Alarm the level 11 Higher Necromancer by Tengwar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp11 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution19 (base 18)
Magic52 (base 32)
Willpower28 (base 13)
Cunning32 (base 19)

Resources

Life-253/123
Mana209/290
Soul11/12
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight13
Lite3
Infravision2
See Stealth6
See Invisible8

Offense: Mainhand

Damage19
Accuracy5
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance20%
Speed1

Offense: Mind

Mindpower40
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+9%
Fire+5%
Cold+9%
All0%

Offense: Damage Penetration

Lightning+20%
Mind+5%
Cold+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save11
Spell Save32
Mental Save23

Defense: Resistances

Fire+ 28%( 70%)
Blight+ 23%( 70%)
Physical+ 22%( 70%)
Mind+ 23%( 70%)
All+ 21%( 70%)

Defense: Immunities

Fear Resistance60%
Instadeath Resistance100%
Blind Resistance38%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
1/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Age of dusk1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
2/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
3/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done
done
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Alarm the Higher Necromancer level 10
2nd Flare 122nd year of Ascendancy at 11:29
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Alarm the Higher Necromancer level 7
4th Mirth 122nd year of Ascendancy at 09:16
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Alarm the Higher Necromancer level 6
78th Pyre 122nd year of Ascendancy at 14:47
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Alarm the Higher Necromancer level 6
1st Mirth 122nd year of Ascendancy at 11:25
see stats

Log

Alarm's regains its senses.
Talent Rigor Mortis is ready to use.
Alarm hits Something for 15 cold damage.
Alarm hits Something for (6 flat reduction), 36 cold (36 total damage).
Something hits
Alarm for 23 physical damage.

Something hits
Alarm for 30 physical, 3 mind (33 total damage).
Alarm fails to use Invoke Darkness.

Alarm hits Something for 15 cold damage.
Alarm hits Something for (6 flat reduction), 36 cold (36 total damage).

Something hits
Alarm for 29 physical, 2 mind (30 total damage).
Alarm fails to use Torture Souls.

Something hits
Alarm for 29 physical, 2 mind (31 total damage).
Alarm regains their concentration.

Talent Infusion: Wild is ready to use.
Alarm hits Something for 15 cold damage.
Alarm hits Something for (6 flat reduction), 36 cold (36 total damage).

Alarm uses
Infusion: Wild.
Alarm is not disabled anymore.

Alarm is cured!

Alarm lessens the pain.

Alarm casts
Torture Souls.
Alarm's spell attains critical power!
You collect a new ingredient:
bear paw (1).
Something hits
Alarm for 12 cold damage.
Alarm hits Something for 31 cold, 88 darkness (119 total damage).
Alarm hits Something for 77 cold damage.
Alarm the level 11 higher necromancer was frozen and shattered into a million little shards to death by a shivgoroth on level 2 of Norgos Lair.