Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 | 
| Campaign | Arena | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 5 / 78% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeletal rat at level 5 on the 74th Pyre 122nd year of Ascendancy at 22:183 / 1 | 
Primary Stats
| Strength | 10 (base 12) | 
| Dexterity | 16 (base 15) | 
| Constitution | 13 (base 13) | 
| Magic | 24 (base 22) | 
| Willpower | 15 (base 12) | 
| Cunning | 11 (base 10) | 
Resources
| Life | -16/164 | 
| Paradox | 385 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | +6.1340430109893% | 
| Attack | +6.1340430109893% | 
| Movement | -4.4408920985006E-14% | 
| Spell | +6.1340430109893% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 24 | 
| Accuracy | 22 | 
| Crit Chance | 1% | 
| APR | 5 | 
| Speed | 0.75 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 1% | 
| Speed | 0.94220475507228 | 
Offense: Mind
| Mindpower | 14.9 | 
| Crit Chance | 1% | 
| Speed | 0.94220475507228 | 
Defense: Base
| Armour (hardiness) | 2 (30%) | 
| Defense | 3.1 | 
| Ranged Defense | 3.1 | 
| Fatigue | 6 | 
| Physical Save | 8.05 | 
| Spell Save | 13.65 | 
| Mental Save | 9.1 | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (2/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
Class Talents
| Chronomancy / Bow Threading | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Weapon Folding | 
| beneficial effect | Increases attack, spell, and mind speed by 6%.1 Time Dilation | 
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | active | 
Equipment
| Quiver | hateful quiver of elm arrows of wind (1/15, 11-15.4 power, 5 apr)hateful quiver of elm arrows of wind (1/15, 11-15.4 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.0 - 15.4 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 15 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +6 darkness Damage against: +5% Living Arrows are used with bows to pierce your foes to death. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Main armor | rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. | 
| In main hand | elm longbowelm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. | 
Inventory
| heat beam rune (40 fire damage)heat beam rune (40 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| Newly picked upelm longbow elm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. | 
| Newly picked uprough leather belt of the mystic rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 (+5 eff.) Spellpower: +3 (+2 eff.) A belt that goes around your waist. | 
| Newly picked upnaturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +1 Damage (Melee): 5 nature Changes stats: +2 Dex Changes resistances: +5% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Newly picked uprough leather armour of acid resistance (1 def, 2 armour) rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +15% acid A suit of armour made of leather. | 
| quiver of elm arrows (16/16, 13-18.2 power, 5 apr)quiver of elm arrows (16/16, 13-18.2 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 Arrows are used with bows to pierce your foes to death. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
Achievements
Log
Zack Flash shoots!
Skeletal rat casts Soul Rot.
Skeletal rat's spell attains critical power!
Zack Flash's Shoot hits Skeletal rat for 12 physical, 2 darkness, 4 temporal (19 total damage).
Zack Flash is not stunned anymore.
Talent Arrow Stitching is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Spacetime Tuning is ready to use.
Skeletal rat's Soul Rot hits Zack Flash for 37 blight damage.
Zack Flash casts Dimensional Step.
Zack Flash shoots!
Zack Flash's Shoot hits Skeletal rat for 24 physical, 6 darkness, 11 temporal (41 total damage).
Zack Flash's Shoot killed Skeletal rat!
Zack Flash casts Singularity Arrow.
Skeletal rat is drawn in by the singularity!
Skeletal rat is drawn in by the singularity!
Zack Flash hits Skeletal rat for 68 physical damage.
Zack Flash hits Skeletal rat for 56 physical damage.
Zack Flash shoots!
Skeletal rat casts Soul Rot.
Zack Flash's Shoot hits Skeletal rat for 24 physical damage.
Zack Flash's Shoot killed Skeletal rat!
Skeletal rat's Soul Rot hits Zack Flash for 21 blight damage.
Zack Flash the level 5 shalore temporal warden was diseased to death by a skeletal rat on level 5 of The Arena.
Skeletal rat's Soul Rot killed Zack Flash!
Zack Flash deactivates Weapon Folding.
