Yweeksie the level 6 Yeek Summoner by Diligent Jowls

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassSummoner
Level / Exp6 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution10 (base 15)
Magic10 (base 10)
Willpower30 (base 21)
Cunning23 (base 17)

Resources

Life167/167
Equilibrium0
Healing Factor1
Regeneration0.95

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower28.1
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense3.65
Ranged Defense5.65
Fatigue7
Physical Save7
Spell Save14
Mental Save18.55

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
4/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Talent Jelly is ready to use.
Talent Nature's Touch is ready to use.
Talent Hydra is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (104% power, 2 apr).
You gain 3.65 gold from the transmogrification of
shimmering elm vilestaff of illumination (100% power, 2 apr, acid element).
You gain 1.45 gold from the transmogrification of
earthen elm vilestaff (100% power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.

There is a Way into the lair of Murgol here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).