Zetter the Archmage the level 10 Shalore Archmage by zetter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp10 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic35 (base 29)
Willpower40 (base 29)
Cunning12 (base 11)

Resources

Life146/146
Mana208/208
Healing Factor1.3
Regeneration1.625

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth4.1700425784484
See Invisible11.691930880085
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Mainhand

Damage16
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower34
Crit Chance22%
Speed1

Offense: Mind

Mindpower26
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+16%
Lightning+6%
Cold+6%
Darkness+10%
Blight+10%
Arcane+6%
Fire+16%
Nature+15%

Offense: Damage Penetration

Fire+25%
Light+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save6
Spell Save23
Mental Save22

Defense: Resistances

Blight+ 26%( 70%)
Arcane+ 17%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)
Darkness+ 11%( 70%)
Light+ 10%( 70%)
Temporal+ 3%( 70%)
Fire+ 9%( 70%)
Nature+ 50%( 70%)

Defense: Immunities

Disarm Resistance15%
Confusion Resistance20%
Instadeath Resistance100%
Poison Resistance32%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

done
active
active
done
done
done
active
done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Zetter the Archmage the Shalore Archmage level 6
41st Dusk 122nd year of Ascendancy at 10:27
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Zetter the Archmage the Shalore Archmage level 10
53rd Dusk 122nd year of Ascendancy at 22:53
see stats
Matrix style! (Nightmare (Adventure) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Zetter the Archmage the Shalore Archmage level 4
74th Pyre 122nd year of Ascendancy at 17:06
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Zetter the Archmage the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 15:45
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Zetter the Archmage the Shalore Archmage level 5
76th Pyre 122nd year of Ascendancy at 18:13
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Zetter the Archmage picks up (a.):
elm vilestaff (10-12 power, 2 apr, darkness element).
Xaminne the elven guard casts Moonlight Ray.

Xaminne the elven guard's spell attains critical power!
Ran for 2 turns (stop reason: taken damage).

Xaminne the elven guard hits Zetter the Archmage for 160 darkness damage.
Zetter the Archmage the level 10 shalore archmage was darkened to death by Xaminne the elven guard on level 3 of Rhaloren Camp.
You have 3 life(s) left.
Zetter the Archmage deactivates Arcane Power.

Zetter the Archmage deactivates Shielding.

Zetter the Archmage deactivates Keen Senses.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Xaminne the elven guard killed Zetter the Archmage!
Saving done.

Resting starts...

Talent Shielding is ready to use.
Talent Arcane Power is ready to use.
Talent Keen Senses is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Zetter the Archmage activates Arcane Power.


Zetter the Archmage activates Shielding.


Zetter the Archmage activates Keen Senses.


Saving game...