











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Shadowblade |
| Level / Exp | 42 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Ivunor the gloomy white wolf at level 5 on the 5th Mirth 122nd year of Ascendancy at 16:45 / 415Killed by gloomy giant grey rat at level 5 on the 5th Mirth 122nd year of Ascendancy at 18:09 Killed by Ivunor the gloomy white wolf at level 5 on the 5th Mirth 122nd year of Ascendancy at 18:18 Killed by sick wolf at level 5 on the 6th Mirth 122nd year of Ascendancy at 11:14 Killed by deformed giant venus flytrap at level 5 on the 6th Mirth 122nd year of Ascendancy at 11:53 Killed by ritch flamespitter at level 5 on the 7th Mirth 122nd year of Ascendancy at 06:12 Killed by ritch flamespitter at level 5 on the 7th Mirth 122nd year of Ascendancy at 07:40 Killed by Mayurin the deformed warg at level 5 on the 7th Mirth 122nd year of Ascendancy at 15:40 Killed by rogue at level 10 on the 2nd Dusk 122nd year of Ascendancy at 05:58 Killed by Silida the bandit at level 10 on the 2nd Dusk 122nd year of Ascendancy at 09:27 Killed by shadowblade at level 10 on the 2nd Dusk 122nd year of Ascendancy at 21:49 Killed by elven cultist at level 11 on the 34th Dusk 122nd year of Ascendancy at 01:37 Killed by elven tempest at level 11 on the 37th Dusk 122nd year of Ascendancy at 17:25 Killed by Silebrelaith the multi-hued crystal at level 12 on the 40th Dusk 122nd year of Ascendancy at 07:25 Killed by Spellblaze Crystal at level 12 on the 40th Dusk 122nd year of Ascendancy at 18:50 Killed by Velythra the black jelly at level 12 on the 15th Haze 122nd year of Ascendancy at 00:14 Killed by Gloryta the blue ooze at level 12 on the 15th Haze 122nd year of Ascendancy at 01:39 Killed by Chad at level 12 on the 15th Haze 122nd year of Ascendancy at 02:02 Killed by sand-drake at level 13 on the 15th Haze 122nd year of Ascendancy at 23:24 Killed by Sandworm Queen at level 13 on the 16th Haze 122nd year of Ascendancy at 13:05 Killed by Chad at level 13 on the 16th Haze 122nd year of Ascendancy at 13:54 Killed by Shasshhiy'Kaish at level 15 on the 57th Haze 122nd year of Ascendancy at 08:59 Killed by Grand Corruptor at level 15 on the 57th Haze 122nd year of Ascendancy at 14:37 Killed by lesser vampire at level 16 on the 64th Haze 122nd year of Ascendancy at 18:34 Killed by armoured skeleton warrior at level 16 on the 64th Haze 122nd year of Ascendancy at 23:31 Killed by skeleton warrior at level 16 on the 64th Haze 122nd year of Ascendancy at 23:45 Killed by assassin at level 16 on the 65th Haze 122nd year of Ascendancy at 02:06 Killed by Aletta Soultorn at level 17 on the 65th Haze 122nd year of Ascendancy at 11:40 Killed by skeleton warrior at level 17 on the 66th Haze 122nd year of Ascendancy at 06:05 Killed by dream seed at level 17 on the 66th Haze 122nd year of Ascendancy at 06:41 Killed by skeleton master archer at level 17 on the 66th Haze 122nd year of Ascendancy at 07:25 Killed by skeleton master archer at level 17 on the 66th Haze 122nd year of Ascendancy at 08:24 Killed by skeleton magus at level 17 on the 66th Haze 122nd year of Ascendancy at 12:39 Killed by skeleton archer at level 17 on the 66th Haze 122nd year of Ascendancy at 13:16 Killed by skeleton archer at level 17 on the 66th Haze 122nd year of Ascendancy at 15:56 Killed by skeleton archer at level 17 on the 66th Haze 122nd year of Ascendancy at 16:27 Killed by skeleton warrior at level 18 on the 66th Haze 122nd year of Ascendancy at 17:22 Killed by vampire lord at level 18 on the 66th Haze 122nd year of Ascendancy at 20:05 Killed by skeleton master archer at level 18 on the 66th Haze 122nd year of Ascendancy at 20:37 Killed by skeleton magus at level 18 on the 66th Haze 122nd year of Ascendancy at 21:09 Killed by skeleton mage at level 18 on the 67th Haze 122nd year of Ascendancy at 02:41 Killed by ice wyrm at level 18 on the 68th Haze 122nd year of Ascendancy at 00:53 Killed by ice wyrm at level 18 on the 68th Haze 122nd year of Ascendancy at 02:01 Killed by ice wyrm at level 18 on the 68th Haze 122nd year of Ascendancy at 04:32 Killed by ice wyrm at level 18 on the 68th Haze 122nd year of Ascendancy at 06:28 Killed by Borfast the Broken at level 18 on the 68th Haze 122nd year of Ascendancy at 16:36 Killed by Polina the multi-hued drake hatchling at level 19 on the 69th Haze 122nd year of Ascendancy at 10:29 Killed by Zubethra the master vampire at level 19 on the 70th Haze 122nd year of Ascendancy at 04:31 Killed by skeleton magus at level 19 on the 71st Haze 122nd year of Ascendancy at 03:00 Killed by faerlhing at level 19 on the 71st Haze 122nd year of Ascendancy at 12:39 Killed by faerlhing at level 19 on the 71st Haze 122nd year of Ascendancy at 12:57 Killed by losselhing at level 19 on the 71st Haze 122nd year of Ascendancy at 13:23 Killed by losselhing at level 19 on the 71st Haze 122nd year of Ascendancy at 14:24 Killed by spitting spider at level 19 on the 71st Haze 122nd year of Ascendancy at 14:40 Killed by faerlhing at level 19 on the 71st Haze 122nd year of Ascendancy at 15:21 Killed by The Master at level 20 on the 72nd Haze 122nd year of Ascendancy at 00:50 Killed by The Master at level 20 on the 72nd Haze 122nd year of Ascendancy at 01:06 Killed by The Master at level 20 on the 72nd Haze 122nd year of Ascendancy at 01:44 Killed by The Master at level 20 on the 72nd Haze 122nd year of Ascendancy at 02:08 Killed by The Master at level 20 on the 72nd Haze 122nd year of Ascendancy at 03:15 Killed by skeleton mage at level 20 on the 72nd Haze 122nd year of Ascendancy at 03:45 Killed by Eilinotha the bone giant at level 21 on the 77th Haze 122nd year of Ascendancy at 07:40 Killed by Celia at level 21 on the 77th Haze 122nd year of Ascendancy at 10:26 Killed by Celia at level 21 on the 77th Haze 122nd year of Ascendancy at 10:40 Killed by greater gwelgoroth at level 21 on the 3rd Decay 122nd year of Ascendancy at 07:43 Killed by Velitira the Guardian at level 21 on the 5th Decay 122nd year of Ascendancy at 23:44 Killed by Velitira the Guardian at level 21 on the 6th Decay 122nd year of Ascendancy at 00:33 Killed by Velitira the Guardian at level 21 on the 6th Decay 122nd year of Ascendancy at 01:14 Killed by cutpurse at level 21 on the 6th Decay 122nd year of Ascendancy at 01:33 Killed by Velitira the Guardian at level 21 on the 6th Decay 122nd year of Ascendancy at 01:55 Killed by orc master assassin at level 21 on the 6th Decay 122nd year of Ascendancy at 06:33 Killed by dredge at level 21 on the 6th Decay 122nd year of Ascendancy at 11:55 Killed by Bethirin the Guardian at level 22 on the 7th Decay 122nd year of Ascendancy at 00:45 Killed by Bethirin the Guardian at level 22 on the 7th Decay 122nd year of Ascendancy at 01:08 Killed by Adomira the Guardian at level 22 on the 7th Decay 122nd year of Ascendancy at 03:00 Killed by Polodalle the thief at level 22 on the 7th Decay 122nd year of Ascendancy at 03:29 Killed by dredge at level 22 on the 7th Decay 122nd year of Ascendancy at 09:17 Killed by dredge at level 22 on the 7th Decay 122nd year of Ascendancy at 09:38 Killed by forest wight at level 22 on the 7th Decay 122nd year of Ascendancy at 11:13 Killed by mucus ooze at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 10:06 Killed by Glorogada the brown bear at level 22 on the 3rd Allure 123rd year of Ascendancy at 11:44 Killed by Chad at level 23 on the 4th Allure 123rd year of Ascendancy at 09:02 Killed by Ivyravea the boiling horror at level 23 on the 4th Allure 123rd year of Ascendancy at 18:58 Killed by snow giant thunderer at level 23 on the 27th Pyre 123rd year of Ascendancy at 18:53 Killed by snow giant thunderer at level 23 on the 27th Pyre 123rd year of Ascendancy at 19:03 Killed by snow giant thunderer at level 23 on the 27th Pyre 123rd year of Ascendancy at 19:37 Killed by snow giant thunderer at level 23 on the 27th Pyre 123rd year of Ascendancy at 20:07 Killed by snow giant boulder thrower at level 23 on the 27th Pyre 123rd year of Ascendancy at 20:31 Killed by snow giant boulder thrower at level 23 on the 27th Pyre 123rd year of Ascendancy at 20:54 Killed by snow giant boulder thrower at level 23 on the 27th Pyre 123rd year of Ascendancy at 21:34 Killed by snow giant boulder thrower at level 23 on the 27th Pyre 123rd year of Ascendancy at 22:04 Killed by snow giant boulder thrower at level 23 on the 28th Pyre 123rd year of Ascendancy at 19:05 Killed by snow giant thunderer at level 23 on the 28th Pyre 123rd year of Ascendancy at 19:13 Killed by snow giant boulder thrower at level 23 on the 28th Pyre 123rd year of Ascendancy at 19:29 Killed by snow giant thunderer at level 23 on the 28th Pyre 123rd year of Ascendancy at 19:44 Killed by snow giant thunderer at level 23 on the 29th Pyre 123rd year of Ascendancy at 05:14 Killed by snow giant boulder thrower at level 23 on the 29th Pyre 123rd year of Ascendancy at 06:34 Killed by snow giant thunderer at level 24 on the 29th Pyre 123rd year of Ascendancy at 07:57 Killed by snow giant thunderer at level 24 on the 29th Pyre 123rd year of Ascendancy at 08:19 Killed by snow giant boulder thrower at level 24 on the 29th Pyre 123rd year of Ascendancy at 09:55 Killed by snow giant boulder thrower at level 24 on the 30th Pyre 123rd year of Ascendancy at 04:03 Killed by storm drake at level 24 on the 30th Pyre 123rd year of Ascendancy at 04:29 Killed by Zubeda the greater telugoroth at level 24 on the 31st Pyre 123rd year of Ascendancy at 03:40 Killed by ultimate telugoroth at level 24 on the 31st Pyre 123rd year of Ascendancy at 05:16 Killed by teluvorta at level 24 on the 31st Pyre 123rd year of Ascendancy at 07:40 Killed by ultimate telugoroth at level 24 on the 31st Pyre 123rd year of Ascendancy at 08:24 Killed by Adulrann the ultimate teluvorta at level 24 on the 31st Pyre 123rd year of Ascendancy at 09:06 Killed by Adulrann the ultimate teluvorta at level 24 on the 31st Pyre 123rd year of Ascendancy at 09:26 Killed by dredge at level 24 on the 32nd Pyre 123rd year of Ascendancy at 10:40 Killed by Mayuth the void horror at level 24 on the 32nd Pyre 123rd year of Ascendancy at 11:29 Killed by temporal stalker at level 24 on the 32nd Pyre 123rd year of Ascendancy at 12:29 Killed by temporal stalker at level 24 on the 32nd Pyre 123rd year of Ascendancy at 12:53 Killed by temporal stalker at level 24 on the 32nd Pyre 123rd year of Ascendancy at 13:28 Killed by Chronolith Twin at level 25 on the 33rd Pyre 123rd year of Ascendancy at 09:28 Killed by snow giant boulder thrower at level 25 on the 33rd Pyre 123rd year of Ascendancy at 14:26 Killed by war hound at level 25 on the 41st Pyre 123rd year of Ascendancy at 23:52 Killed by elven corruptor at level 25 on the 45th Pyre 123rd year of Ascendancy at 01:13 Killed by elven guard at level 25 on the 45th Pyre 123rd year of Ascendancy at 01:22 Killed by elven corruptor at level 25 on the 45th Pyre 123rd year of Ascendancy at 01:33 Killed by mean looking elven guard at level 25 on the 45th Pyre 123rd year of Ascendancy at 01:45 Killed by elven corruptor at level 25 on the 45th Pyre 123rd year of Ascendancy at 02:13 Killed by elven corruptor at level 25 on the 45th Pyre 123rd year of Ascendancy at 03:42 Killed by elven cultist at level 25 on the 45th Pyre 123rd year of Ascendancy at 07:34 Killed by elven blood mage at level 25 on the 45th Pyre 123rd year of Ascendancy at 11:53 Killed by elven cultist at level 25 on the 45th Pyre 123rd year of Ascendancy at 14:36 Killed by ogre rune-spinner at level 25 on the 45th Pyre 123rd year of Ascendancy at 14:45 Killed by elven corruptor at level 25 on the 45th Pyre 123rd year of Ascendancy at 14:59 Killed by elven corruptor at level 25 on the 45th Pyre 123rd year of Ascendancy at 15:32 Killed by elven blood mage at level 25 on the 45th Pyre 123rd year of Ascendancy at 16:20 Killed by elven cultist at level 25 on the 46th Pyre 123rd year of Ascendancy at 03:53 Killed by Eilinolaith the elven blood mage at level 25 on the 46th Pyre 123rd year of Ascendancy at 04:14 Killed by Iviyalranor the ogre pounder at level 25 on the 46th Pyre 123rd year of Ascendancy at 04:59 Killed by Iviyalranor the ogre pounder at level 25 on the 46th Pyre 123rd year of Ascendancy at 05:08 Killed by Nerutha the mean looking elven guard at level 26 on the 46th Pyre 123rd year of Ascendancy at 05:59 Killed by elven blood mage at level 26 on the 46th Pyre 123rd year of Ascendancy at 10:45 Killed by elven blood mage at level 26 on the 46th Pyre 123rd year of Ascendancy at 11:11 Killed by elven elite warrior at level 26 on the 46th Pyre 123rd year of Ascendancy at 13:41 Killed by elven cultist at level 26 on the 46th Pyre 123rd year of Ascendancy at 19:53 Killed by elven blood mage at level 26 on the 47th Pyre 123rd year of Ascendancy at 01:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 47th Pyre 123rd year of Ascendancy at 06:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 47th Pyre 123rd year of Ascendancy at 06:19 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 47th Pyre 123rd year of Ascendancy at 06:56 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 47th Pyre 123rd year of Ascendancy at 07:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 47th Pyre 123rd year of Ascendancy at 08:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 47th Pyre 123rd year of Ascendancy at 09:31 Killed by elven blood mage at level 26 on the 47th Pyre 123rd year of Ascendancy at 15:48 Killed by elven blood mage at level 26 on the 47th Pyre 123rd year of Ascendancy at 17:15 Killed by elven cultist at level 26 on the 47th Pyre 123rd year of Ascendancy at 19:14 Killed by elven corruptor at level 26 on the 48th Pyre 123rd year of Ascendancy at 12:03 Killed by Slare the halfling at level 26 on the 77th Pyre 123rd year of Ascendancy at 09:21 Killed by Slare the halfling at level 26 on the 77th Pyre 123rd year of Ascendancy at 09:43 Killed by slaver at level 27 on the 1st Mirth 123rd year of Ascendancy at 22:53 Killed by Emelodhelaith the armoured skeleton warrior at level 27 on the 26th Dusk 123rd year of Ascendancy at 03:40 Killed by Emonor the bone giant at level 28 on the 28th Dusk 123rd year of Ascendancy at 12:15 Killed by storm wyrm at level 28 on the 78th Dusk 123rd year of Ascendancy at 13:12 Killed by Urkis, the High Tempest at level 28 on the 78th Dusk 123rd year of Ascendancy at 22:38 Killed by Urkis, the High Tempest at level 28 on the 78th Dusk 123rd year of Ascendancy at 23:25 Killed by Urkis, the High Tempest at level 28 on the 78th Dusk 123rd year of Ascendancy at 23:45 Killed by snow giant thunderer at level 28 on the 79th Dusk 123rd year of Ascendancy at 11:09 Killed by cold drake at level 28 on the 25th Haze 123rd year of Ascendancy at 00:13 Killed by skeleton master archer at level 29 on the 25th Haze 123rd year of Ascendancy at 17:51 Killed by Greater Mummy Lord at level 29 on the 26th Haze 123rd year of Ascendancy at 10:01 Killed by Emaba the skeleton magus at level 29 on the 26th Haze 123rd year of Ascendancy at 11:33 Killed by Greater Mummy Lord at level 29 on the 26th Haze 123rd year of Ascendancy at 13:56 Killed by Emaba the skeleton magus at level 29 on the 26th Haze 123rd year of Ascendancy at 15:32 Killed by Emaba the skeleton magus at level 29 on the 26th Haze 123rd year of Ascendancy at 17:30 Killed by rotting mummy at level 29 on the 26th Haze 123rd year of Ascendancy at 21:08 Killed by Isylle the mountain troll at level 29 on the 61st Haze 123rd year of Ascendancy at 16:41 Killed by Forest Troll Hedge-Wizard at level 29 on the 62nd Haze 123rd year of Ascendancy at 09:16 Killed by Betoldavena the forest troll at level 29 on the 63rd Haze 123rd year of Ascendancy at 06:14 Killed by Adulranor the orc warrior at level 29 on the 67th Haze 123rd year of Ascendancy at 06:02 Killed by war hound at level 30 on the 70th Haze 123rd year of Ascendancy at 02:20 Killed by Xeredana the orc assassin at level 30 on the 71st Haze 123rd year of Ascendancy at 12:54 Killed by icy orc wyrmic at level 30 on the 71st Haze 123rd year of Ascendancy at 15:21 Killed by icy orc wyrmic at level 30 on the 71st Haze 123rd year of Ascendancy at 22:22 Killed by Golbug the Destroyer at level 30 on the 72nd Haze 123rd year of Ascendancy at 01:04 Killed by orc necromancer at level 31 on the 73rd Haze 123rd year of Ascendancy at 15:36 Killed by armoured skeleton warrior at level 31 on the 73rd Haze 123rd year of Ascendancy at 21:34 Killed by orc necromancer at level 31 on the 4th Decay 123rd year of Ascendancy at 22:46 Killed by fiery orc wyrmic at level 31 on the 5th Decay 123rd year of Ascendancy at 01:17 Killed by orc necromancer at level 31 on the 6th Allure 124th year of Ascendancy at 01:38 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 09:40 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 12:46 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 15:35 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 17:44 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 20:33 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 22:04 Killed by Chad at level 31 on the 6th Allure 124th year of Ascendancy at 23:39 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 03:10 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 05:52 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 08:12 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 09:43 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 11:16 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 13:10 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 16:07 Killed by Chad at level 31 on the 7th Allure 124th year of Ascendancy at 18:32 Killed by Ukllmswwik the Wise at level 31 on the 7th Allure 124th year of Ascendancy at 19:58 Killed by Ukllmswwik the Wise at level 31 on the 7th Allure 124th year of Ascendancy at 21:58 Killed by Ukllmswwik the Wise at level 31 on the 7th Allure 124th year of Ascendancy at 23:24 Killed by Chad at level 31 on the 8th Allure 124th year of Ascendancy at 03:26 Killed by Chad at level 31 on the 8th Allure 124th year of Ascendancy at 07:37 Killed by orc corruptor at level 31 on the 2nd Regrowth 124th year of Ascendancy at 15:48 Killed by orc necromancer at level 31 on the 2nd Regrowth 124th year of Ascendancy at 18:02 Killed by skeleton mage at level 31 on the 2nd Regrowth 124th year of Ascendancy at 20:17 Killed by orc blood mage at level 31 on the 5th Regrowth 124th year of Ascendancy at 20:48 Killed by orc blood mage at level 32 on the 5th Regrowth 124th year of Ascendancy at 23:17 Killed by orc pyromancer at level 32 on the 6th Regrowth 124th year of Ascendancy at 07:52 Killed by orc pyromancer at level 32 on the 6th Regrowth 124th year of Ascendancy at 09:53 Killed by skeleton mage at level 32 on the 6th Regrowth 124th year of Ascendancy at 11:51 Killed by skeleton mage at level 32 on the 6th Regrowth 124th year of Ascendancy at 12:08 Killed by orc necromancer at level 32 on the 41st Regrowth 124th year of Ascendancy at 22:36 Killed by orc necromancer at level 32 on the 42nd Regrowth 124th year of Ascendancy at 00:00 Killed by skeleton mage at level 32 on the 42nd Regrowth 124th year of Ascendancy at 02:03 Killed by orc corruptor at level 32 on the 42nd Regrowth 124th year of Ascendancy at 04:16 Killed by orc warrior at level 32 on the 26th Pyre 124th year of Ascendancy at 10:30 Killed by ritch flamespitter at level 32 on the 39th Pyre 124th year of Ascendancy at 14:14 Killed by giant spider at level 32 on the 39th Pyre 124th year of Ascendancy at 15:34 Killed by Doomed Shade of Chad at level 32 on the 43rd Pyre 124th year of Ascendancy at 13:39 Killed by Doomed Shade of Chad at level 32 on the 43rd Pyre 124th year of Ascendancy at 14:56 Killed by Rak'Shor Cultist at level 32 on the 43rd Pyre 124th year of Ascendancy at 17:08 Killed by orc pyromancer at level 32 on the 66th Pyre 124th year of Ascendancy at 00:20 Killed by orc high cryomancer at level 32 on the 66th Pyre 124th year of Ascendancy at 00:53 Killed by orc pyromancer at level 32 on the 66th Pyre 124th year of Ascendancy at 03:10 Killed by orc cryomancer at level 32 on the 66th Pyre 124th year of Ascendancy at 05:05 Killed by orc pyromancer at level 32 on the 66th Pyre 124th year of Ascendancy at 06:35 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 11:05 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 12:40 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 14:13 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 14:32 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 14:52 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 16:08 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 18:19 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 20:22 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 22:13 Killed by overpowered greater multi-hued wyrm at level 32 on the 66th Pyre 124th year of Ascendancy at 23:29 Killed by overpowered greater multi-hued wyrm at level 32 on the 67th Pyre 124th year of Ascendancy at 00:30 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Pyre 124th year of Ascendancy at 01:54 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Pyre 124th year of Ascendancy at 03:15 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Pyre 124th year of Ascendancy at 04:38 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Pyre 124th year of Ascendancy at 06:02 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Pyre 124th year of Ascendancy at 07:32 Killed by overpowered greater multi-hued wyrm at level 34 on the 67th Pyre 124th year of Ascendancy at 09:28 Killed by overpowered greater multi-hued wyrm at level 34 on the 67th Pyre 124th year of Ascendancy at 11:25 Killed by overpowered greater multi-hued wyrm at level 34 on the 67th Pyre 124th year of Ascendancy at 13:24 Killed by losselhing at level 34 on the 67th Pyre 124th year of Ascendancy at 15:30 Killed by overpowered greater multi-hued wyrm at level 34 on the 67th Pyre 124th year of Ascendancy at 17:24 Killed by overpowered greater multi-hued wyrm at level 34 on the 67th Pyre 124th year of Ascendancy at 18:16 Killed by orc cryomancer at level 34 on the 68th Pyre 124th year of Ascendancy at 01:58 Killed by orc pyromancer at level 34 on the 68th Pyre 124th year of Ascendancy at 03:48 Killed by Isurin the temporal stalker at level 34 on the 68th Pyre 124th year of Ascendancy at 05:31 Killed by Isurin the temporal stalker at level 34 on the 68th Pyre 124th year of Ascendancy at 08:22 Killed by orc cryomancer at level 34 on the 68th Pyre 124th year of Ascendancy at 13:43 Killed by orc cryomancer at level 34 on the 75th Pyre 124th year of Ascendancy at 02:13 Killed by orc cryomancer at level 34 on the 75th Pyre 124th year of Ascendancy at 04:23 Killed by orc high cryomancer at level 34 on the 75th Pyre 124th year of Ascendancy at 06:56 Killed by orc grand master assassin at level 34 on the 75th Pyre 124th year of Ascendancy at 08:55 Killed by orc pyromancer at level 34 on the 75th Pyre 124th year of Ascendancy at 10:04 Killed by orc high cryomancer at level 34 on the 75th Pyre 124th year of Ascendancy at 11:25 Killed by orc high pyromancer at level 34 on the 75th Pyre 124th year of Ascendancy at 19:25 Killed by orc high pyromancer at level 34 on the 75th Pyre 124th year of Ascendancy at 20:41 Killed by orc cryomancer at level 34 on the 76th Pyre 124th year of Ascendancy at 18:48 Killed by Velytta the orc pyromancer at level 34 on the 77th Pyre 124th year of Ascendancy at 00:29 Killed by Velytta the orc pyromancer at level 34 on the 77th Pyre 124th year of Ascendancy at 02:02 Killed by Voryvena the orc cryomancer at level 34 on the 77th Pyre 124th year of Ascendancy at 04:23 Killed by orc high cryomancer at level 35 on the 77th Pyre 124th year of Ascendancy at 16:45 Killed by orc pyromancer at level 35 on the 77th Pyre 124th year of Ascendancy at 18:28 Killed by orc high cryomancer at level 35 on the 77th Pyre 124th year of Ascendancy at 20:28 Killed by orc high cryomancer at level 35 on the 78th Pyre 124th year of Ascendancy at 07:14 Killed by orc cryomancer at level 35 on the 78th Pyre 124th year of Ascendancy at 11:51 Killed by orc pyromancer at level 35 on the 78th Pyre 124th year of Ascendancy at 14:41 Killed by orc pyromancer at level 35 on the 78th Pyre 124th year of Ascendancy at 23:25 Killed by runed bone giant at level 35 on the 79th Pyre 124th year of Ascendancy at 06:38 Killed by unknown at level 35 on the 1st Mirth 124th year of Ascendancy at 11:29 Killed by orc cryomancer at level 35 on the 1st Mirth 124th year of Ascendancy at 18:58 Killed by orc assassin at level 35 on the 1st Mirth 124th year of Ascendancy at 19:48 Killed by orc cryomancer at level 35 on the 2nd Mirth 124th year of Ascendancy at 00:13 Killed by Belybreta the storm drake hatchling at level 35 on the 2nd Mirth 124th year of Ascendancy at 00:58 Killed by orc cryomancer at level 35 on the 2nd Mirth 124th year of Ascendancy at 02:28 Killed by orc cryomancer at level 35 on the 2nd Mirth 124th year of Ascendancy at 04:05 Killed by orc high cryomancer at level 35 on the 2nd Mirth 124th year of Ascendancy at 05:11 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 2nd Mirth 124th year of Ascendancy at 09:33 Killed by orc high pyromancer at level 35 on the 2nd Mirth 124th year of Ascendancy at 10:58 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 2nd Mirth 124th year of Ascendancy at 11:33 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 2nd Mirth 124th year of Ascendancy at 13:36 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 2nd Mirth 124th year of Ascendancy at 15:08 Killed by Mayiriba the orc pyromancer at level 35 on the 3rd Mirth 124th year of Ascendancy at 04:33 Killed by elder vampire at level 35 on the 3rd Mirth 124th year of Ascendancy at 17:19 Killed by ritch flamespitter at level 36 on the 20th Dusk 124th year of Ascendancy at 09:38 Killed by orc berserker at level 36 on the 20th Dusk 124th year of Ascendancy at 19:28 Killed by headless horror at level 36 on the 22nd Dusk 124th year of Ascendancy at 12:45 Killed by fire wyrm at level 36 on the 22nd Dusk 124th year of Ascendancy at 15:00 Killed by Grgglck the Devouring Darkness at level 36 on the 22nd Dusk 124th year of Ascendancy at 16:20 Killed by fire wyrm at level 36 on the 22nd Dusk 124th year of Ascendancy at 18:23 Killed by fire wyrm at level 36 on the 22nd Dusk 124th year of Ascendancy at 20:22 Killed by Grgglck the Devouring Darkness at level 36 on the 22nd Dusk 124th year of Ascendancy at 22:19 Killed by fire wyrm at level 36 on the 23rd Dusk 124th year of Ascendancy at 00:19 Killed by lava floor at level 36 on the 23rd Dusk 124th year of Ascendancy at 03:10 Killed by lava floor at level 36 on the 23rd Dusk 124th year of Ascendancy at 05:39 Killed by Neronor the orc elite berserker at level 36 on the 23rd Dusk 124th year of Ascendancy at 08:57 Killed by Neronor the orc elite berserker at level 36 on the 23rd Dusk 124th year of Ascendancy at 11:45 Killed by orc soldier at level 36 on the 23rd Dusk 124th year of Ascendancy at 16:24 Killed by Yvylaith the orc fighter at level 36 on the 23rd Dusk 124th year of Ascendancy at 17:39 Killed by ghoul at level 36 on the 23rd Dusk 124th year of Ascendancy at 19:55 Killed by Yvylaith the orc fighter at level 36 on the 23rd Dusk 124th year of Ascendancy at 22:26 Killed by Porevena the Silent Death at level 37 on the 26th Dusk 124th year of Ascendancy at 09:05 Killed by Porevena the Silent Death at level 37 on the 26th Dusk 124th year of Ascendancy at 11:26 Killed by Phuongda the Crusher at level 37 on the 26th Dusk 124th year of Ascendancy at 20:47 Killed by Phuongda the Crusher at level 37 on the 26th Dusk 124th year of Ascendancy at 22:36 Killed by fire drake at level 37 on the 58th Dusk 124th year of Ascendancy at 18:28 Killed by fire drake at level 37 on the 58th Dusk 124th year of Ascendancy at 22:20 Killed by fire drake at level 37 on the 59th Dusk 124th year of Ascendancy at 01:59 Killed by fire wyrm at level 37 on the 59th Dusk 124th year of Ascendancy at 03:39 Killed by fire drake at level 37 on the 59th Dusk 124th year of Ascendancy at 08:04 Killed by orc fighter at level 38 on the 5th Haze 124th year of Ascendancy at 04:33 Killed by Chad at level 38 on the 14th Haze 124th year of Ascendancy at 07:03 Killed by Chad at level 38 on the 14th Haze 124th year of Ascendancy at 08:35 Killed by orc necromancer at level 38 on the 30th Haze 124th year of Ascendancy at 03:18 Killed by orc cryomancer at level 38 on the 30th Haze 124th year of Ascendancy at 04:40 Killed by Forgery of Haze (orc necromancer) at level 38 on the 33rd Haze 124th year of Ascendancy at 19:32 Killed by Aryrawen the orc blood mage at level 38 on the 33rd Haze 124th year of Ascendancy at 21:44 Killed by Aryrawen the orc blood mage at level 38 on the 33rd Haze 124th year of Ascendancy at 23:03 Killed by Aryrawen the orc blood mage at level 38 on the 34th Haze 124th year of Ascendancy at 01:05 Killed by skeleton warrior at level 38 on the 34th Haze 124th year of Ascendancy at 14:33 Killed by orc blood mage at level 38 on the 34th Haze 124th year of Ascendancy at 18:27 Killed by orc corruptor at level 38 on the 35th Haze 124th year of Ascendancy at 09:15 Killed by skeleton mage at level 38 on the 35th Haze 124th year of Ascendancy at 14:16 Killed by skeleton mage at level 38 on the 35th Haze 124th year of Ascendancy at 15:45 Killed by Cyrodherin the orc necromancer at level 38 on the 35th Haze 124th year of Ascendancy at 17:57 Killed by Cyrodherin the orc necromancer at level 38 on the 35th Haze 124th year of Ascendancy at 19:07 Killed by Velureritta the orc necromancer at level 38 on the 35th Haze 124th year of Ascendancy at 19:27 Killed by skeleton warrior at level 38 on the 35th Haze 124th year of Ascendancy at 20:15 Killed by Xoyawyn the bone horror at level 38 on the 38th Haze 124th year of Ascendancy at 03:01 Killed by Arch Zephyr at level 38 on the 38th Haze 124th year of Ascendancy at 16:15 Killed by Arch Zephyr at level 38 on the 38th Haze 124th year of Ascendancy at 17:31 Killed by Arch Zephyr at level 38 on the 38th Haze 124th year of Ascendancy at 19:31 Killed by orc blood mage at level 38 on the 38th Haze 124th year of Ascendancy at 22:13 Killed by orc necromancer at level 39 on the 39th Haze 124th year of Ascendancy at 08:43 Killed by skeleton mage at level 39 on the 39th Haze 124th year of Ascendancy at 10:32 Killed by dredge captain at level 39 on the 39th Haze 124th year of Ascendancy at 14:40 Killed by dredge at level 39 on the 39th Haze 124th year of Ascendancy at 16:50 Killed by orc necromancer at level 39 on the 39th Haze 124th year of Ascendancy at 21:13 Killed by giant lightning ant at level 39 on the 39th Haze 124th year of Ascendancy at 22:46 Killed by blade horror at level 39 on the 40th Haze 124th year of Ascendancy at 00:46 Killed by skeleton mage at level 39 on the 40th Haze 124th year of Ascendancy at 16:42 Killed by skeleton master archer at level 39 on the 40th Haze 124th year of Ascendancy at 18:08 Killed by Velureritta the orc necromancer at level 39 on the 40th Haze 124th year of Ascendancy at 19:55 Killed by Velureritta the orc necromancer at level 39 on the 40th Haze 124th year of Ascendancy at 20:50 Killed by Cyrodherin the orc necromancer at level 39 on the 40th Haze 124th year of Ascendancy at 21:15 Killed by armoured skeleton warrior at level 39 on the 40th Haze 124th year of Ascendancy at 22:33 Killed by Cyrodherin the orc necromancer at level 39 on the 41st Haze 124th year of Ascendancy at 00:36 Killed by Cyrodherin the orc necromancer at level 39 on the 41st Haze 124th year of Ascendancy at 02:32 Killed by orc necromancer at level 39 on the 41st Haze 124th year of Ascendancy at 14:01 Killed by Zuboriakira the orc summoner at level 39 on the 49th Haze 124th year of Ascendancy at 18:25 Killed by orc master wyrmic at level 39 on the 49th Haze 124th year of Ascendancy at 21:02 Killed by greater multi-hued wyrm at level 39 on the 51st Haze 124th year of Ascendancy at 00:34 Killed by Ureslak the Prismatic at level 39 on the 51st Haze 124th year of Ascendancy at 00:46 Killed by ritch flamespitter at level 40 on the 51st Haze 124th year of Ascendancy at 10:28 Killed by multi-hued drake at level 40 on the 52nd Haze 124th year of Ascendancy at 00:43 Killed by greater multi-hued wyrm at level 40 on the 52nd Haze 124th year of Ascendancy at 19:02 Killed by wretchling at level 40 on the 53rd Haze 124th year of Ascendancy at 09:41 Killed by venom drake at level 40 on the 53rd Haze 124th year of Ascendancy at 10:53 Killed by wretchling at level 40 on the 53rd Haze 124th year of Ascendancy at 12:40 Killed by worm that walks at level 40 on the 53rd Haze 124th year of Ascendancy at 14:48 Killed by venom wyrm at level 40 on the 53rd Haze 124th year of Ascendancy at 16:53 Killed by venom wyrm at level 40 on the 53rd Haze 124th year of Ascendancy at 18:56 Killed by minotaur at level 40 on the 54th Haze 124th year of Ascendancy at 05:39 Killed by shadow at level 40 on the 55th Haze 124th year of Ascendancy at 08:05 Killed by shadow at level 40 on the 55th Haze 124th year of Ascendancy at 09:23 Killed by shadow at level 40 on the 55th Haze 124th year of Ascendancy at 10:44 Killed by orc master wyrmic at level 40 on the 55th Haze 124th year of Ascendancy at 13:19 Killed by shadow at level 40 on the 55th Haze 124th year of Ascendancy at 14:39 Killed by blade horror at level 40 on the 55th Haze 124th year of Ascendancy at 16:40 Killed by fiery orc wyrmic at level 40 on the 55th Haze 124th year of Ascendancy at 18:40 Killed by orc assassin at level 40 on the 55th Haze 124th year of Ascendancy at 21:37 Killed by orc assassin at level 40 on the 55th Haze 124th year of Ascendancy at 21:55 Killed by eldritch eye at level 40 on the 56th Haze 124th year of Ascendancy at 09:58 Killed by orc grand master assassin at level 40 on the 56th Haze 124th year of Ascendancy at 12:29 Killed by nightmare horror at level 40 on the 56th Haze 124th year of Ascendancy at 14:40 Killed by temporal stalker at level 40 on the 56th Haze 124th year of Ascendancy at 16:50 Killed by radiant horror at level 40 on the 57th Haze 124th year of Ascendancy at 02:23 Killed by radiant horror at level 40 on the 57th Haze 124th year of Ascendancy at 03:43 Killed by radiant horror at level 40 on the 57th Haze 124th year of Ascendancy at 05:42 Killed by radiant horror at level 40 on the 57th Haze 124th year of Ascendancy at 07:35 Killed by radiant horror at level 40 on the 57th Haze 124th year of Ascendancy at 09:46 Killed by orc master wyrmic at level 40 on the 58th Haze 124th year of Ascendancy at 07:52 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 58th Haze 124th year of Ascendancy at 13:34 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 58th Haze 124th year of Ascendancy at 14:52 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 58th Haze 124th year of Ascendancy at 16:05 Killed by rimebark at level 41 on the 58th Haze 124th year of Ascendancy at 18:10 Killed by ritch flamespitter at level 41 on the 59th Haze 124th year of Ascendancy at 16:08 Killed by Emibeth the orc mage-hunter at level 41 on the 59th Haze 124th year of Ascendancy at 17:48 Killed by fire imp at level 41 on the 1st Decay 124th year of Ascendancy at 18:32 Killed by wretchling at level 41 on the 3rd Decay 124th year of Ascendancy at 01:46 Killed by wretchling at level 41 on the 4th Decay 124th year of Ascendancy at 02:43 Killed by Ipobli the dolleg at level 41 on the 4th Decay 124th year of Ascendancy at 03:48 Killed by orc necromancer at level 41 on the 1st Wintertide 125th year of Ascendancy at 13:20 Killed by skeleton mage at level 41 on the 1st Wintertide 125th year of Ascendancy at 16:33 Killed by orc pyromancer at level 41 on the 2nd Allure 125th year of Ascendancy at 23:13 Killed by Eilinulle the Neverdead at level 41 on the 6th Allure 125th year of Ascendancy at 14:08 Killed by Eilinulle the Neverdead at level 41 on the 6th Allure 125th year of Ascendancy at 15:09 Killed by Eilinulle the Neverdead at level 41 on the 6th Allure 125th year of Ascendancy at 15:20 Killed by Eilinulle the Neverdead at level 41 on the 6th Allure 125th year of Ascendancy at 16:16 Killed by Eilinulle the Neverdead at level 41 on the 6th Allure 125th year of Ascendancy at 17:38 Killed by Mayedhekira the Fearsome at level 41 on the 7th Allure 125th year of Ascendancy at 05:27 Killed by orc pyromancer at level 41 on the 7th Allure 125th year of Ascendancy at 14:25 Killed by orc high pyromancer at level 41 on the 8th Allure 125th year of Ascendancy at 01:50 Killed by Arith the blade horror's temporal clone at level 42 on the 9th Allure 125th year of Ascendancy at 00:19 Killed by Arith the blade horror at level 42 on the 9th Allure 125th year of Ascendancy at 01:30 Killed by Arith the blade horror at level 42 on the 9th Allure 125th year of Ascendancy at 03:42 Killed by armoured skeleton warrior at level 42 on the 9th Allure 125th year of Ascendancy at 16:07 Killed by orc necromancer at level 42 on the 9th Allure 125th year of Ascendancy at 16:14 Killed by fire wyrm at level 42 on the 9th Allure 125th year of Ascendancy at 17:29 Killed by orc master assassin at level 42 on the 9th Allure 125th year of Ascendancy at 19:39 Killed by skeleton master archer at level 42 on the 9th Allure 125th year of Ascendancy at 21:33 Killed by orc cryomancer at level 42 on the 9th Allure 125th year of Ascendancy at 23:28 |
Primary Stats
| Strength | 52 (base 10) |
| Dexterity | 91 (base 60) |
| Constitution | 29 (base 10) |
| Magic | 58 (base 48) |
| Willpower | 35 (base 10) |
| Cunning | 102 (base 60) |
Resources
| Life | 1007/1007 |
| Mana | 31/31 |
| Stamina | 216/216 |
| Healing Factor | 1.143216080402 |
| Regeneration | 44.870594409946 |
Speed
| Mental | +3.0165363095703% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.0165363095703% |
| Global | +119.47255447747% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 10 |
| See Stealth | 88.568654230138 |
| See Invisible | 95.815858728386 |
| Stealth | 69.739942112171 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 74 |
| Crit Chance | 74% |
| APR | 51 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 74 |
| Crit Chance | 71% |
| APR | 50 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 46% |
| Speed | 0.97071794085072 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Acid | +15% |
| Cold | +25% |
| Temporal | +9% |
| Blight | +15% |
| Arcane | +9% |
| Mind | +25% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (68.311688311688%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 36 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 7%( 70%) |
| Mind | -2%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 36%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 33% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Stealth |
| talent | Keen Senses |
| talent | Blur Sight |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Trained Reactions |
| talent | Chant of Fortitude |
| beneficial effect | The target is near a font of life, granting +30.50 life regeneration, -3.88 equilibrium regeneration, +3.88 stamina regeneration and +3.88 psi regeneration. (Only living creatures benefit.) Font of Life |
| beneficial effect | Parrying melee and ranged attacks: Has a 73% chance to deflect up to 29 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.0 and stamina regeneration by 1.2. Soothing Darkness |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by deformed giant venus flytrap. Escort: injured seer (level 2 of Heart of the Gloom) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by orc assassin. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 588. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. * You've found the needed naga tongue. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Borilach' (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Changes stats: +2 Cun Changes resistances: +6% nature / +12% darkness / +6% mind Critical mult.: +10.00% Physical save: +20 (+5 eff.) Spell save: +12 (+5 eff.) Psi when hit: +0.20 Infravision radius: +3 A pair of boots made of leather. |
| Quiver | sentry's quiver of dragonbone arrows of crippling (58/58, 64-89.6 power, 26 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.0 - 89.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Crit. chance: +11.0% Capacity: 58 Turns elapse between self-loadings: 3 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| Light source | Saletha the BleakjusticePowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 8 arcane / 16 fire Changes stats: +5 Wil / +2 Con Changes resistances: +11% blight / +7% fire / +3% darkness Changes damage: +9% arcane Critical mult.: +12.00% Life regen: +2.50 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Camurand the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +5 Str / +5 Con Changes resistances: +5% arcane / +15% temporal Changes damage: +3% temporal Physical save: +14 (+4 eff.) Mental save: +13 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Dex / +3 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +25 (+7 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +33% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glorutta [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Cun / +3 Wil Changes damage: +15% mind Grants telepathy: Dragon Mental save: +20 (+5 eff.) Equilibrium when hit: +0.16 It can be used to remove up to 2 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Physical power: +9 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +8 Str / +8 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | psionicist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +12 Defense: +11 (+3 eff.) Changes stats: +7 Wil Mental save: +14 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | serendipitous steel amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +13 Defense: +9 (+3 eff.) Changes stats: +7 Lck Critical mult.: +12.00% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
| In main hand | Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 12.79 acid and 12.79 blight damage. If not cleared after five turns it will inflict 72.64 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Around waist | balancing drakeskin leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +8 Dex / +8 Cun / +7 Lck Trap disarming bonus: +5 Stealth bonus: +10 Mental crit. chance: +9% Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | enveloping elven-silk cloak of Eldoral (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+3 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gunevon (10 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 8 physical Changes stats: +17 Str / +8 Dex / +3 Wil / +4 Cun Changes resistances: +30% acid / +12% physical / +20% darkness Changes damage: +6% temporal Physical save: +32 (+8 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 244)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 244 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 254)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 300)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 300 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 269)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 269 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 101)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 160)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 146)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+12 for 11 turns, die at -453)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 11 turns. While Heroism is active, you will only die when reaching -453 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (439% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (663% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 663% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (613% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (492% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 369 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 310 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 265 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 265 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 646 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 646 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 8; power 62; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 31). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 62) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 6; power 41; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 8; power 41; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 7; power 66; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 66) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 7; power 66; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 66) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 5; power 38; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 47; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 47) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 47; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 47) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 7; power 47; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 47) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 50; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 25). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 50) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 50; turns 4; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 25). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 50) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 27%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 16%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 32%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 13%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 13%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the titan (172 acid damage; disarm 5 turns with power 37)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 172.27 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 37 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (202 acid damage; disarm 5 turns with power 47)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 201.71 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 47 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (190 cold damage; freeze 3 turns with power 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 190.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 41 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (169 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 169.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (147 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 147.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (315 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 314.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (278 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 278.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 9 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to become invisible (power 9) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 15 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to become invisible (power 15) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 14 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (200 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 66.73 to 200.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (318 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 106.13 to 318.40 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (968% regen over 10 turns; 48 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 968% for 10 turns and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1008% regen over 10 turns; 50 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1008% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (999% regen over 10 turns; 50 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 999% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 7; power 22; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 11; power 26; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 8; power 21; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 11; power 30; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 9; power 28; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 10; power 28; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 399 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 224 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 256 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 142)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 142 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 125)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 49)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 69)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 102)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the duelist (radius 10; dur 17; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 25) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any demon around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 11; dur 17; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 28) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any humanoid around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the titan (radius 8; dur 16; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 16) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any humanoid around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 8; dur 20; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 20) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any animal around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 8; dur 18; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 21) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 8; dur 19; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 19) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any undead around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 36 power out of 40/40) : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 229 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Sunobsidian the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 8 acid Changes resistances: +24% acid Changes resistances penetration: +20% acid / +10% light Life regen: +2.00 Light radius: +3 Amulets can have magical properties. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
enraging voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +8% physical Blindness immunity: +20% Infravision radius: +6 Sight radius: +2 See invisible: +14 Combat speed: +10% Amulets can have magical properties. |
grounding gold amulet of mastery (0.16 Spell / Divination)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Talent mastery: +0.16 Spell / Divination Stun/Freeze immunity: +29% Amulets can have magical properties. |
insulating stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +11% fire / +16% cold Cut immunity: +70% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
mindweaver's gold amulet of healingInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Mental save: +8 (+2 eff.) Cut immunity: +50% Confusion immunity: +12% Mindpower: +9 (+3 eff.) Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
restful voratun amulet of perfection (0.40 Cunning / Lethality,0.40 Spell / Divination)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Talent masteries: +0.40 Spell / Divination +0.40 Cunning / Lethality Life regen: +2.50 Amulets can have magical properties. |
savior's steel amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Physical save: +11 (+3 eff.) Spell save: +12 (+5 eff.) Mental save: +14 (+4 eff.) Amulets can have magical properties. |
savior's voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical save: +18 (+5 eff.) Spell save: +21 (+8 eff.) Mental save: +15 (+4 eff.) Amulets can have magical properties. |
serendipitous gold amulet of constitution (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +8 Lck / +2 Con Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
stabilizing steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% temporal Pinning immunity: +24% Knockback immunity: +20% Amulets can have magical properties. |
steel amulet of perfection (0.14 Spell / Divination,0.14 Cunning / Shadow magic)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.14 Cunning / Shadow magic +0.14 Spell / Divination Amulets can have magical properties. |
steel amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 6 light / 7 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 5% chance to blind Changes damage: +7% light / +6% darkness Amulets can have magical properties. |
stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
stralite amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Blindness immunity: +18% Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +5 Cun / +3 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
warrior's gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +8% physical Stamina each turn: +0.50 Amulets can have magical properties. |
Emoldarin the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 mind Changes resistances: +12% blight Changes resistances penetration: +25% temporal Changes damage: +12% blight / +6% mind Rings can have magical properties. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 85.43 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
conjurer's stralite ring of the mountain (+14%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +14% physical Changes damage: +14% physical Spellpower: +8 (+2 eff.) Rings can have magical properties. |
copper ring 'Brighttouch'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% fire Grants telepathy: Dragon Physical save: +4 (+1 eff.) Maximum hate: +4.00 Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +26% Life regen: +1.30 Rings can have magical properties. |
marksman's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Disarm immunity: +28% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +25.00 Rings can have magical properties. |
marksman's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Changes stats: +3 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
marksman's stralite ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Dex Changes resistances: +28% cold Changes damage: +14% cold Rings can have magical properties. |
mule's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +24 Stun/Freeze immunity: +25% Life regen: +1.40 Rings can have magical properties. |
mule's stralite ring of lightning (+34%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Changes resistances: +34% lightning Changes damage: +17% lightning Maximum encumbrance: +25 Rings can have magical properties. |
mule's voratun ring of arcana(+0.27/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Maximum encumbrance: +30 Silence immunity: +34% Mana each turn: +0.27 Rings can have magical properties. |
pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +2 Mag Spellpower: +5 (+1 eff.) Rings can have magical properties. |
pixie's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +2 Mag Blindness immunity: +22% Spellpower: +6 (+2 eff.) Infravision radius: +3 See stealth: +5 See invisible: +8 Rings can have magical properties. |
psionicist's gold ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to blind Damage (Melee): 26 light Effects on ranged hit: * 10% chance to blind Damage (Ranged): 27 light Changes stats: +4 Wil Mental save: +8 (+2 eff.) Rings can have magical properties. |
psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+2 eff.) Rings can have magical properties. |
psionicist's steel ring of the mountain (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% physical Changes damage: +11% physical Mental save: +6 (+2 eff.) Rings can have magical properties. |
psionicist's stralite ring of darkness (+28%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +28% darkness Changes damage: +14% darkness Mental save: +10 (+3 eff.) Rings can have magical properties. |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings can have magical properties. |
rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings can have magical properties. |
savior's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Defense: +9 (+3 eff.) Physical save: +9 (+3 eff.) Spell save: +11 (+5 eff.) Mental save: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +6 Dex Rings can have magical properties. |
solipsist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Defense: +10 (+3 eff.) Changes stats: +6 Cun / +4 Wil Mindpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
solipsist's stralite ring of lightning (+26%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +26% lightning Changes damage: +13% lightning Mindpower: +10 (+4 eff.) Rings can have magical properties. |
solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +4 Wil Life regen: +0.90 Maximum life: +63.00 Mindpower: +12 (+4 eff.) Healing mod.: +24% Rings can have magical properties. |
steel ring 'Chymarab'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +7% nature / +7% blight Changes damage: +6% mind Mental save: +30 (+8 eff.) Poison immunity: +15% Disease immunity: +14% Hate when firing a critical mind attack: +3.00 Maximum hate: +4.00 Maximum psi: +20.00 Rings can have magical properties. |
steel ring 'Shockwire'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +3 Wil / +6 Cun Changes resistances penetration: +10% lightning Changes damage: +15% lightning Mental save: +7 (+2 eff.) Confusion immunity: +28% Light radius: +2 Infravision radius: +3 Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
treant's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +8% nature / +8% blight Poison immunity: +15% Disease immunity: +14% Rings can have magical properties. |
treant's stralite ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +10 Defense: +15 (+4 eff.) Changes resistances: +9% nature / +10% blight Poison immunity: +17% Disease immunity: +18% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
treant's voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +5% nature / +10% blight Poison immunity: +19% Disease immunity: +29% Rings can have magical properties. |
voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Defense: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
warrior's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
warrior's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
warrior's steel ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
wizard's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +5 Mag Spell save: +10 (+4 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 5.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
marauder's drakeskin leather armour of the deep (7 def, 11 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +7 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +6 Dex Changes resistances: +9% acid / +6% cold Allows you to breathe in: water Physical save: +9 (+3 eff.) A suit of armour made of leather. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
553 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
26 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Magmalace (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +15 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str Changes resistances: +9% fire Changes resistances penetration: +10% temporal Changes damage: +6% temporal Maximum life: +25.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 5.2 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 9 power out of 15/15) : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 172.94 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.92 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.92 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Chad the Thalore Shadowblade level 21
75th Haze 122nd year of Ascendancy at 02:32 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Chad the Thalore Shadowblade level 29
37th Haze 123rd year of Ascendancy at 13:05 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Chad the Thalore Shadowblade level 29
37th Haze 123rd year of Ascendancy at 11:08 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Chad the Thalore Shadowblade level 32
66th Pyre 124th year of Ascendancy at 11:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Chad the Thalore Shadowblade level 32
40th Regrowth 124th year of Ascendancy at 19:40 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Chad the Thalore Shadowblade level 24
30th Pyre 123rd year of Ascendancy at 14:37 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Chad the Thalore Shadowblade level 32
43rd Pyre 124th year of Ascendancy at 16:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Chad the Thalore Shadowblade level 12
1st Time of Equilibrium 122nd year of Ascendancy at 22:17 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Chad the Thalore Shadowblade level 30
72nd Haze 123rd year of Ascendancy at 02:43 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Chad the Thalore Shadowblade level 40
54th Haze 124th year of Ascendancy at 04:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Chad the Thalore Shadowblade level 16
63rd Haze 122nd year of Ascendancy at 09:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Chad the Thalore Shadowblade level 28
78th Dusk 123rd year of Ascendancy at 23:57 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Chad the Thalore Shadowblade level 41
7th Allure 125th year of Ascendancy at 06:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Chad the Thalore Shadowblade level 23
4th Allure 123rd year of Ascendancy at 22:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Chad the Thalore Shadowblade level 34
67th Pyre 124th year of Ascendancy at 19:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Chad the Thalore Shadowblade level 10
5th Flare 122nd year of Ascendancy at 21:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chad the Thalore Shadowblade level 20
71st Haze 122nd year of Ascendancy at 22:38 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chad the Thalore Shadowblade level 30
68th Haze 123rd year of Ascendancy at 07:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Chad the Thalore Shadowblade level 40
51st Haze 124th year of Ascendancy at 02:44 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Chad the Thalore Shadowblade level 41
58th Haze 124th year of Ascendancy at 20:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Chad the Thalore Shadowblade level 11
3rd Dusk 122nd year of Ascendancy at 00:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chad the Thalore Shadowblade level 30
68th Haze 123rd year of Ascendancy at 21:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Chad the Thalore Shadowblade level 30
72nd Haze 123rd year of Ascendancy at 06:45 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Chad the Thalore Shadowblade level 15
33rd Haze 122nd year of Ascendancy at 15:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Chad the Thalore Shadowblade level 17
66th Haze 122nd year of Ascendancy at 07:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Chad the Thalore Shadowblade level 5
2nd Mirth 122nd year of Ascendancy at 12:54 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Chad the Thalore Shadowblade level 29
37th Haze 123rd year of Ascendancy at 13:05 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Chad the Thalore Shadowblade level 27
2nd Mirth 123rd year of Ascendancy at 13:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Chad the Thalore Shadowblade level 12
48th Dusk 122nd year of Ascendancy at 01:37 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Chad the Thalore Shadowblade level 27
1st Mirth 123rd year of Ascendancy at 23:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Chad the Thalore Shadowblade level 27
26th Dusk 123rd year of Ascendancy at 14:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chad the Thalore Shadowblade level 21
6th Decay 122nd year of Ascendancy at 03:05 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Chad the Thalore Shadowblade level 20
72nd Haze 122nd year of Ascendancy at 03:34 see stats
Log
You gain 3.05 gold from the transmogrification of invisibility rune (power 11 for 10 turns).
You gain 1.67 gold from the transmogrification of acid wave rune (128 acid damage; disarm 5 turns with power 21).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (resist 24%; cure magical).
You gain 0.65 gold from the transmogrification of sun infusion (rad 7; power 21; turns 3; dispels darkness).
You gain 6.56 gold from the transmogrification of heroism infusion (+8 for 13 turns, die at -336).
There is a nearly collapsed hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Your summoned treant disappears.
Your summoned weaver matriarch disappears.
There is a next level here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Chad deactivates Shadow Combat.
Chad deactivates Stealth.
Chad deactivates Shadow Feed.
Chad deactivates Trained Reactions.
Chad deactivates Keen Senses.
Chad deactivates Blur Sight.
Chad deactivates Premonition.
Chad deactivates Chant of Fortitude.
Chad deactivates Essence of Speed.












































































































































