










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 36 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 8 on the 8th Mirth 122nd year of Ascendancy at 12:55 / 71Killed by Shardskin at level 8 on the 8th Mirth 122nd year of Ascendancy at 13:55 Killed by Shardskin at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:16 Killed by thief at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:18 Killed by rogue at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:10 Killed by Glysebeth the cutpurse at level 9 on the 10th Mirth 122nd year of Ascendancy at 06:03 Killed by Beliwen the degenerated skeleton warrior at level 12 on the 26th Dusk 122nd year of Ascendancy at 17:13 Killed by Isevena the degenerated skeleton warrior at level 13 on the 29th Dusk 122nd year of Ascendancy at 02:03 Killed by fire drake at level 13 on the 29th Dusk 122nd year of Ascendancy at 04:10 Killed by Arybeth the skeleton mage at level 13 on the 30th Dusk 122nd year of Ascendancy at 12:37 Killed by Grgglck the Devouring Darkness at level 14 on the 33rd Dusk 122nd year of Ascendancy at 08:59 Killed by Grgglck the Devouring Darkness at level 14 on the 33rd Dusk 122nd year of Ascendancy at 11:41 Killed by Grgglck the Devouring Darkness at level 14 on the 33rd Dusk 122nd year of Ascendancy at 13:59 Killed by armoured skeleton warrior at level 16 on the 36th Dusk 122nd year of Ascendancy at 03:36 Killed by skeleton warrior at level 17 on the 38th Dusk 122nd year of Ascendancy at 16:33 Killed by The Master at level 17 on the 38th Dusk 122nd year of Ascendancy at 19:19 Killed by armoured skeleton warrior at level 19 on the 40th Dusk 122nd year of Ascendancy at 22:26 Killed by radiant horror at level 20 on the 41st Dusk 122nd year of Ascendancy at 10:09 Killed by spinning beam at level 20 on the 43rd Dusk 122nd year of Ascendancy at 16:43 Killed by Celia at level 20 on the 47th Dusk 122nd year of Ascendancy at 17:16 Killed by Xanydanor the skeleton mage at level 20 on the 47th Dusk 122nd year of Ascendancy at 19:17 Killed by Ce'Nenne the skeleton mage at level 20 on the 47th Dusk 122nd year of Ascendancy at 21:22 Killed by Xanydanor the skeleton mage at level 20 on the 48th Dusk 122nd year of Ascendancy at 00:32 Killed by Xanydanor the skeleton mage at level 20 on the 48th Dusk 122nd year of Ascendancy at 03:20 Killed by Salakira the ghast at level 20 on the 48th Dusk 122nd year of Ascendancy at 05:18 Killed by skeleton warrior at level 20 on the 48th Dusk 122nd year of Ascendancy at 08:12 Killed by Salakira the ghast at level 20 on the 48th Dusk 122nd year of Ascendancy at 10:05 Killed by Linaniil, Supreme Archmage of Angolwen at level 20 on the 4th Haze 122nd year of Ascendancy at 12:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 20 on the 4th Haze 122nd year of Ascendancy at 14:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 20 on the 4th Haze 122nd year of Ascendancy at 15:33 Killed by Xyrin the icy orc wyrmic at level 21 on the 16th Haze 122nd year of Ascendancy at 16:54 Killed by The Shade at level 21 on the 31st Haze 122nd year of Ascendancy at 02:10 Killed by venom wyrm at level 21 on the 44th Haze 122nd year of Ascendancy at 12:41 Killed by Xanuretira the fire wyrm at level 21 on the 44th Haze 122nd year of Ascendancy at 17:34 Killed by Xanuretira the fire wyrm at level 21 on the 44th Haze 122nd year of Ascendancy at 20:34 Killed by greater multi-hued wyrm at level 22 on the 47th Haze 122nd year of Ascendancy at 09:13 Killed by animated mummy wrappings at level 22 on the 48th Haze 122nd year of Ascendancy at 05:34 Killed by temporal hound at level 22 on the 49th Haze 122nd year of Ascendancy at 04:56 Killed by temporal hound at level 22 on the 49th Haze 122nd year of Ascendancy at 10:24 Killed by temporal hound at level 22 on the 49th Haze 122nd year of Ascendancy at 16:28 Killed by temporal hound at level 22 on the 50th Haze 122nd year of Ascendancy at 18:37 Killed by elven corruptor at level 24 on the 5th Allure 123rd year of Ascendancy at 11:57 Killed by elven cultist at level 25 on the 7th Allure 123rd year of Ascendancy at 12:14 Killed by Ausld the halfling at level 26 on the 19th Regrowth 123rd year of Ascendancy at 23:06 Killed by temporal hound at level 29 on the 41st Pyre 123rd year of Ascendancy at 22:29 Killed by overpowered greater multi-hued wyrm at level 29 on the 43rd Pyre 123rd year of Ascendancy at 00:55 Killed by overpowered greater multi-hued wyrm at level 29 on the 43rd Pyre 123rd year of Ascendancy at 02:32 Killed by overpowered greater multi-hued wyrm at level 29 on the 43rd Pyre 123rd year of Ascendancy at 05:45 Killed by overpowered greater multi-hued wyrm at level 29 on the 43rd Pyre 123rd year of Ascendancy at 10:23 Killed by overpowered greater multi-hued wyrm at level 29 on the 43rd Pyre 123rd year of Ascendancy at 21:38 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 08:32 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 11:20 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 13:54 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 16:27 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 19:04 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 21:44 Killed by overpowered greater multi-hued wyrm at level 30 on the 44th Pyre 123rd year of Ascendancy at 23:41 Killed by overpowered greater multi-hued wyrm at level 30 on the 45th Pyre 123rd year of Ascendancy at 02:52 Killed by overpowered greater multi-hued wyrm at level 30 on the 45th Pyre 123rd year of Ascendancy at 04:32 Killed by overpowered greater multi-hued wyrm at level 31 on the 45th Pyre 123rd year of Ascendancy at 07:20 Killed by overpowered greater multi-hued wyrm at level 31 on the 45th Pyre 123rd year of Ascendancy at 11:57 Killed by orc cryomancer at level 31 on the 46th Pyre 123rd year of Ascendancy at 03:00 Killed by orc elite berserker at level 31 on the 46th Pyre 123rd year of Ascendancy at 05:51 Killed by orc pyromancer at level 32 on the 46th Pyre 123rd year of Ascendancy at 11:44 Killed by orc corruptor at level 32 on the 4th Flare 123rd year of Ascendancy at 09:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 22nd Haze 123rd year of Ascendancy at 15:04 Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 22nd Haze 123rd year of Ascendancy at 16:50 Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 22nd Haze 123rd year of Ascendancy at 18:36 Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 22nd Haze 123rd year of Ascendancy at 21:05 Killed by Linaniil, Supreme Archmage of Angolwen at level 35 on the 22nd Haze 123rd year of Ascendancy at 23:20 Killed by Anasle the uruivellas at level 35 on the 68th Haze 123rd year of Ascendancy at 20:33 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 77 (base 60) |
| Constitution | 43 (base 26) |
| Magic | 82 (base 60) |
| Willpower | 39 (base 12) |
| Cunning | 19 (base 10) |
Resources
| Life | 1025/1025 |
| Paradox | 300 |
| Healing Factor | 1.5023943661972 |
| Regeneration | 4.281823943662 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 17.805527909802 |
| See Invisible | 27.805527909802 |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 64 |
| Crit Chance | 12% |
| APR | 15 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +44% |
| Lightning | +21% |
| Temporal | +7% |
| Cold | +20% |
| Physical | +7% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Lightning | +28% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 38 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 31 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
| Lightning | + 27%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 15% |
| Disarm Resistance | 40% |
| Knockback Resistance | 30% |
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 510 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Temporal Hounds |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Xywen the skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Glera the war bear. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by king cobra. Escort: repented thief (level 2 of Scintillating Caves) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 117. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Mag, 70% Dex Damage type: Bright light Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
| On head | Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Damage when hit (Melee): 12 mind / 8 fire Changes stats: +3 Dex Changes resistances: +20% lightning / +9% fire Changes damage: +10% lightning / +9% mind Life regen: +0.60 Maximum life: +51.00 Healing mod.: +12% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | FalochakPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes resistances: +3% physical / +3% mind / +3% nature Disease immunity: +10% It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
| In main hand | Lorolathadar the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 37% chance to daze at end of turn Damage (Ranged): +40 acid When wielded/worn: Changes stats: +8 Str / +8 Dex / +6 Mag / +7 Wil / +8 Cun / +8 Con Changes resistances: +9% acid Changes resistances penetration: +28% lightning Changes damage: +44% acid Physical save: +6 (+3 eff.) Cut immunity: +15% Stun/Freeze immunity: +35% Longbows are used to shoot arrows at your foes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | stormwoven cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Str / +4 Mag / +6 Wil Changes resistances: +7% lightning / +8% cold / +11% blight Changes damage: +11% lightning / +7% physical / +5% cold Life regen: +2.00 Maximum life: +71.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | marshal's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +4 Mag / +4 Wil / +3 Con Physical save: +10 (+5 eff.) Maximum life: +65.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding steel amulet of mastery (0.10 Chronomancy / Bow Threading)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Talent mastery: +0.10 Chronomancy / Bow Threading Stun/Freeze immunity: +23% Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+8 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 55% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Zybers the ThundervengeanceRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 40% chance to daze at end of turn When wielded/worn: Changes resistances penetration: +10% lightning / +10% physical / +5% darkness Changes damage: +3% lightning / +20% physical / +6% darkness Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Muckwoe'Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * Slows global speed by 20% Burst (radius 2) on crit: +4 light When wielded/worn: Effects on ranged hit: * 9 arcane resource burn Changes stats: +4 Dex / +5 Wil / +5 Cun Changes resistances penetration: +14% physical Changes damage: +16% physical / +6% nature / +9% light Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+4 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Belyba the iron longsword (11.5-16.1 power, 2 apr) Requires: - Magic 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13% chance to cause random gloom Damage (Melee): +9 mind Burst (radius 2) on crit: +12 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +12% nature Physical save: +12 (+6 eff.) Confusion immunity: +10% Pinning immunity: +15% Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +40 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Hettoyagrim the Shadowvagrant (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 0% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +16 darkness When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +12% fire / +5% arcane / +9% temporal Reduces incoming crit damage: 10.00% Teleport immunity: +10% Life regen: +1.50 Maximum life: +37.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+7 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.Voidswift the dragonbone vilestaff (30-36 power, 6 apr, acid element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +16 darkness Burst (radius 2) on crit: +16 darkness When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances penetration: +10% darkness Changes damage: +30% acid Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +23.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Mindpower: +4 (+2 eff.) Staves designed for wielders of magic, by the greats of the art. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 305, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
This item will automatically be transmogrified when you leave the level.cashmere cloak 'Murk's kiss' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 fire Changes resistances: +12% nature / +9% fire Changes damage: +18% nature Critical mult.: +21.00% Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Berelin (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% cold / +2% physical Changes resistances penetration: +10% mind Changes damage: +9% mind Spell save: +12 (+6 eff.) Mental save: +30 (+18 eff.) Disarm immunity: +25% Stamina each turn: +1.30 Maximum stamina: +26.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Runalahek the Magmabraze (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +2 Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn Changes stats: +1 Cun Changes resistances: +9% blight / +10% darkness / +9% light Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat 'Xubremille' (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Cun / +4 Mag Changes resistances: +6% acid / +20% physical / +6% light / +15% temporal / +6% nature / +18% darkness Changes damage: +20% darkness / +16% physical Spell save: +30 (+13 eff.) Maximum hate: +14.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +4% Infravision radius: +2 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Jetthorn the voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 darkness Changes resistances: +9% blight / +18% cold Changes resistances penetration: +20% darkness Physical save: +12 (+6 eff.) Poison immunity: +10% Pinning immunity: +15% Life regen: +4.80 Stamina each turn: +1.60 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Yvebrenne (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +6 Str Changes resistances: +9% light / +36% fire / +9% darkness / +12% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Eilineratha (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +6% temporal / +12% cold / +6% darkness / +8% mind Spell save: +30 (+13 eff.) Mental save: +14 (+10 eff.) Poison immunity: +20% Disease immunity: +30% Pinning immunity: +10% Stun/Freeze immunity: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.enlightening stralite plate armour of delving (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +4 Str / +5 Wil / +7 Cun Changes resistances: +16% darkness / +9% physical Mental save: +11 (+9 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Bethulle the Dusktide (20/22, 53.5-74.9 power, 23 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +9.5% Capacity: 22 On weapon hit: * 10% chance to crush the target Travel speed: +200% Damage (Ranged): +11 temporal / +16 gravity / +24 blight / +15 nature / +4 arcane Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +4 darkness Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (8/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 50% Mag, 60% Dex Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 60% Mag Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+7 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+7 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dream-smith's dwarven-steel pickaxe (dig speed 14 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +5% mind / +8% fire Mental save: +7 (+7 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+8 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 96.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.sentry's pouch of steel shots of corruption (40/40, 24.5-29.4 power, 5 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 24.5 - 29.4 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +4.5% Capacity: 40 Turns elapse between self-loadings: 5 On weapon hit: * 20% chance to curse the target Damage (Ranged): +7 blight / +7 darkness Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of thermal psionic shield [power 75] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 75 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing [power 207] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 7 (Willpower) for 207, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Poxhack [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances penetration: +5% nature / +5% mind Changes damage: +3% nature It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Azareil the Shalore Temporal Warden level 20
47th Dusk 122nd year of Ascendancy at 02:16 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Azareil the Shalore Temporal Warden level 33
77th Dusk 123rd year of Ascendancy at 21:57 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Azareil the Shalore Temporal Warden level 29
43rd Pyre 123rd year of Ascendancy at 00:54 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Azareil the Shalore Temporal Warden level 35
8th Haze 123rd year of Ascendancy at 10:31 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Azareil the Shalore Temporal Warden level 35
5th Haze 123rd year of Ascendancy at 11:05 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Azareil the Shalore Temporal Warden level 28
48th Regrowth 123rd year of Ascendancy at 13:55 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Azareil the Shalore Temporal Warden level 33
48th Dusk 123rd year of Ascendancy at 10:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Azareil the Shalore Temporal Warden level 20
51st Dusk 122nd year of Ascendancy at 15:55 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Azareil the Shalore Temporal Warden level 27
44th Regrowth 123rd year of Ascendancy at 10:46 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Azareil the Shalore Temporal Warden level 35
53rd Haze 123rd year of Ascendancy at 02:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Azareil the Shalore Temporal Warden level 17
38th Dusk 122nd year of Ascendancy at 15:52 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Azareil the Shalore Temporal Warden level 32
47th Pyre 123rd year of Ascendancy at 08:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Azareil the Shalore Temporal Warden level 21
24th Haze 122nd year of Ascendancy at 14:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Azareil the Shalore Temporal Warden level 31
45th Pyre 123rd year of Ascendancy at 14:18 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Azareil the Shalore Temporal Warden level 23
1st Wintertide 123rd year of Ascendancy at 10:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Azareil the Shalore Temporal Warden level 10
2nd Dusk 122nd year of Ascendancy at 14:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Azareil the Shalore Temporal Warden level 20
41st Dusk 122nd year of Ascendancy at 07:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Azareil the Shalore Temporal Warden level 30
44th Pyre 123rd year of Ascendancy at 00:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Azareil the Shalore Temporal Warden level 20
10th Haze 122nd year of Ascendancy at 09:26 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Azareil the Shalore Temporal Warden level 25
9th Allure 123rd year of Ascendancy at 13:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Azareil the Shalore Temporal Warden level 32
47th Pyre 123rd year of Ascendancy at 22:37 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Azareil the Shalore Temporal Warden level 28
44th Regrowth 123rd year of Ascendancy at 14:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Azareil the Shalore Temporal Warden level 14
33rd Dusk 122nd year of Ascendancy at 18:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Azareil the Shalore Temporal Warden level 20
72nd Dusk 122nd year of Ascendancy at 15:32 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Azareil the Shalore Temporal Warden level 33
43rd Dusk 123rd year of Ascendancy at 11:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Azareil the Shalore Temporal Warden level 27
41st Regrowth 123rd year of Ascendancy at 18:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Azareil the Shalore Temporal Warden level 17
37th Dusk 122nd year of Ascendancy at 08:39 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Azareil the Shalore Temporal Warden level 17
38th Dusk 122nd year of Ascendancy at 21:13 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Azareil the Shalore Temporal Warden level 4
79th Pyre 122nd year of Ascendancy at 00:14 see stats
Log
Azareil leeches life from Brown bear!
Azareil's temporal clone leeches life from Brown bear!
Azareil receives 105 healing from Brown bear.
Azareil's temporal clone receives 13 healing from Brown bear.
Azareil's Shoot hits Brown bear for 233 light, 58 acid, 16 temporal (307 total damage).
Azareil's temporal clone hits Brown bear for 77 physical, 14 temporal, 31 arcane, 31 darkness, 30 physical, 14 temporal (199 total damage).
Brown bear is dazed!
Brown bear killed Azareil's temporal clone!
Brown bear misses Azareil.
Azareil shoots!
Brown bear is not dazed anymore.
You collect a new ingredient: bear paw (1).
Azareil's temporal clone warps space-time to equip: Morrigor
Shantiz the Stormblade.
Azareil's Shoot hits Brown bear for 121 light damage.
Azareil's Shoot killed Brown bear!
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Ran for 5 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Saving game...
Saving done.
Azareil deactivates Weapon Folding.
Azareil deactivates Temporal Hounds.





















































































































