Seraldis the level 4 Skeleton Rogue by kavarien

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassRogue
Level / Exp4 / 19%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity28 (base 16)
Constitution14 (base 14)
Magic10 (base 10)
Willpower14 (base 10)
Cunning24 (base 20)

Resources

Life158/158
Stamina119/119
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy31
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy31
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance7%
Speed1

Offense: Mind

Mindpower23.2
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense23.35
Ranged Defense24.35
Fatigue1
Physical Save12.6
Spell Save14.45
Mental Save14.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
5/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

active
done

Equipment

On hands
On feet
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 48 turns (stop reason: all resources and life at maximum).


Seraldis wears:
nightruned rough leather belt of the giants.

Seraldis wears(replacing):
stealthy pair of rough leather boots of uncanny dodging (2 def, 1 armour).

Seraldis wears:
balanced iron dagger of massacre (14-18.2 power, 5 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (21/21, 14.5-20.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (12/12, 18.5-25.9 power, 7 apr).
You gain 1.41 gold from the transmogrification of
cleansing iron plate armour of acid resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.93 gold from the transmogrification of
earthen elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 1.55 gold from the transmogrification of
horrifying mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 1.60 gold from the transmogrification of
iron mace of dampening (12.5-17.5 power, 2 apr).
You gain 3.89 gold from the transmogrification of
balanced iron greatmaul of vileness (16.5-24.75 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 49; turns 3; dispells darkness).
You feel very confident walking into this place.