









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 18 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:25 / 95Killed by tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:17 Killed by spitting spider at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:42 Killed by spitting spider at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:07 Killed by mean looking elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:05 Killed by spitting spider at level 4 on the 77th Pyre 122nd year of Ascendancy at 22:12 Killed by vampire rat at level 5 on the 3rd Mirth 122nd year of Ascendancy at 18:57 Killed by broken golem at level 5 on the 3rd Mirth 122nd year of Ascendancy at 19:13 Killed by elven mage at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:58 Killed by fire drake hatchling at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:25 Killed by fire drake hatchling at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:15 Killed by fire drake hatchling at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:57 Killed by bandit at level 6 on the 4th Mirth 122nd year of Ascendancy at 01:47 Killed by orc master assassin at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:13 Killed by orc master assassin at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:38 Killed by orc master assassin at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:15 Killed by orc master assassin at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:53 Killed by bandit at level 7 on the 4th Mirth 122nd year of Ascendancy at 05:44 Killed by bandit at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:16 Killed by xorn at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:57 Killed by xorn at level 7 on the 4th Mirth 122nd year of Ascendancy at 08:32 Killed by devourer at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:22 Killed by losgoroth at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:01 Killed by master vampire at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:23 Killed by ultimate telugoroth at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:57 Killed by master vampire at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:33 Killed by ultimate telugoroth at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:51 Killed by cold drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 01:52 Killed by cold drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 07:22 Killed by vampire rat at level 11 on the 3rd Summertide 122nd year of Ascendancy at 19:20 Killed by Velyrikira the venom drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 19:47 Killed by venom drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 22:13 Killed by Velyrikira the venom drake hatchling at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:03 Killed by Polurenn the brown bear at level 12 on the 1st Flare 122nd year of Ascendancy at 05:54 Killed by Polurenn the brown bear at level 12 on the 1st Flare 122nd year of Ascendancy at 06:47 Killed by Polurenn the brown bear at level 12 on the 1st Flare 122nd year of Ascendancy at 07:24 Killed by Polurenn the brown bear at level 12 on the 1st Flare 122nd year of Ascendancy at 08:40 Killed by Polurenn the brown bear at level 12 on the 1st Flare 122nd year of Ascendancy at 11:23 Killed by Polurenn the brown bear at level 12 on the 1st Flare 122nd year of Ascendancy at 14:09 Killed by fire drake hatchling at level 12 on the 2nd Flare 122nd year of Ascendancy at 10:57 Killed by multi-hued drake hatchling at level 13 on the 3rd Flare 122nd year of Ascendancy at 03:40 Killed by multi-hued drake hatchling at level 13 on the 3rd Flare 122nd year of Ascendancy at 11:11 Killed by Ivita the copperhead snake at level 13 on the 4th Flare 122nd year of Ascendancy at 02:07 Killed by war hound at level 13 on the 4th Flare 122nd year of Ascendancy at 02:39 Killed by ritch flamespitter at level 13 on the 4th Flare 122nd year of Ascendancy at 03:09 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 05:34 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 06:10 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 06:43 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 07:17 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 08:16 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 08:52 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 09:55 Killed by Cyrynne the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 10:57 Killed by multi-hued drake hatchling at level 14 on the 4th Flare 122nd year of Ascendancy at 18:35 Killed by multi-hued drake hatchling at level 14 on the 4th Flare 122nd year of Ascendancy at 19:01 Killed by green jelly at level 14 on the 4th Flare 122nd year of Ascendancy at 23:13 Killed by elven mage at level 14 on the 4th Flare 122nd year of Ascendancy at 23:53 Killed by rotting mummy at level 14 on the 5th Flare 122nd year of Ascendancy at 02:31 Killed by Layuwyn the cave troll at level 14 on the 5th Flare 122nd year of Ascendancy at 07:00 Killed by Layuwyn the cave troll at level 14 on the 5th Flare 122nd year of Ascendancy at 08:50 Killed by Layuwyn the cave troll at level 14 on the 5th Flare 122nd year of Ascendancy at 10:05 Killed by Layuwyn the cave troll at level 14 on the 5th Flare 122nd year of Ascendancy at 11:58 Killed by Layuwyn the cave troll at level 14 on the 5th Flare 122nd year of Ascendancy at 13:48 Killed by Layuwyn the cave troll at level 14 on the 5th Flare 122nd year of Ascendancy at 15:51 Killed by fire drake at level 15 on the 6th Flare 122nd year of Ascendancy at 19:17 Killed by storm drake hatchling at level 15 on the 7th Flare 122nd year of Ascendancy at 01:18 Killed by snow giant boulder thrower at level 15 on the 7th Flare 122nd year of Ascendancy at 07:47 Killed by snow giant boulder thrower at level 15 on the 7th Flare 122nd year of Ascendancy at 09:02 Killed by fire drake hatchling at level 15 on the 7th Flare 122nd year of Ascendancy at 18:57 Killed by chitinous spider at level 15 on the 8th Flare 122nd year of Ascendancy at 09:56 Killed by giant spider at level 15 on the 8th Flare 122nd year of Ascendancy at 10:09 Killed by spitting spider at level 16 on the 8th Flare 122nd year of Ascendancy at 10:48 Killed by chitinous spider at level 16 on the 8th Flare 122nd year of Ascendancy at 11:23 Killed by faerlhing at level 16 on the 8th Flare 122nd year of Ascendancy at 13:45 Killed by faerlhing at level 16 on the 8th Flare 122nd year of Ascendancy at 14:21 Killed by ninurlhing at level 16 on the 8th Flare 122nd year of Ascendancy at 15:13 Killed by ninurlhing at level 16 on the 8th Flare 122nd year of Ascendancy at 15:47 Killed by ultimate gwelgoroth at level 16 on the 9th Flare 122nd year of Ascendancy at 10:42 Killed by venom drake hatchling at level 16 on the 9th Flare 122nd year of Ascendancy at 12:32 Killed by Getta the venom drake hatchling at level 16 on the 9th Flare 122nd year of Ascendancy at 13:06 Killed by devourer at level 16 on the 9th Flare 122nd year of Ascendancy at 14:59 Killed by devourer at level 16 on the 9th Flare 122nd year of Ascendancy at 15:37 Killed by Silugara the giant lightning ant at level 16 on the 9th Flare 122nd year of Ascendancy at 16:57 Killed by Silugara the giant lightning ant at level 16 on the 9th Flare 122nd year of Ascendancy at 18:40 Killed by Xaneriavena the skeletal rat at level 17 on the 10th Flare 122nd year of Ascendancy at 01:31 Killed by Xaneriavena the skeletal rat at level 17 on the 10th Flare 122nd year of Ascendancy at 06:10 Killed by Xaneriavena the skeletal rat at level 17 on the 10th Flare 122nd year of Ascendancy at 06:25 Killed by Xaneriavena the skeletal rat at level 17 on the 10th Flare 122nd year of Ascendancy at 07:16 Killed by thief at level 17 on the 10th Flare 122nd year of Ascendancy at 17:49 Killed by bandit at level 17 on the 10th Flare 122nd year of Ascendancy at 19:18 Killed by bandit at level 17 on the 10th Flare 122nd year of Ascendancy at 20:24 Killed by thief at level 17 on the 10th Flare 122nd year of Ascendancy at 20:51 Killed by thief at level 17 on the 10th Flare 122nd year of Ascendancy at 21:51 Killed by fire drake hatchling at level 17 on the 10th Flare 122nd year of Ascendancy at 22:53 Killed by skeleton warrior at level 18 on the 1st Dusk 122nd year of Ascendancy at 02:09 |
Primary Stats
| Strength | 43 (base 42) |
| Dexterity | 27 (base 17) |
| Constitution | 38 (base 36) |
| Magic | 13 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 23 (base 11) |
Resources
| Life | 266/553 |
| Stamina | 142/164 |
| Healing Factor | 1.201923076923 |
| Regeneration | 4.408109346737 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 46 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Cold | +10% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 43.511077022655 (88.454810495627%) |
| Defense | 13 |
| Ranged Defense | 16 |
| Fatigue | 30 |
| Physical Save | 26 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 18%( 70%) |
| Lightning | + 19%( 70%) |
| Acid | + 20%( 70%) |
| Temporal | + 21%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 8%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | The target is wide awake and has 50% resistance to sleep effects. Insomnia |
| detrimental effect | Fatigue from poor sleep, dealing 20.29 mind damage per turn. Restless Night |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 18) | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 16)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 8)You completed the challenge and received: Random Artifact: Brandbraze (20/20, 23.5-32.9 power, 7 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of dwarven-steel boots 'Dimminister' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +8% lightning / +9% temporal / +12% darkness Changes resistances penetration: +15% blight / +5% darkness Changes damage: +9% blight Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Changes stats: +2 Dex Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | grounding iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Giruilach [power 51] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 blight Equilibrium when hit: +0.12 Mindpower: +8 (+4 eff.) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +4 Dex Rings can have magical properties. |
| Around waist | cleansing rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight A belt that goes around your waist. |
| Main armor | steel plate armour 'Fulydunarand' (4 def, 16 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+4 eff.) Fatigue: +22% Changes stats: +2 Mag / +4 Wil / +4 Cun Changes resistances: +5% arcane Spell save: +12 (+6 eff.) Mental save: +11 (+5 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 A suit of armour made of metal plates. |
| In main hand | Belodheth the steel greatsword (40-64 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Changes resistances: +9% acid Massive two-handed swords. |
| Cloak | thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
stralite battleaxe of massacre (58-87 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
Elida the ShockcutterRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Burst (radius 1) on hit: +6 lightning When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +3 Str Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Changes damage: +3% light Longbows are used to shoot arrows at your foes. |
Xanutta the StrikereignRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str / +2 Dex / +1 Mag Changes resistances: +3% lightning See invisible: +6 Longbows are used to shoot arrows at your foes. |
Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 2.91 cold damage and 2.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Singeveil (5 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +6 Defense: +5 (+5 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 10 physical Changes resistances: +16% fire Life regen: +1.00 Maximum life: +45.00 Healing mod.: +12% A suit of armour made of mail. |
Brandbraze (20/20, 23.5-32.9 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.5% Capacity: 20 On weapon hit: * 20% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Ranged): +16 acid / +12 cold Burst (radius 2) on crit: +8 cold / +4 fire Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belutar (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +10 (+4 eff.) Changes stats: +1 Str Changes resistances: +6% fire / +6% darkness / +3% physical Changes resistances penetration: +25% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick steel torque of thermal psionic shield [power 43] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+8 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+8 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Infinity Man the Higher Berserker level 10
2nd Summertide 122nd year of Ascendancy at 16:53 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Infinity Man the Higher Berserker level 18
1st Dusk 122nd year of Ascendancy at 03:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Infinity Man the Higher Berserker level 10
10th Mirth 122nd year of Ascendancy at 02:47 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Infinity Man the Higher Berserker level 3
76th Pyre 122nd year of Ascendancy at 06:50 see stats
Log
Infinity Man has finished recovering.
Something hurls a huge boulder at Infinity Man!
Infinity Man is not dazed anymore.
Infinity Man is knocked back!
Something hits Infinity Man for 171 physical damage.
Infinity Man has been put to sleep.
You are asleep and unable to move!
Infinity Man is suffering from insomnia.
Thought-forged bowman uses Steady Shot.
Thought-forged bowman's Steady Shot hits Infinity Man for 45 physical, 11 lightning, 9 temporal, 11 nature (76 total damage).
Infinity Man is no longer sleeping.
Infinity Man had a restless night.
There is a next level here (press '' or right click to use).
Restless Night from Isuma the sandworm hits Infinity Man for 22 mind damage.
You gain 0.52 gold from the transmogrification of linen cloak of protection (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 5.75 gold from the transmogrification of thunderous dwarven-steel greatsword (36-57.6 power, 2 apr).
New Achievement: Infinite x20 (Exploration mode)!
You feel mildly anxious, and walk with caution.
Lore found: The Hunter and the Hunted chapter 3
You can read all your collected lore in the game menu, by pressing Escape.
Infinity Man is free from the mental invasion.
Restless Night from Isuma the sandworm hits Infinity Man for 19 mind damage.
Infinity Man has recovered from poor sleep.
Infinity Man is no longer suffering from insomnia.













































































