











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 33 / 54% |
| Size | huge |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:18 0 / 7Killed by Sileriata the copperhead snake at level 18 on the 2nd Haze 122nd year of Ascendancy at 13:19 Killed by worm that walks (servant of Aravash) at level 19 on the 2nd Haze 122nd year of Ascendancy at 22:51 Killed by Xaganne the scourge drake hatchling at level 28 on the 4th Decay 122nd year of Ascendancy at 11:59 Killed by Sleeping Velurin at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 04:49 Killed by Sleeping Velurin at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 05:10 Killed by Sleeping Velurin at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 05:16 |
Primary Stats
| Strength | 152 (base 60) |
| Dexterity | 29 (base 10) |
| Constitution | 48 (base 25) |
| Magic | 94 (base 60) |
| Willpower | 21 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -275/999 |
| Insanity | 89/100 |
| Healing Factor | 1.3778383355187 |
| Regeneration | 5.8558129259544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 22.586627077904 |
| See Invisible | 22.586627077904 |
Offense: Mainhand
| Damage | 222 |
| Accuracy | 53 |
| Crit Chance | 29% |
| APR | 24 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Blight | +21% |
| Physical | +15% |
| Darkness | +18% |
| All | 0% |
Offense: Damage Penetration
| Physical | +27% |
| Blight | +30% |
| Arcane | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 82 (88.568973732692%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 57 |
| Mental Save | 40 |
Defense: Resistances
| Physical | + 28%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 10%( 70%) |
| Nature | + 16%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 12%( 70%) |
| Acid | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Silence Resistance | 0% |
| Confusion Resistance | 29% |
| Knockback Resistance | 0% |
| Stun Resistance | 71% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 436 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 285 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 818 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 937% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Eilinada the grizzly bear. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by carrion worm mass. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Elyselaith the skeleton mage. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 288. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of squid ink. * You've found the needed black mamba head. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed naga tongue. * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glavea the pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +2 Str +3 Con offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) Ignore resists +7% physical defense ------ Armor +5 Fatigue +4% Resistance +9% acid Mind save +3 (+1 eff.) Life Regen +4.00 Blind Resist +20% other ------- Stamina/turn +0.80 Max stamina +29.00 Rush: Puts all charms on 25 cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Wretchquencher'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str +1 Dex +1 Wil +4 Cun defense ------ Resistance +9% nature Physical save +6 (+2 eff.) Healmod +11% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +4 (+0 eff.) defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Daimedosta' (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Physical Power +6 (+1 eff.) Move Speed +10% Ignore resists +20% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +6 Resistance +2% physical Physical save +12 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.00 Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gunakhad the Glowknight0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Mag +6 Wil offense ------ Spellpower +11 (+3 eff.) Ignore resists +5% mind Accuracy +12 (+4 eff.) Ignore Armor +12 When Hit 10 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Armor +14 Defense +13 (+4 eff.) Resistance +3% light other ------- Light +3 Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Amoblek the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +5 Mag offense ------ Physical Crit +3.0% Critical power +20.00% Physical Power +10 (+2 eff.) defense ------ Defense +15 (+5 eff.) Spell save +10 (+3 eff.) other ------- Stamina/turn +3.00 Rings make your fingers look great! |
| Around waist | Eclipsearc of the Blightspawn1.0 Encumbrance T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +9 Str +8 Dex +1 Cun +5 Lck offense ------ Physical Crit +9.0% Mind Crit +8% Mindpower +4 (+2 eff.) Damage +3% blight Ignore resists +5% blight When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +5% arcane +3% blight Physical save +7 (+2 eff.) Stealth +8 other ------- Disarm Traps +19 Infravision +4 A belt that goes around your waist. |
| In main hand | Colaryem (48-77 power, 12 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 125% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | Arussra (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +8 (+1 eff.) Damage +15% physical Ignore resists +10% arcane defense ------ Armor +2 Fatigue +3% other ------- Equi when Hit +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Revenant (8 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+2 eff.) Fatigue +12% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+4 eff.) Silence Resist +0% Confus Resist +19% Pinning Resist +40% Stun Resist +21% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | Erigokor (12 def, 6 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil offense ------ Critical power +10.00% Ignore resists +25% blight Ignore Shields +10% defense ------ Armor +6 Defense +12 (+4 eff.) Physical save +19 (+5 eff.) Spell save +28 (+7 eff.) Mind save +17 (+6 eff.) other ------- Max mana +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
regeneration infusion (heal 323; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 15; cd 20)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 20%; move 44%; dur 5; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 44% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 525; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper amulet 'Radiancepython'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Wil offense ------ Damage +6% lightning When Hit 4 acid 8 light On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Resistance +6% acid other ------- Light +3 Amulets make your neck look great! |
grounding copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +10% lightning Stun Resist +20% Amulets make your neck look great! |
steel amulet 'Gyssra'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +20 (+4 eff.) Ignore resists +25% arcane +25% physical Ignore Armor +5 other ------- Stamina/turn +3.00 Masteries +0.19 Demented/Beyond sanity +0.19 Demented/Tentacles Amulets make your neck look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+2 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) Damage +6% acid defense ------ Armor +2 Defense +25 (+8 eff.) Fatigue -5% Resistance +3% temporal +2% physical Silence Resist +25% other ------- Encumbrance +22 Mana/turn +0.14 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +12 (+4 eff.) Ignore Armor +9 defense ------ Defense +10 (+3 eff.) Disengage: Puts all charms on 10 cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ Physical Power +8 (+1 eff.) Spellpower +8 (+2 eff.) Mindpower +8 (+4 eff.) Accuracy +8 (+2 eff.) Rings make your fingers look great! |
marksman's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Dex +9 Mag offense ------ On-Hit 28 light On-Ranged-Hit 19 light Damage +14% light Accuracy +12 (+4 eff.) Rings make your fingers look great! |
arcing steel greatmaul of erosion (32-48 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane/Nature Weapon Damage 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +12 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage Massive two-handed mauls. |
Corpsebow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: offense ------ Spellpower +10 (+3 eff.) On-Ranged-Hit 20 blight Damage +20% blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 29 defense ------ Disease Resist +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
ash longbow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 Longbows are used to shoot arrows at your foes. |
honing vined mindstar of resolve (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun +5 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% physical Ignore resists +4% physical defense ------ Resistance +2% physical Spell save +4 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's reinforced leather sling of piercing4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +6 Dex offense ------ Ignore resists +8% all Accuracy +17 (+5 eff.) Ignore Armor +9 Slings are used to hurl stones or metal shots at your foes. |
Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
hardened leather belt 'Adenne'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +8 Lck defense ------ Armor +4 Resistance +9% blight +1% physical +6% nature Stealth +8 Life +20.00 Confus Resist +20% other ------- Disarm Traps +16 Infravision +5 A belt that goes around your waist. |
Balancesage the cashmere cloak (25 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Con offense ------ Damage +6% nature When Hit 10 nature defense ------ Defense +25 (+8 eff.) Physical save +8 (+2 eff.) other ------- Stamina/turn +3.00 Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
restorative pair of dwarven-steel boots of spellbinding (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag defense ------ Armor +4 Fatigue +3% Life Regen +3.00 Healmod +12% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +4 Fatigue +3% other ------- Stamina/turn +0.70 Max stamina +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Move Speed +25% defense ------ Armor +3 A pair of boots made of leather. |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather. |
hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +3% A cap made of leather. |
insulating dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue +4% Resistance +9% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing hardened leather cap of constitution (+6) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +6 Con defense ------ Armor +3 Fatigue +3% Physical save +12 (+3 eff.) A cap made of leather. |
thaloren dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +5 Wil defense ------ Armor +4 Fatigue +4% Resistance +8% blight Mind save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +5 Wil +3 Cun offense ------ Physical Power +8 (+1 eff.) Ignore Armor +6 defense ------ Armor +4 Fatigue +4% Resistance +7% physical Physical save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant hardened leather armour of the deep (9 def, 8 armour)9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +8 Defense +9 (+3 eff.) Fatigue +8% Resistance +6% acid +7% cold +13% darkness +12% blight other ------- Light +1 Breathe water A suit of armour made of leather. |
dwarven-steel plate armour 'Mardundil' (0 def, 18 armour)17.0 Encumbrance T3 massive armor [Rare] Master While equipped: Stats +5 Mag +3 Wil offense ------ Mindpower +25 (+13 eff.) Spellpower/crit +10 Damage +12% mind defense ------ Armor +18 Fatigue +15% Physical save +7 (+2 eff.) other ------- Mana/turn +0.12 Max mana +40.00 A suit of armour made of metal plates. |
wrathful steel shield of lightning resistance (+19%) (0 def, 4 armour, 39 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Deals 155 light and fire damage to each enemy blocked defense ------ Armor +4 Fatigue +8% Resistance +19% lightning +7% fire +7% light other ------- Talents +1 Block Handheld deflection devices. |
Nimbuskiller (19/19, 44-62 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 44.0 - 61.6 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +19.0% Capacity 19 On-ranged-hit +20 lightning On-Hit, radius 1 +20 lightning +20 blight On-crit, radius 2 +8 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 29 On Crit: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +26.00 other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
7 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged yew totem of summon tentacle [power 300] (33 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 600 Base Damage: 300 Armor: 5 All Resist: 9 Puts all charms on 33 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Undeathwither [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Con offense ------ Damage +6% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 13% Fire a magical bolt dealing 112 lightning damage Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Aravash the Ogre Writhing One level 21
11st Haze 122nd year of Ascendancy at 20:35 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Aravash the Ogre Writhing One level 17
41st Dusk 122nd year of Ascendancy at 08:23 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Aravash the Ogre Writhing One level 25
26th Haze 122nd year of Ascendancy at 08:55 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Aravash the Ogre Writhing One level 19
2nd Haze 122nd year of Ascendancy at 19:08 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aravash the Ogre Writhing One level 25
27th Haze 122nd year of Ascendancy at 04:32 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Aravash the Ogre Writhing One level 29
3rd Allure 123rd year of Ascendancy at 14:41 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aravash the Ogre Writhing One level 24
22nd Haze 122nd year of Ascendancy at 23:52 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Aravash the Ogre Writhing One level 31
3rd Regrowth 123rd year of Ascendancy at 18:59 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Aravash the Ogre Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 01:29 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Aravash the Ogre Writhing One level 20
7th Haze 122nd year of Ascendancy at 17:58 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Aravash the Ogre Writhing One level 30
4th Allure 123rd year of Ascendancy at 17:54 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Aravash the Ogre Writhing One level 28
4th Decay 122nd year of Ascendancy at 13:42 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Aravash the Ogre Writhing One level 20
11st Haze 122nd year of Ascendancy at 14:56 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Aravash the Ogre Writhing One level 31
17th Regrowth 123rd year of Ascendancy at 18:43 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Aravash the Ogre Writhing One level 5
77th Pyre 122nd year of Ascendancy at 02:11 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Aravash the Ogre Writhing One level 20
10th Haze 122nd year of Ascendancy at 17:16 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Aravash the Ogre Writhing One level 15
4th Dusk 122nd year of Ascendancy at 21:40 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Aravash the Ogre Writhing One level 27
57th Haze 122nd year of Ascendancy at 02:21 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Aravash the Ogre Writhing One level 16
12nd Dusk 122nd year of Ascendancy at 20:18 see stats
Log
Aravash's defiled blood area effect hits Sleeping Velurin for 20 darkness damage.
Sleeping Velurin receives 7 healing from Aravash.
Aravash uses Infusion: Healing.
Aravash receives 601 healing from Infusion: Healing.
Aravash casts Pustulent Fulmination.
Aravash hits Dozing Voromitta for 59 darkness damage.
Aravash receives 75 healing.
Aravash hits Sleeping Velurin for 64 darkness damage.
Melee retaliation hits Aravash for 7 healing, 32 cold, 4 healing, 20 fire, 7 healing, 32 cold, 4 healing, 20 fire (105 total damage) [22 healing].
Aravash hits Sleeping Velurin for (63 to psi shield), 94 physical, 117 darkness (212 total damage).
Sleeping Velurin uses Slash.
Sleeping Velurin performs a melee critical strike against Aravash!
Aravash has a cursed wound!
Aravash is being stalked by Sleeping Velurin!
Melee retaliation hits Sleeping Velurin for 8 blight, 3 mind (12 total damage).
Sleeping Velurin hits Aravash for 93 healing, 435 physical, 3 healing, 15 blight, 7 healing, 31 physical (480 total damage) [103 healing].
Dozing Islariassra casts Augment Despair.
Aravash shrugs off the effect 'Frozen'!
Dozing Islariassra hits Aravash for 103 blight, 73 blight (176 total damage).
Ice wall hits Aravash for 2 healing, 16 cold (16 total damage) [2 healing].
Sleeping Velurin uses Mindlash.
Aravash is no longer being stalked by Sleeping Velurin.
Dozing Voromitta's Beyond the Flesh hits Aravash for 8 healing, 59 physical, 2 healing, 12 cold (71 total damage) [10 healing].
Sleeping Velurin receives 46 healing from Unnatural Body.
Sleeping Velurin's Beyond the Flesh hits Aravash for 16 healing, 117 physical, 4 healing, 31 physical, 5 healing, 39 acid (187 total damage) [26 healing].
Sleeping Velurin hits Aravash for 25 healing, 180 physical (180 total damage) [25 healing].
Melee retaliation hits Dozing Voromitta for 4 blight, 5 mind (9 total damage).
Melee retaliation hits Sleeping Velurin for 7 blight, 4 mind (10 total damage).
Bleeding from Aravash hits Dozing Voromitta for (4 to psi shield), 0 physical (0 total damage).
Aravash the level 33 ogre writhing one was impaled to death by Sleeping Velurin on level 8 of Dreadfell.















































































































