All | + 14%( 70%) |
Physical | + 15%( 70%) |
Lightning | + 55%( 70%) |
Light | + 27%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 14%( 70%) |
Darkness | + 40%( 70%) |
Fire | + 44%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Silence Resistance | 32% |
Confusion Resistance | 31% |
Instadeath Resistance | 100% |
Stun Resistance | 91% |
Poison Resistance | 40% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 462% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by black crystal. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost defiler from death by Aribrelaith the treant. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 166. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed electric eel tail. * You've found the needed vial of fire wyrm saliva. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed vial of squid ink. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Noonhunt the pair of hardened leather boots (30 def, 3 armour) Noonhunt the pair of hardened leather boots (30 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Apr +3 ----- def ----- Armour +3 Defense +30 (+11 eff.) Resists +6% light Die.at -40.00 life Silence- +32% Confus- +31% Stun/Frz- +31% ---------- misc Light +3 A pair of boots made of leather. |
Light source | alchemist's lamp 'Xerelewyn' alchemist's lamp 'Xerelewyn'1.0 T3 lite [Rare] Master While equipped: ----- def ----- Resists +12% lightning +3% acid Max.HP +100.00 Blind- +10% Poison- +20% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | drakeskin leather gloves 'Glowjam' (0 def, 7 armour) drakeskin leather gloves 'Glowjam' (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 13 cold Dmg.mod +6% blight +9% cold Res.pen +10% light +10% blight Phasing +10% Acc +10 (+3 eff.) ----- def ----- Armour +7 Resists +15% darkness +7% cold Mind.save +10 (+9 eff.) Max.HP +49.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 Infravis +4 Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Starrazor the yew totem of healing [power 278] (15 cooldown) Starrazor the yew totem of healing [power 278] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +3% temporal +1% physical +6% nature +9% light Die.at -60.00 life Poison- +20% Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +13% acid +15% fire +16% lightning +10% cold Stun/Frz- +30% Rings make your fingers look great! |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 306.09 You won the Ring of Blood trial, and this is your reward. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | stralite longsword 'Cyramina' (142% power, 5 apr) stralite longsword 'Cyramina' (142% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Arcane Power 143% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit.r1 +8 physical On Hit: 20% Epidemic 4 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 0 While equipped: Stats +2 Str +2 Mag dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% blight Phasing +20% Apr +7 ----- def ----- Disease- +26% ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
Around waist | hardened leather belt 'Gilizilanik' hardened leather belt 'Gilizilanik'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Dex +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% acid +21% physical ----- def ----- Armour +4 Fatigue -7% Phys.save +6 (+2 eff.) ---------- misc Max.enc +34 Max.stam +30.00 A belt that goes around your waist. |
In off hand | stralite waraxe of crippling (138% power, 5 apr) stralite waraxe of crippling (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
Cloak | cashmere cloak 'Voreth' (9 def, 6 armour) cashmere cloak 'Voreth' (9 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +15 (+4 eff.) Acc +15 (+4 eff.) ----- def ----- Armour +6 Defense +9 (+4 eff.) Phys.save +14 (+4 eff.) Heal.mod +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 16.63 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 183; cd 12) healing infusion of the wizard (heal 183; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 182; cd 15) healing infusion of the wizard (heal 182; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 457%; cd 16) movement infusion of the duelist (speed 457%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 123; 12 cd) regeneration infusion of the psychic (heal 123; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 123 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 332; 15 cd) regeneration infusion of the warrior (heal 332; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 35%; mental; dur 4; cd 14) wild infusion of the wizard (res 35%; mental; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 221; dur 4; cd 21) biting gale rune of the wizard (damage 221; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 221.49 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 41; cd 14) shatter afflictions rune of the sneak (absorb 41; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stralite amulet stralite amulet0.1 T4 amulet jewelry [Normal] Amulets make your neck look great! |
Dairador the Vilebreacher Dairador the Vilebreacher0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight Res.pen +10% arcane ----- def ----- Defense +8 (+3 eff.) Resists +9% nature Spell.save +3 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Isithra Isithra0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +3.0% Acc +7 (+2 eff.) ----- def ----- Resists +5% arcane +3% physical HP.reg +4.00 Pinning- +20% Rings make your fingers look great! |
rogue's copper ring of perseverance rogue's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
savage's copper ring of lightning (+20%) savage's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Spell.save +11 (+4 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of darkness (+22%) steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
steel ring of perseverance steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
stralite ring of luminosity stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 14 light Ranged+ 18 light Dmg.mod +17% light Rings make your fingers look great! |
warrior's copper ring of arcana (+0.11/turn) warrior's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +24% ---------- misc Mana/turn +0.11 Rings make your fingers look great! |
wizard's steel ring wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
stralite longsword of ruin (136% power, 5 apr) stralite longsword of ruin (136% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +24.00% Apr +7 Sharp, long, and deadly. |
Sleetrend (131% power, 4 apr) Sleetrend (131% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Str +3 Cun +4 Con dps ---------- Dmg.mod +3% cold Acc +7 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +12% cold +6% temporal Disarm- +31% Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
hateful dwarven-steel mace of rage (135% power, 4 apr) hateful dwarven-steel mace of rage (135% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master/Psionic Power 135% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 darkness Against +8% Living While equipped: Stats +4 Str dps ---------- Dmg.mod +5% physical Acc +12 (+3 eff.) Blunt and deadly. |
Darksweep (118% power, 4 apr) Darksweep (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +25 acid +16 nature While equipped: dps ---------- Res.pen +11% acid +10% nature Apr +10 On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Resists +5% arcane +6% light +12% darkness One-handed war axes. |
Radianceserpent the dwarven-steel waraxe (121% power, 4 apr) Radianceserpent the dwarven-steel waraxe (121% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 fire On Hit.r1 +16 fire While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +9% light +6% fire Res.pen +5% light +20% arcane Acc +10 (+3 eff.) ----- def ----- Resists +6% light ---------- misc Light +2 One-handed war axes. |
Samalar (151% power, 5 apr) Samalar (151% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +25% temporal ----- def ----- Resists +9% blight +6% temporal +9% mind Heal.mod +15% Cut- +10% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Seargore the rough leather belt Seargore the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +15% cold +5% fire Melee Ret 6 fire ----- def ----- Resists +6% fire +9% light +3% cold Phys.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Nurak the Arcward (0 def, 3 armour) Nurak the Arcward (0 def, 3 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex +5 Mag +5 Wil dps ---------- Spell.crit +3% Dmg.mod +8% blight +10% arcane +12% mind +3% lightning Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +16% darkness ---------- misc Hate/m.crit +3.00 Infravis +4 A cap made of leather. |
defender's dwarven-steel helm of the depths (4 def, 10 armour) defender's dwarven-steel helm of the depths (4 def, 10 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +4 (+2 eff.) Fatigue +4% Resists +11% cold +3% all Phys.save +7 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel plate armour 'Ebonyspire' (0 def, 11 armour) dwarven-steel plate armour 'Ebonyspire' (0 def, 11 armour)17.0 T3 massive armor [Rare] Master While equipped: Stats +6 Str +4 Dex +4 Con dps ---------- Dmg.mod +9% darkness +12% blight Res.pen +10% arcane ----- def ----- Armour +11 Fatigue +22% Max.HP +57.00 ---------- misc Infravis +2 A suit of armour made of metal plates. |
dwarven-steel shield 'Morningknave' (0 def, 6 armour, 75 block) dwarven-steel shield 'Morningknave' (0 def, 6 armour, 75 block)7.0 T3 shield armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +20% light On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +6 Fatigue +8% Resists +9% acid +20% cold +9% light ---------- misc Light +2 Talents +1 Block Handheld deflection devices. |
43 alchemist agate 43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emorita the iron pickaxe (dig speed 29 turns) Emorita the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% temporal Max.HP +40.00 HP.reg +2.00 Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dagekalthotir the Deepsblow [power 245] (15 cooldown) Dagekalthotir the Deepsblow [power 245] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light +12% darkness Res.pen +20% darkness +25% nature On Hit (Melee): * 20% chance to reduce damage dealt by 0% ---------- misc Light +3 Blast the opponent's mind dealing 245 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing steel torque of clear mind [power 2] (25 cooldown) cleansing steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 23] (25 cooldown) iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
ash totem of summon tentacle 'Tideveil' [power 175] (25 cooldown) ash totem of summon tentacle 'Tideveil' [power 175] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% temporal +25% arcane +10% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 510 Base Damage: 203 Armor: 10 All Resist: 13 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of stinging [power 194] (15 cooldown) extending ash totem of stinging [power 194] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
piercing yew totem of summon tentacle [power 210] (25 cooldown) piercing yew totem of summon tentacle [power 210] (25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 420 Base Damage: 230 Armor: 2 All Resist: 17 Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Mayiwen [power 206] (15 cooldown) Mayiwen [power 206] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex +4 Wil +3 Con dps ---------- S.pwr/crit +10 Res.pen +15% blight ---------- misc Mana/s.crit +2.00 Infravis +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (206 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded ash wand of lightning storm [power 194] (15 cooldown) warded ash wand of lightning storm [power 194] (15 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 arcane +3 temporal +3 mind +3 nature Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (194 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lol2 the Higher Reaver level 21
12nd Haze 122nd year of Ascendancy at 09:23 see stats
By Lol2 the Higher Reaver level 10
8th Flare 122nd year of Ascendancy at 04:41 see stats
By Lol2 the Higher Reaver level 20
8th Haze 122nd year of Ascendancy at 10:58 see stats
By Lol2 the Higher Reaver level 30
52nd Regrowth 123rd year of Ascendancy at 13:42 see stats
By Lol2 the Higher Reaver level 21
12nd Haze 122nd year of Ascendancy at 09:48 see stats
By Lol2 the Higher Reaver level 10
9th Mirth 122nd year of Ascendancy at 03:23 see stats
By Lol2 the Higher Reaver level 20
8th Haze 122nd year of Ascendancy at 04:20 see stats
By Lol2 the Higher Reaver level 30
50th Regrowth 123rd year of Ascendancy at 17:01 see stats
By Lol2 the Higher Reaver level 28
64th Haze 122nd year of Ascendancy at 19:56 see stats
By Lol2 the Higher Reaver level 23
28th Haze 122nd year of Ascendancy at 10:17 see stats
By Lol2 the Higher Reaver level 29
50th Regrowth 123rd year of Ascendancy at 13:17 see stats
By Lol2 the Higher Reaver level 22
25th Haze 122nd year of Ascendancy at 21:25 see stats
By Lol2 the Higher Reaver level 7
79th Pyre 122nd year of Ascendancy at 15:45 see stats
By Lol2 the Higher Reaver level 21
12nd Haze 122nd year of Ascendancy at 09:23 see stats
By Lol2 the Higher Reaver level 30
63rd Regrowth 123rd year of Ascendancy at 11:02 see stats
By Lol2 the Higher Reaver level 7
2nd Mirth 122nd year of Ascendancy at 17:50 see stats
By Lol2 the Higher Reaver level 16
48th Dusk 122nd year of Ascendancy at 17:53 see stats
By Lol2 the Higher Reaver level 26
48th Haze 122nd year of Ascendancy at 14:26 see stats
By Lol2 the Higher Reaver level 17
63rd Dusk 122nd year of Ascendancy at 16:26 see stats
Log
The psychic field around Mindworm crumbles.
Mindworm's mind surges with critical power!
Mindworm converts some damage to Psi!
Blight Poison from Carrion worm mass hits Mindworm for (6 resonance), 2 to psi, 2 blight (4 total damage).
Lol2 receives 14 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Mindworm for 12 to psi, 12 blight (24 total damage).
Lol2 receives 14 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Mindworm for 12 to psi, 12 blight (24 total damage).
Mindworm receives 10 healing (18 psi heal).
Lol2 casts Life Tap.
Lol2 looks healthier as he deals damage.
Lol2 casts Corrupting Strike.
Mindworm is completely vulnerable to disease!
Mindworm forges a dream shield to block the attack!
Lol2 casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Mindworm shrugs off the effect 'Disarmed'!
Mindworm shrugs off Lol2's 'Weakness Disease'!
The diseases of Lol2 spread!
Mindworm converts some damage to Psi!
Ruin hits Lol2 for 4 healing, 4 healing (0 total damage) [8 healing].
Life Tap hits Lol2 for 16 healing, 1 healing, 4 healing, 1 healing (0 total damage) [22 healing].
Lol2 hits Mindworm for (29 blocked), 114 to psi, 109 physical, 4 to psi, 4 blight, 5 to psi, 5 cold, 8 to psi, 7 blight, (11 blocked), 0 physical, (29 blocked), 107 to psi, 102 physical, 5 to psi, 5 cold, 8 to psi, 7 blight, 47 to psi, 45 blight (580 total damage).
Bloodcaller hits Lol2 for 4 healing, 3 healing, 1 healing (0 total damage) [8 healing].
Mindworm hits Lol2 for (76 to bones), 0 mind (0 total damage).
Lol2 killed Mindworm!
Mindworm's projectile hits Lol2 for 78 mind damage.
Mindworm's Mind Storm hits Lol2 for 118 mind damage.
Lol2 the level 31 higher reaver was mindraped to death by Mindworm and mind-probed on level 2 of Noxious Caldera.