












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 22 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 21st Dearth 122nd year of Ascendancy at 12:37 / 1 |
Primary Stats
| Strength | 65 (base 47) |
| Dexterity | 14 (base 10) |
| Constitution | 31 (base 10) |
| Magic | 81 (base 51) |
| Willpower | 29 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -197/646 |
| Positive | 45/113 |
| Healing Factor | 1.3558714593978 |
| Regeneration | 4.4065822430428 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 27 |
| Crit Chance | 17% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Light | +34% |
| All | 0% |
Offense: Damage Penetration
| Light | +17% |
| Acid | +24% |
Defense: Base
| Armour (hardiness) | 57.551211628464 (73.607947236566%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 15 |
| Physical Save | 40 |
| Spell Save | 40 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 13%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Teleport Resistance | 10% |
| Confusion Resistance | 60% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
| Poison Resistance | 12% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Durivor the pair of iron boots (5 def, 11 armour) (On feet)]Durivor the pair of iron boots (5 def, 11 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +11 (-) Defense: +5 (+3 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Str / +3(-) Con Changes resistances: +3%(-) blight Blindness immunity: +10% (-) Silence immunity: +20% (-) Teleport immunity: +10% (-) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(82 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 (-) Fatigue: +4% (-) Changes stats: +10(-) Mag / +10(-) Wil / +10(-) Con Changes resistances: +10%(-) darkness Changes damage: +10%(-) light Blindness immunity: +60% (-) Confusion immunity: +60% (-) Light radius: +6 (-) A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | [vs. Bafast the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Bafast the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +11 (+4 eff.) (-) Armour: +2 (-) Fatigue: +3% (-) Changes stats: +4(-) Str / +3(-) Mag / +2(-) Cun / +3(-) Con Changes resistances: +3%(-) acid Changes resistances penetration: +10%(-) acid Light radius: +3 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes stats: +3(-) Str When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. treant's steel ring of luminosity (On fingers, 1 of 2)]treant's steel ring of luminosity Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12(-) light Damage (Ranged): 17(-) light Changes stats: +2(-) Mag Changes resistances: +6%(-) nature / +6%(-) blight Changes damage: +11%(-) light Poison immunity: +12% (-) Disease immunity: +12% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. treant's steel ring of luminosity (On fingers, 1 of 2)]warrior's gold ring of corrosion (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage (Melee): 0(-12) light Damage (Ranged): 0(-17) light Changes stats: +4 Str / +0(-2) Mag Changes resistances: +20% acid / +0%(-6%) nature / +0%(-6%) blight Changes damage: +10% acid / +0%(-11%) light Poison immunity: +0% (-12%) Disease immunity: +0% (-12%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+13 eff.) (-) Fatigue: -20% (-) Maximum encumbrance: +20 (-) Movement speed: +25% (-) Slows Projectiles: +15% (-) Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. elemental steel waraxe of massacre (19-26 power, 3 apr) (In main hand)]elemental steel waraxe of massacre (19-26 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) On weapon hit: * Create an explosion dealing 81 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +14%(-) acid Changes damage: +15%(-) acid One-handed war axes. |
| Around waist | [vs. Alaldil the rough leather belt (Around waist)]Alaldil the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3%(-) mind / +6%(-) temporal Physical save: +6 (+3 eff.) (-) Maximum life: +32.00 (-) Healing mod.: +5% (-) A belt that goes around your waist. |
| In off hand | [vs. reinforced steel shield of purity (0 def, 7 armour, 13-15 power, 62 block) (In off hand)]reinforced steel shield of purity (0 def, 7 armour, 13-15 power, 62 block) Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% (-) Block value: +62 (-) When wielded/worn: Armour: +7 (-) Fatigue: +8% (-) Changes resistances: +12%(-) nature / +11%(-) blight Talents granted: +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. linen cloak 'Brenezilaleg' (1 def, 6 armour) (Cloak)]linen cloak 'Brenezilaleg' (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +1 (+0 eff.) (-) Changes stats: +6(-) Dex / +2(-) Mag / +6(-) Wil / +2(-) Con Changes resistances: +6%(-) acid / +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Lisariarin the steel plate armour (0 def, 9 armour) (Main armor)]Lisariarin the steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Fatigue: +22% (-) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 2(-) acid Changes resistances: +12%(-) acid / +3%(-) temporal / +3%(-) fire / +6%(-) mind / +5%(-) arcane Mental save: +15 (+7 eff.) (-) A suit of armour made of metal plates. |
Inventory
shatter afflictions rune of the wizard (absorb 101; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. treant's steel ring of luminosity (On fingers, 1 of 2)]copper ring of nature (+24%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-12) light Damage (Ranged): 0(-17) light Changes stats: +0(-2) Mag Changes resistances: +24%(+18%) nature / +0%(-6%) blight Changes damage: +12% nature / +0%(-11%) light Poison immunity: +0% (-12%) Disease immunity: +0% (-12%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. treant's steel ring of luminosity (On fingers, 1 of 2)]gladiator's steel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +7 Physical power: +7 (+2 eff.) Defense: +9 (+5 eff.) Damage (Melee): 0(-12) light Damage (Ranged): 0(-17) light Changes stats: +4 Str / +0(-2) Mag / +5 Con Changes resistances: +0%(-6%) nature / +0%(-6%) blight Changes damage: +0%(-11%) light Poison immunity: +0% (-12%) Disease immunity: +0% (-12%) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. treant's steel ring of luminosity (On fingers, 1 of 2)]warrior's copper ring of darkness (+20%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 0(-12) light Damage (Ranged): 0(-17) light Changes stats: +3 Str / +0(-2) Mag Changes resistances: +0%(-6%) blight / +20% darkness / +0%(-6%) nature Changes damage: +10% darkness / +0%(-11%) light Poison immunity: +0% (-12%) Disease immunity: +0% (-12%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. elemental steel waraxe of massacre (19-26 power, 3 apr) (In main hand)]iron greatsword (17-27 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2(-2.0 - +0.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-2) Crit. chance: +2.5% (-1.5%) Attack speed: 100% (-) On weapon hit: - Create an explosion dealing 81 damage (1/turn) When wielded/worn: Changes resistances penetration: +0%(-14%) acid Changes damage: +0%(-15%) acid Massive two-handed swords. |
[vs. elemental steel waraxe of massacre (19-26 power, 3 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. ash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-3) Crit. chance: +0.0% (-4.0%) Attack speed: 100% (-) Firing range: +7 On weapon hit: - Create an explosion dealing 81 damage (1/turn) When wielded/worn: Changes resistances penetration: +0%(-14%) acid Changes damage: +0%(-15%) acid Longbows are used to shoot arrows at your foes. |
[vs. elemental steel waraxe of massacre (19-26 power, 3 apr) (In main hand)]iron mace (11-16 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1(-7.5 - -10.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-1) Crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) On weapon hit: - Create an explosion dealing 81 damage (1/turn) When wielded/worn: Changes resistances penetration: +0%(-14%) acid Changes damage: +0%(-15%) acid Blunt and deadly. |
[vs. elemental steel waraxe of massacre (19-26 power, 3 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Ebonydream (5-5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-14.0 - -21.1) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+15) Crit. chance: +3.0% (-1.0%) Attack speed: 100% (-) On weapon hit: - Create an explosion dealing 81 damage (1/turn) Damage (radius 1) on hit: +20 darkness Damage (radius 2) on crit: +8 nature When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 41% Changes resistances: +9% darkness Changes resistances penetration: +10% arcane / +0%(-14%) acid Changes damage: +9% darkness / +0%(-15%) acid Talent granted: +1 Attune Mindstar Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.80 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. elemental steel waraxe of massacre (19-26 power, 3 apr) (In main hand)]acidic iron waraxe of massacre (16-23 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.5 - 23.1(-2.5 - -3.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-1) Crit. chance: +3.5% (-0.5%) Attack speed: 100% (-) On weapon hit: - Create an explosion dealing 81 damage (1/turn) On weapon crit: + Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 When wielded/worn: Changes resistances penetration: +0%(-14%) acid Changes damage: +0%(-15%) acid One-handed war axes. |
[vs. linen cloak 'Brenezilaleg' (1 def, 6 armour) (Cloak)]linen cloak of battle (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Armour: +0 (-6) Defense: +1 (+0 eff.) (-) Fatigue: -3% Changes stats: +0(-6) Dex / +0(-2) Mag / +0(-6) Wil / +0(-2) Con Changes resistances: +0%(-6%) acid / +0%(-11%) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Durivor the pair of iron boots (5 def, 11 armour) (On feet)]traveler's pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-8) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Fatigue: -2% (-4%) Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +0%(-3%) blight Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Blindness immunity: +0% (-10%) Silence immunity: +0% (-20%) Teleport immunity: +0% (-10%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Bafast the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-11 (-4 eff.)) Armour: +0 (-2) Fatigue: +0% (-3%) Changes stats: +0(-4) Str / +0(-3) Mag / +4 Wil / +4(+2) Cun / +0(-3) Con Changes resistances: +10% nature / +0%(-3%) acid Changes resistances penetration: +0%(-10%) acid Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Light radius: +0 (-3) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (+4%) Changes stats: +5 Str / +0(-10) Mag / +4(-6) Wil / +5(-5) Con Changes resistances: +0%(-10%) darkness Changes damage: +0%(-10%) light / +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Blindness immunity: +0% (-60%) Confusion immunity: +0% (-60%) Light radius: +0 (-6) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. Helm of the Dwarven Emperors (0 def, 6 armour) (On head)]shielding linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +1 (+1 eff.) Fatigue: +0% (-4%) Changes stats: +3(-7) Mag / +0(-10) Wil / +0(-10) Con Changes resistances: +0%(-10%) darkness Changes damage: +0%(-10%) light Spell save: +5 (+1 eff.) Blindness immunity: +0% (-60%) Confusion immunity: +0% (-60%) Light radius: +0 (-6) A pointy cloth hat, very wizardly... |
[vs. Lisariarin the steel plate armour (0 def, 9 armour) (Main armor)]iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-5) Defense: +2 (+1 eff.) Fatigue: +12% (-10%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) acid Changes resistances: +0%(-12%) acid / +0%(-3%) temporal / +0%(-3%) fire / +0%(-6%) mind / +0%(-5%) arcane Mental save: +0 (+0 eff.) (-15 (-7 eff.)) A suit of armour made of mail. |
[vs. Lisariarin the steel plate armour (0 def, 9 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. hardened leather armour (9 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-3) Defense: +9 (+5 eff.) Fatigue: +8% (-14%) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) acid Changes resistances: +0%(-12%) acid / +0%(-3%) temporal / +0%(-3%) fire / +0%(-6%) mind / +0%(-5%) arcane Mental save: +0 (+0 eff.) (-15 (-7 eff.)) A suit of armour made of leather. |
[vs. Lisariarin the steel plate armour (0 def, 9 armour) (Main armor)]prismatic iron plate armour of fire resistance (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-2) Fatigue: +22% (-) Damage (Melee): 0(-20) item manaburn arcane Damage when hit (Melee): 0(-2) acid Changes resistances: +0%(-12%) acid / +0%(-3%) temporal / +11% light / +0%(-5%) arcane / +15%(+12%) fire / +0%(-6%) mind / +11% darkness Mental save: +0 (+0 eff.) (-15 (-7 eff.)) A suit of armour made of metal plates. |
[vs. reinforced steel shield of purity (0 def, 7 armour, 13-15 power, 62 block) (In off hand)]iron shield (0 def, 2 armour, 9-10 power, 20.5 block) Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8(-4.0 - -4.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +20 (-41) When wielded/worn: Armour: +2 (-5) Fatigue: +8% (-) Changes resistances: +0%(-12%) nature / +0%(-11%) blight Talents granted: +1.00(-) Block Handheld deflection devices. |
[vs. reinforced steel shield of purity (0 def, 7 armour, 13-15 power, 62 block) (In off hand)]iron shield 'Lavahue' (0 def, 2 armour, 8-10 power, 17.5 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2(-4.5 - -5.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +17 (-44) Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +8 fire When wielded/worn: Armour: +2 (-5) Fatigue: +8% (-) Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 6 fire Changes resistances: +0%(-12%) nature / +0%(-11%) blight Changes resistances penetration: +10% mind Changes damage: +3% darkness / +6% fire Talents granted: +1.00(-) Block Maximum life: +44.00 Handheld deflection devices. |
[vs. reinforced steel shield of purity (0 def, 7 armour, 13-15 power, 62 block) (In off hand)]reinforced iron shield of acid resistance (+16%) (0 def, 3 armour, 11-13 power, 47.5 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 11.0 - 13.2(-2.0 - -2.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% (-0.5%) Block value: +47 (-14) When wielded/worn: Armour: +3 (-4) Fatigue: +8% (-) Changes resistances: +16% acid / +0%(-12%) nature / +0%(-11%) blight Talents granted: +1.00(-) Block Handheld deflection devices. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]survivor's brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Physical save: +6 (+2 eff.) Light radius: +3 (-2) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Fatigue: +0% (+4%) Changes stats: +0(-3) Str / +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]This item will automatically be transmogrified when you leave the level. powerful dwarven-steel torque of mindblast [power 225] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Fatigue: +0% (+4%) Changes stats: +0(-3) Str When carried: Talent granted: +0(+-1) Dig It can be used to blast the opponent's mind dealing 225 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Roguelike)
Killed 1000 creatures.By Rirura the Dwarf Sun Paladin level 18
28th Profit 122nd year of Ascendancy at 16:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rirura the Dwarf Sun Paladin level 10
8th Profit 122nd year of Ascendancy at 08:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rirura the Dwarf Sun Paladin level 20
6th Dearth 122nd year of Ascendancy at 19:42 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Rirura the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 19:49 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Rirura the Dwarf Sun Paladin level 9
7th Profit 122nd year of Ascendancy at 14:06 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Rirura the Dwarf Sun Paladin level 17
23rd Profit 122nd year of Ascendancy at 07:09 see stats
Log
Grand Corruptor casts Blood Spray.
Rirura is afflicted by a rotting disease!
Grand Corruptor damages himself through Martyrdom!
Rirura hits Grand Corruptor for 10 blight damage.
Grand Corruptor hits Rirura for 131 blight damage.
Rirura speeds up.
Grand Corruptor loses sight!
Grand Corruptor damages himself through Martyrdom!
Rirura hits Grand Corruptor for 2 blight damage.
Searing Sight hits Grand Corruptor for 22 light damage.
Rotting Disease from Grand Corruptor hits Rirura for 25 blight damage.
Rirura uses Infusion: Wild.
Rirura lessens the pain.
Rirura casts Bathe in Light.
Grand Corruptor damages himself through Martyrdom!
Rirura hits Grand Corruptor for 3 fire damage.
Grand Corruptor hits Rirura for 56 fire damage.
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
A shield forms around Grand Corruptor.
A shield forms around Rirura.
Rirura receives 28 healing from Rirura's healing light area effect.
Grand Corruptor receives 25 healing from Rirura's healing light area effect.
Your shield crumbles under the damage!
The shield around Rirura crumbles.
Grand Corruptor damages himself through Martyrdom!
Rirura hits Grand Corruptor for (11 absorbed), 0 blight (0 total damage).
Grand Corruptor's Soul Rot hits Rirura for (28 absorbed), 140 blight (140 total damage).
Rirura the level 22 dwarf sun paladin was infected to death by Grand Corruptor on level 2 of Mark of the Spellblaze.


























































































