Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Undead |
| Class | Husk |
| Level / Exp | 89 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 96 (base 20) |
| Dexterity | 96 (base 48) |
| Constitution | 16 (base 16) |
| Magic | 6 (base 6) |
| Willpower | 14 (base 10) |
| Cunning | 96 (base 10) |
Resources
| Life | 3668/4058 |
| Stamina | 576/576 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 13.552712226625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 12 |
| See Stealth | 101.79098743772 |
| See Invisible | 101.79098743772 |
Offense: Mainhand
| Damage | 237 |
| Accuracy | 97 |
| Crit Chance | 46% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| All | 0% |
Offense: Damage Penetration
| All | +18% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 8 |
| Physical Save | 72 |
| Spell Save | 40 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 65%( 70%) |
| Arcane | + 54%( 70%) |
| Cold | + 70%( 70%) |
| All | + 44%( 70%) |
| Mind | + 57%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 49%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Silence Resistance | 31% |
| Bleed Resistance | 70% |
| Confusion Resistance | 31% |
| Fear Resistance | 70% |
| Disarm Resistance | 0% |
| Poison Resistance | 70% |
| Blind Resistance | 42% |
Inscriptions (1/5)
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 6 Cooldown: 36 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 59.14 nature damage per turn for 7 turns, and reducing the target's healing received by 53%. The sudden stream of natural forces also strips you of one random detrimental magical effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 18/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Agility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 0/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.20 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 18/5 |
| 11/5 |
| 11/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 18/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 11/5 |
| 11/5 |
| 0/5 |
| 19/5 |
| 12/5 |
| 11/5 |
| Technique / Conditioning | 1.00 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 18/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
Quests
Equipment
| Quiver | quiver of yew arrowsRequires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL, acid, light It can cause special effects when it strikes in combat. |
| In main hand | dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Weapon Damage: PHYSICAL |
| Main armor | hardened leather armourRequires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 It provides ambient light (+2 radius). |
Inventory
unblemished living mindstarRequires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Mastery: Psiblades Accuracy is based on willpower for this weapon. Weapon Damage: MIND |
Achievements
Log
Dug for 6 turns.
Cave walls turns into cave floor.
Hotkey page 1 is now displayed.
Camelach uses Track.
Giant spider uses Web.
Shadow shrugs off the effect 'Pinned to the ground'!
Orc summoner hits Shadow for 10 physical damage.
Shadow is no longer pinned.
Orc summoner performs a melee critical strike against Shadow!
Orc summoner hits Shadow for 16 physical damage.
Talent Track is ready to use.
Camelach uses Track.
Character control switched to Layosewyn the orc warrior.
Shadow casts Phase Door.
Lich deactivates Hymn of Shadows.
Lich deactivates Stone Skin.
Lich deactivates Call Shadows.
Camelach deactivates Blurred Mortality.
Camelach deactivates Uttercold.
Camelach deactivates Chant of Fortress.
Camelach deactivates Necrotic Aura.
Camelach deactivates Vampiric Gift.
Camelach deactivates Will o' the Wisp.






























































