Gondar the level 5 Shalore Solipsist by hraun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSolipsist
Level / Exp5 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower28 (base 22)
Cunning17 (base 16)

Resources

Life104/104
Psi135/135
Psi_feedback0/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage6
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower27.2
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save8.05
Spell Save14
Mental Save15.75

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Psychic Assault1.30
2/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
3/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
2/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around waist
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log


Gondar picks up (f.):
iron longsword (6.5-9.1 power, 2 apr).
Gondar picks up (n.):
ametrine.
Gondar picks up (g.):
iron gauntlets (0 def, 1 armour).
Gondar picks up (c.):
iron battleaxe (6.5-9.75 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.91 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (6.5-9.1 power, 2 apr).
You gain 1.50 gold from the transmogrification of
mighty elm longbow.
You gain 1.27 gold from the transmogrification of
elm longbow of power.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (6.5-9.75 power, 1 apr).
You gain 1.66 gold from the transmogrification of
mule's copper ring of aether (+11%).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.