










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 33 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by arcane crystal at level 9 on the 2nd Flare 122nd year of Ascendancy at 15:19 / 43Killed by Yvynn the drem master at level 16 on the 27th Haze 122nd year of Ascendancy at 11:13 Killed by Horned Horror at level 17 on the 30th Haze 122nd year of Ascendancy at 08:15 Killed by Horned Horror at level 17 on the 30th Haze 122nd year of Ascendancy at 09:38 Killed by Betimina the void horror at level 21 on the 51st Haze 122nd year of Ascendancy at 05:44 Killed by Chronolith Twin at level 21 on the 51st Haze 122nd year of Ascendancy at 15:06 Killed by Chronolith Twin at level 21 on the 51st Haze 122nd year of Ascendancy at 16:49 Killed by Chronolith Twin at level 21 on the 51st Haze 122nd year of Ascendancy at 20:43 Killed by snow giant thunderer at level 21 on the 52nd Haze 122nd year of Ascendancy at 06:35 Killed by Layolle the snow giant chieftain at level 23 on the 53rd Haze 122nd year of Ascendancy at 03:02 Killed by Silagada the elven mage at level 25 on the 10th Regrowth 123rd year of Ascendancy at 03:26 Killed by Silagada the elven mage at level 25 on the 10th Regrowth 123rd year of Ascendancy at 04:47 Killed by Zubina the weaver young at level 25 on the 68th Regrowth 123rd year of Ascendancy at 15:52 Killed by worm that walks at level 25 on the 68th Regrowth 123rd year of Ascendancy at 18:19 Killed by netherworm mass at level 25 on the 69th Regrowth 123rd year of Ascendancy at 13:22 Killed by Zubywyn the brown bear at level 25 on the 69th Regrowth 123rd year of Ascendancy at 17:16 Killed by Aerirewyn the elven mage at level 26 on the 16th Pyre 123rd year of Ascendancy at 10:38 Killed by Aerirewyn the elven mage at level 26 on the 16th Pyre 123rd year of Ascendancy at 12:07 Killed by Aerirewyn the elven mage at level 26 on the 16th Pyre 123rd year of Ascendancy at 13:27 Killed by Aerirewyn the elven mage at level 26 on the 16th Pyre 123rd year of Ascendancy at 15:11 Killed by Grand Corruptor at level 26 on the 17th Pyre 123rd year of Ascendancy at 19:43 Killed by skeleton master archer at level 26 on the 46th Pyre 123rd year of Ascendancy at 16:47 Killed by Filio Flightfond at level 29 on the 42nd Haze 123rd year of Ascendancy at 02:17 Killed by Filio Flightfond at level 29 on the 42nd Haze 123rd year of Ascendancy at 05:25 Killed by Eilinura the giant black ant at level 30 on the 45th Haze 123rd year of Ascendancy at 19:45 Killed by Isulle the ghoul at level 30 on the 47th Haze 123rd year of Ascendancy at 06:32 Killed by orc cryomancer at level 31 on the 48th Haze 123rd year of Ascendancy at 19:43 Killed by skeleton warrior at level 31 on the 48th Haze 123rd year of Ascendancy at 21:57 Killed by Lord of Skulls (warrior) at level 31 on the 49th Haze 123rd year of Ascendancy at 00:31 Killed by The Master at level 31 on the 49th Haze 123rd year of Ascendancy at 01:06 Killed by Lord of Skulls (warrior) at level 31 on the 49th Haze 123rd year of Ascendancy at 01:31 Killed by Lord of Skulls (warrior) at level 31 on the 49th Haze 123rd year of Ascendancy at 02:40 Killed by armoured skeleton warrior at level 31 on the 49th Haze 123rd year of Ascendancy at 03:29 Killed by dread at level 31 on the 49th Haze 123rd year of Ascendancy at 04:54 Killed by armoured skeleton warrior at level 31 on the 49th Haze 123rd year of Ascendancy at 06:24 Killed by armoured skeleton warrior at level 32 on the 49th Haze 123rd year of Ascendancy at 08:16 Killed by Layerissra the corrupted protoplasmic controller at level 32 on the 7th Decay 123rd year of Ascendancy at 07:36 Killed by Gedarevea the white ooze at level 33 on the 7th Regrowth 124th year of Ascendancy at 17:58 Killed by Corrupted Oozemancer's mucus ooze at level 33 on the 8th Regrowth 124th year of Ascendancy at 16:16 Killed by Corrupted Oozemancer at level 33 on the 8th Regrowth 124th year of Ascendancy at 17:44 Killed by Corrupted Oozemancer at level 33 on the 8th Regrowth 124th year of Ascendancy at 18:57 Killed by Corrupted Oozemancer at level 33 on the 8th Regrowth 124th year of Ascendancy at 20:24 Killed by Corrupted Oozemancer at level 33 on the 8th Regrowth 124th year of Ascendancy at 22:30 |
| Antimagic | Follower |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 19 (base 11) |
| Constitution | 61 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 49 (base 20) |
Resources
| Life | 1226/1226 |
| Stamina | 206/206 |
| Equilibrium | 30 |
| Healing Factor | 1.3349470706755 |
| Regeneration | 15.575557658227 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 53 |
| Crit Chance | 49% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +25% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Physical | +16% |
| Nature | +25% |
| Lightning | +20% |
| Arcane | +20% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 13 |
| Physical Save | 32 |
| Spell Save | 35 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 54%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 31%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 36%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 30% |
| Stun Resistance | 26% |
| Poison Resistance | 10% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by sick wolf. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by naga myrmidon. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 181. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hettufast the pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce armor by 17% Changes resistances: +9% lightning / +10% temporal / +20% blight / +15% acid Changes resistances penetration: +20% arcane / +5% acid A pair of boots made of leather. |
| Light source | brass lantern 'Emutira'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% lightning Spell save: +6 (+3 eff.) Equilibrium when hit: +0.08 Maximum life: +42.00 Maximum hate: +2.00 Mental crit. chance: +1% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aeriwen the Stokearc (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% temporal / +3% blight / +12% fire / +6% nature / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | extending iron torque of psionic shield [power 23] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 23 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist's gold ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Stun/Freeze immunity: +26% Life regen: +4.00 Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Nightsorrow'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 52% * 20% chance to reduce damage dealt by 21% Damage when hit (Melee): 8 darkness Changes resistances: +5% arcane / +9% darkness / +6% nature Disarm immunity: +30% Pinning immunity: +28% Knockback immunity: +30% Maximum life: +24.00 Rings make your fingers look great! |
| Around waist | Nerilewe the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to reduce armor by 17% Changes stats: +2 Wil Changes resistances: +3% light Mental save: +6 (+3 eff.) Poison immunity: +10% Cut immunity: +20% Life regen: +4.00 Maximum life: +47.00 A belt that goes around your waist. |
| In main hand | truestriking voratun greatsword of torment (63-101 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +13 Changes resistances penetration: +16% physical Massive two-handed swords. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+6 eff.) Maximum life: +100.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 139.00 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | drakeskin leather armour 'Beador' (33 def, 14 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +11.0% Physical power: +7 (+2 eff.) Armour: +14 Defense: +33 (+11 eff.) Fatigue: +8% Damage when hit (Melee): 4 mind Changes stats: +3 Cun Changes resistances: +3% blight / +3% temporal / +5% arcane Changes resistances penetration: +20% mind Critical mult.: +18.00% Mental save: +17 (+7 eff.) Stamina each turn: +1.00 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.2 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 127 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Cloak | Isluthra the Stormking (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 6 darkness Changes resistances: +7% acid / +6% blight / +16% fire / +7% cold / +6% lightning Changes resistances penetration: +20% lightning Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Earekalthorand'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +13 Changes stats: +1 Str / +1 Wil Critical mult.: +28.00% Mana when firing critical spell: +2.00 Spellpower: +20 (+5 eff.) Damage Shield penetration: +20% Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 993%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 993% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (270.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 270.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gogavea the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +13% lightning Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +25% Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Infravision radius: +3 Amulets make your neck look great! |
Emulaith the LustregasherInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 52% Changes resistances: +24% lightning / +9% light Changes resistances penetration: +5% light Changes damage: +12% lightning / +6% blight Spell save: +9 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Rings make your fingers look great! |
gold ring 'Shiverwild'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +9% temporal / +6% darkness / +9% fire / +5% arcane / +15% nature Changes resistances penetration: +15% mind / +15% cold Mental save: +10 (+5 eff.) Rings make your fingers look great! |
marksman's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! |
marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +25% Life regen: +1.00 Rings make your fingers look great! |
stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% acid / +16% fire / +14% lightning / +22% cold Rings make your fingers look great! |
Sunworth the voratun battleaxe (58-86 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 fire When wielded/worn: Accuracy: +33 (+9 eff.) Armour penetration: +16 Damage when hit (Melee): 10 arcane Changes resistances penetration: +19% all Changes damage: +3% fire Critical mult.: +15.00% Spell save: +9 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of massacre (66-98 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 65.5 - 98.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +7 fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +6% Massive two-handed battleaxes. |
Lisitha (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to reduce all saves and defense by 25 Changes resistances: +6% fire / +6% light / +6% cold Maximum life: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel helm 'Kilnking' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 fire Changes stats: +3 Str / +3 Con Changes resistances: +14% mind / +15% fire Changes resistances penetration: +10% blight Physical save: +20 (+9 eff.) Mental save: +27 (+10 eff.) Confusion immunity: +32% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
multi-hued hardened leather armour of Eyal (9 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +9% acid / +8% physical / +10% fire / +8% lightning / +8% cold Life regen: +3.00 Maximum life: +36.00 Mindpower: +7 (+3 eff.) Healing mod.: +10% A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
239 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Fulamas the Staroozer (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 17% Changes stats: +1 Str Changes resistances penetration: +10% light Changes damage: +3% light / +9% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Basr the Thalore Berserker level 28
20th Dusk 123rd year of Ascendancy at 00:16 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Basr the Thalore Berserker level 24
7th Allure 123rd year of Ascendancy at 03:16 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Basr the Thalore Berserker level 14
50th Dusk 122nd year of Ascendancy at 13:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Basr the Thalore Berserker level 20
49th Haze 122nd year of Ascendancy at 21:13 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Basr the Thalore Berserker level 25
5th Regrowth 123rd year of Ascendancy at 18:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Basr the Thalore Berserker level 28
20th Dusk 123rd year of Ascendancy at 00:40 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Basr the Thalore Berserker level 33
7th Decay 123rd year of Ascendancy at 20:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Basr the Thalore Berserker level 10
3rd Flare 122nd year of Ascendancy at 02:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Basr the Thalore Berserker level 20
37th Haze 122nd year of Ascendancy at 23:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Basr the Thalore Berserker level 30
43rd Haze 123rd year of Ascendancy at 21:22 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Basr the Thalore Berserker level 33
8th Regrowth 124th year of Ascendancy at 23:49 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Basr the Thalore Berserker level 24
4th Decay 122nd year of Ascendancy at 20:12 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Basr the Thalore Berserker level 19
37th Haze 122nd year of Ascendancy at 03:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Basr the Thalore Berserker level 25
68th Regrowth 123rd year of Ascendancy at 18:18 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Basr the Thalore Berserker level 28
20th Dusk 123rd year of Ascendancy at 00:16 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Basr the Thalore Berserker level 24
59th Haze 122nd year of Ascendancy at 08:07 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Basr the Thalore Berserker level 24
58th Haze 122nd year of Ascendancy at 17:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Basr the Thalore Berserker level 26
70th Regrowth 123rd year of Ascendancy at 13:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Basr the Thalore Berserker level 16
27th Haze 122nd year of Ascendancy at 18:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Basr the Thalore Berserker level 31
49th Haze 123rd year of Ascendancy at 08:04 see stats
Log
Today is the 26th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 27th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 28th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 29th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 30th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 31st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
Today is the 32nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 33rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 34th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 35th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
There is a Small lumberjack village here (press '' or right click to use).
Today is the 36th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 37th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 38th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Today is the 39th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 40th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 41st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 42nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.






























































































