Kellor the level 8 Yeek Bulwark by deepfryd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceYeek
ClassBulwark
Level / Exp8 / 64%
Sizesmall
Lifes / Deaths

Primary Stats

Strength25 (base 28)
Dexterity12 (base 12)
Constitution20 (base 23)
Magic11 (base 10)
Willpower19 (base 10)
Cunning17 (base 10)

Resources

Life271/271
Stamina94/94
Healing Factor1.0870588855781
Regeneration0.27176472139453

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage33
Accuracy42
Crit Chance11%
APR17
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower6.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+5%

Defense: Base

Armour (hardiness)22.765516691849 (30%)
Defense27
Ranged Defense27
Fatigue15
Physical Save15
Spell Save10
Mental Save18

Defense: Resistances

Lightning+ 20%( 70%)
Nature+ 11%( 70%)
Temporal+ 5%( 70%)
Blight+ 11%( 70%)
Cold+ 15%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance45%
Confusion Resistance35%
Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance70%
Knockback Resistance45%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
2/5
3/5
0/5
0/5
Technique / Shield defense1.30
4/5
0/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
3/5
2/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

On feet
Light source
On head
Tool
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Sold: spinel for 4.00 gold.
Sold: 2
zircon for 8.00 gold.
Sold: 2
ametrine for 8.00 gold.

Ran for 2 turns (stop reason: store entrance spotted).


Bought:
movement infusion of the warrior (speed 475%; cd 18) for 49.69 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Movement.


Resting starts...

Talent Infusion: Movement is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.


Saving done.

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.